beenii
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- Jul 26, 2010
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System by strutZ with a small modification to do anahi type quest
4 chest 1 reward.
Features
This system currently supports up to 100 chests. o add more simply up the change 2000, 2100 in data/scripts/actions/quest_chests.lua
add
in data/lib/lib.lua
data/lib/quest_chests.lua
data/scripts/actions/quest_chests.lua
It is a very useful system, since it has a simple organization, I hope my contribution will serve you.
4 chest 1 reward.
Features
- Easy config
- Can add level requirements for chests
- Supports Item Rewards
- Supports Experience Rewards
- Supports Outfit Rewards
- Supports Addon Rewards
- Supports Mount Rewards
- Supports Anihi Quest (4 Chest only select 1 Chest)
This system currently supports up to 100 chests. o add more simply up the change 2000, 2100 in data/scripts/actions/quest_chests.lua
add
in data/lib/lib.lua
LUA:
dofile('data/lib/quest_chests.lua')
data/lib/quest_chests.lua
LUA:
questChests = {
---------------------------------------------------------
-- Example Quest Box 1
---------------------------------------------------------
[2000] = {
minLevel = 50,
storageUnique = 2000,
items = {
[1] = {type = "item", item = 2160, count = 1},
[2] = {type = "experience", amount = 20000},
[3] = {type = "outfit", name = "assassin", femaleId = 156, maleId = 152},
[4] = {type = "addon", outfit = "nobleman", addonNumber = 1, femaleId = 140, maleId = 132},
[5] = {type = "mount", mountName = "Orc", mountId = 20},
},
},
---------------------------------------------------------
-- Example Quest Box 2 like anihi 2 reward only select 1
---------------------------------------------------------
[2001] = {
minLevel = 50,
storageUnique = 2001, -- put same storage for only select 1 reward
items = {
[1] = {type = "item", item = 2160, count = 1},
[2] = {type = "experience", amount = 20000},
[3] = {type = "outfit", name = "assassin", femaleId = 156, maleId = 152},
[4] = {type = "addon", outfit = "nobleman", addonNumber = 1, femaleId = 140, maleId = 132},
[5] = {type = "mount", mountName = "Orc", mountId = 20},
},
},
[2002] = {
minLevel = 50,
storageUnique = 2001, -- put same storage for only select 1 reward
items = {
[1] = {type = "item", item = 2160, count = 1},
[2] = {type = "experience", amount = 20000},
[3] = {type = "outfit", name = "assassin", femaleId = 156, maleId = 152},
[4] = {type = "addon", outfit = "nobleman", addonNumber = 1, femaleId = 140, maleId = 132},
[5] = {type = "mount", mountName = "Orc", mountId = 20},
},
}
}
data/scripts/actions/quest_chests.lua
LUA:
function capAll(str)
return (str:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end))
end
local advanceChest = Action()
function advanceChest.onUse(player, item, fromPosition, itemEx, toPosition)
-----------------------------------------------------------------------------------
-- Local Variables --
-----------------------------------------------------------------------------------
local questChest = item:getUniqueId()
-----------------------------------------------------------------------------------
-- Check if player has already opened box --
-----------------------------------------------------------------------------------
if player:getStorageValue(questChest) == 1 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "The chest is empty.")
toPosition:sendMagicEffect(10)
return true
end
local storageOne = questChests[questChest].storageUnique
-----------------------------------------------------------------------------------
-- Check if player has already opened box multiple chest only 1 reward --
-----------------------------------------------------------------------------------
if player:getStorageValue(storageOne) == 1 then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "The chest is empty.")
toPosition:sendMagicEffect(10)
return true
end
-----------------------------------------------------------------------------------
-- Check if player meets level requirment
-----------------------------------------------------------------------------------
local playerLevel = player:getLevel()
local minLevel = questChests[questChest].minLevel
if questChests[questChest].minLevel => playerLevel then
player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You need to be level "..minLevel.." to open this chest.")
return true
end
-----------------------------------------------------------------------------------
-- Give rewward if player has not yet opened box --
-----------------------------------------------------------------------------------
for i = 1, #questChests[questChest].items do
local rewardType = questChests[questChest].items[i].type
-----------------------------------------------------------------------------------
-- Item Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "item" then
local item = questChests[questChest].items[i].item
local count = questChests[questChest].items[i].count
player:addItem(item, count)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You earned ["..count.."x] "..capAll(getItemName(item)))
end
-----------------------------------------------------------------------------------
-- Experience Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "experience" then
local amount = questChests[questChest].items[i].amount
player:addExperience(amount)
player:say(amount.." EXP gained!", TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(CONST_ME_STUN)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained "..amount.." experience points.")
end
-----------------------------------------------------------------------------------
-- Outfit Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "outfit" then
local outfitName = questChests[questChest].items[i].name
local maleOutfit = questChests[questChest].items[i].maleId
local femaleOutfit = questChests[questChest].items[i].femaleId
if player:getSex() == 0 then
player:addOutfit(femaleOutfit)
else
player:addOutfit(maleOutfit)
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained the "..outfitName.." outfit.")
end
-----------------------------------------------------------------------------------
-- Addon Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "addon" then
local outfitName = questChests[questChest].items[i].outfit
local addon = questChests[questChest].items[i].addonNumber
local maleAddon = questChests[questChest].items[i].maleId
local femaleAddon = questChests[questChest].items[i].femaleId
if player:getSex() == 0 then
player:addOutfitAddon(femaleAddon, addon)
else
player:addOutfitAddon(maleAddon, addon)
end
if addon == 1 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained the first "..outfitName.." outfit addon.")
elseif addon == 2 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained the second "..outfitName.." outfit addon.")
elseif addon == 3 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You gained the third "..outfitName.." outfit addon.")
end
end
-----------------------------------------------------------------------------------
-- Mount Type Reward --
-----------------------------------------------------------------------------------
if rewardType == "mount" then
local mountName = questChests[questChest].items[i].mountName
local mountId = questChests[questChest].items[i].mountId
player:addMount(mountId)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "You have unlocked the "..mountName.." mount.")
end
-----------------------------------------------------------------------------------
-- Add in any cooldowns/storages --
-----------------------------------------------------------------------------------
player:setStorageValue(questChest, 1)
player:setStorageValue(storageOne, 1)
return true
end
end
for i = 2000, 2100 do
advanceChest:uid(i)
end
advanceChest:register()
It is a very useful system, since it has a simple organization, I hope my contribution will serve you.
Last edited: