epaminombas
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- Apr 23, 2009
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Is there any way to prevent monsters and players from moving in TF 1.3? Can someone help me?
is it possible to do in source tfs 1.2 8.0? I realized that there is no such function, I need to add my ot![]()
Player set/get cannotMove by rookgaard · Pull Request #2553 · otland/forgottenserver
Hello. I would like to present another nice functionality which went lost in 0.X series - possibility to freeze/unfreeze player. It's nice to have feature which can be used in many quests or sy...github.com
I already checked, it doesn't have it in my source, I have to add it... if someone can adapt it to tfs 1.2, I'd appreciatecreature:setMovementBlocked(true) / creature:setMovementBlocked(false)
Btw, check your src folder and open the "luascript.cpp" file, you'll find all lua functions available for your server
I added it to the source and compiled it but it gave some errors![]()
Player set/get cannotMove by rookgaard · Pull Request #2553 · otland/forgottenserver
Hello. I would like to present another nice functionality which went lost in 0.X series - possibility to freeze/unfreeze player. It's nice to have feature which can be used in many quests or sy...github.com