roriscrave
Advanced OT User
- Joined
- Dec 7, 2011
- Messages
- 1,188
- Solutions
- 34
- Reaction score
- 200
I kill one player, and when i use !frags, it show all time 23 hours, 59m, 59s, even passing the time:
config.lua:
!frags.lua
config.lua:
Code:
timeToDecreaseFrags = 24 * 60 * 60 * 1000
!frags.lua
Lua:
function onSay(player, words, param)
local fragTime = configManager.getNumber(configKeys.FRAG_TIME)
if fragTime <= 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You do not have any unjustified kills. Red skull at " ..
configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) .. " frags.")
return false
end
local skullTime = player:getSkullTime()
if skullTime <= 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You do not have any unjustified kills. Red skull at " ..
configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) .. " frags.")
return false
end
local kills = math.ceil(skullTime / fragTime)
local remainingSeconds = math.floor((skullTime % fragTime) / 1000)
local hours = math.floor(remainingSeconds / 3600)
local minutes = math.floor((remainingSeconds % 3600) / 60)
local seconds = remainingSeconds % 60
local message = "You have " .. kills .. " unjustified kill" .. (kills > 1 and "s" or "") .. ". Red skull at " ..
configManager.getNumber(configKeys.KILLS_TO_RED) .. " frags. Black skull at " .. configManager.getNumber(configKeys.KILLS_TO_BLACK) ..
" frags. The amount of unjustified kills will decrease after: "
if hours ~= 0 then
if hours == 1 then
message = message .. hours .. " hour, "
else
message = message .. hours .. " hours, "
end
end
if hours ~= 0 or minutes ~= 0 then
if minutes == 1 then
message = message .. minutes .. " minute and "
else
message = message .. minutes .. " minutes and "
end
end
if seconds == 1 then
message = message .. seconds .. " second."
else
message = message .. seconds .. " seconds."
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, message)
return false
end