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[tfs 1.3] castle war / war of emperium

Sun

Knowledge is power - France is bacon
Joined
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Made this on request of a client that turned out to be a scammer, so I've decided to release it to the public.

WOE (war of emperium) or castle war are rather famous guild war events.

How it works:
It creates gates & a crystal (monsters) at predefined locations
Guilds have to make it past the gates & to the crystal.
The crystal stores how much damage each guild has done (only players in a guild can deal damage to the crystal)
The guild that deals the most damage gains ownership of a castle (a house, the guild head becomes the owner & can decide who to invite).

Creaturescripts
creaturescripts/creaturescripts.xml
XML:
<event type="healthchange" name="hpChange" script="woe.lua"/>
creaturescripts/scripts/woe.lua
Lua:
local guilds = {}

function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
    local isGuild = false
    local damage = primaryDamage + secondaryDamage

    if attacker:isPlayer() == false then
        if attacker:getMaster() == false then
            return
        end
        attacker = attacker:getMaster()
    end

    if attacker:getGuild() == nil then
        return
    end

    for k,v in pairs(guilds) do
        if v[1] == attacker:getGuild():getId() then
            v = {v[1], v[2] + damage}
            isGuild = true
            break
        end
    end


    if not isGuild then
        guilds[#guilds+1] = {attacker:getGuild():getId(), damage}
    end

    if creature:getHealth() - damage <= 0 then
        table.sort(guilds, function(a,b) return a[2] > b[2] end)
        db.query("CREATE TABLE IF NOT EXISTS `castle` (`guild_id` int(11) NOT NULL, guild_name varchar(255) NOT NULL) ENGINE=InnoDB DEFAULT CHARACTER SET=utf8;")
        db.query("DELETE FROM `castle`")
        if guilds[1][1] ~= nil then
            local info = db.storeQuery("SELECT `name`, `ownerid` FROM `guilds` WHERE `id` = " .. guilds[1][1] .. " LIMIT 1")
            local name = result.getString(info, "name")
            local owner = result.getString(info, "ownerid")
            db.query("INSERT INTO `castle` VALUES (".. guilds[1][1] ..", '".. name .."')")
            broadcastMessage(woe.eventName.." has ended. Congratulations to ".. name .." for claiming ownership of the castle!", MESSAGE_EVENT_ADVANCE)
            Tile(woe.castle):getHouse():setOwnerGuid(owner)
        end
        guilds = {}

        for k,v in pairs(woe.doors) do

            if Creature(v.name) ~= nil then
                Creature(v.name):remove()
            end
        
            local door = Game.createItem(v.id, 1, v.pos)
            door:setActionId(woe.actionid)
        end

    end

    return primaryDamage, primaryType, -secondaryDamage, secondaryType
end

Globalevents
globalevents/globalevents.xml
XML:
<globalevent name="War of Emperium" time="18:00" script="woe.lua"/>
globalevents/scripts/woe.lua

Lua:
function onTime(interval)
    if os.date("%H:%M") == woe.days[os.date("%A")] then
        woe.queueEvent(woe.timeDelay+1)
    end
end
Lib
lib/lib.lua
add
Lua:
-- Custom functions
dofile('data/lib/custom/custom.lua')
lib/custom/custom.lua
Lua:
dofile('data/lib/custom/woe.lua')
lib/custom/woe.lua

Lua:
woe = {
    eventName = "[WOE]",
    timeDelay = 1, -- minutes before event starts
    bcMsg = " is starting in ",
    doors = {
        {name = "Castle Gate", id = 6257, pos = {x = 1021, y = 1028, z = 7} },
        {name = "Castle Gate", id = 6257, pos = {x = 1022, y = 1028, z = 7} }
    },
    actionid = 33542, -- for the doors
    crystal = {id = 9784, name="Emperium", pos = {x = 1022, y = 1020, z = 7} },
    castle = {x = 1012, y = 1027, z = 7}, -- just has to be one of the housetiles of the castle
    days = {
        -- to enable a day for the globalevent do ["Weekday"] = time
        -- for example: ["Monday"] = 18:00,
    },

    queueEvent = function(x)
        x = x - 1
        if x > 0 then
            broadcastMessage(woe.eventName..woe.bcMsg..x..(x > 1 and "minutes!" or "minute!"), MESSAGE_EVENT_ADVANCE)
            addEvent(woe.queueEvent, x * 60 * 1000, x)
        else
            woe.startEvent()
        end
    end,

    startEvent = function()
        for k,v in pairs(woe.doors) do
            local item = Tile(v.pos):getItemById(v.id)
            if item ~= nil then
                item:remove()
                Game.createMonster(v.name, v.pos, false, true)
            else
                print("WOE GATE POSITION INVALID OR MISSING [x:"..v.pos.x.." | y:"..v.pos.y.." | z:"..v.pos.z.."]")
            end
        end
        local c = woe.crystal
        local item = Tile(c.pos):getItemById(c.id)
        if item ~= nil then
            item:remove()
            Game.createMonster(c.name, c.pos, false, true)
        else
            print("WOE CRYSTAL POSITION INVALID OR MISSING [x:"..c.pos.x.." | y:"..c.pos.y.." | z:"..c.pos.z.."]")
        end
    end,

}

Talkactions
talkactions/talkactions.xml
XML:
<talkaction words="!woe" separator=" " script="woe.lua" />
talkactions/scripts/woe.lua
Lua:
function onSay(player, words, param)
    if not player:getGroup():getAccess() then
        return true
    end

    if player:getAccountType() < ACCOUNT_TYPE_GOD then
        return false
    end

    woe.queueEvent(woe.timeDelay+1)

    return false
end



Included a test map & monster files
 

Attachments

Code:
Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/woe.lua:onSay
data/lib/custom/woe.lua:20: attempt to call global 'broadcastMessage' (a nil value)
stack traceback:
        [C]: in function 'broadcastMessage'
        data/lib/custom/woe.lua:20: in function 'queueEvent'
        data/talkactions/scripts/woe.lua:10: in function <data/talkactions/scripts/woe.lua:1>
 
Code:
Lua Script Error: [TalkAction Interface]
data/talkactions/scripts/woe.lua:onSay
data/lib/custom/woe.lua:20: attempt to call global 'broadcastMessage' (a nil value)
stack traceback:
        [C]: in function 'broadcastMessage'
        data/lib/custom/woe.lua:20: in function 'queueEvent'
        data/talkactions/scripts/woe.lua:10: in function <data/talkactions/scripts/woe.lua:1>
otland/forgottenserver
 
Now ;p
Lua:
> Broadcasted message: "[WOE] is starting in 1minute!".
> Broadcasted message: "[WOE] has ended. Congratulations to ADMIN for claiming ownership of the castle!".

Lua Script Error: [CreatureScript Interface]
data/creaturescripts/scripts/woe.lua:onHealthChange
data/creaturescripts/scripts/woe.lua:41: attempt to index a nil value
stack traceback:
        [C]: in function '__index'
        data/creaturescripts/scripts/woe.lua:41: in function <data/creaturescripts/scripts/woe.lua:3>
        [C]: at 0x7ff62e6ae930
 
I don't think you're using tfs 1.3
 
strange that you didn't have a default function then.
Anyways, did you set woe.castle to the position of a valid house tile?
 
I was testing the system and from what I noticed and between several tests, this system does not do a cumulative damage if not. takes the best damage of the guild, any member that hits as high as possible, and from what I see is not convenient around here, the knights do not participate, but the magicians who will hit twice as much as a knight
 
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