Lyky
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Based on this post by @Fresh 2 years ago Feature - [TFS 1.3] Monster Levels (https://otland.net/threads/tfs-1-3-monster-levels.260470/post-2525812)
It should also be possible to use it, to increase drop chance or add some extra loot based on the higher the level of monster.
Questions:
Was thinking it would go to creaturescripts, using function onKill(creature, target); but no idea how to increase loot drop chance from defaults defined in monster file.
Is source:getLevel a var?
Thanks
It should also be possible to use it, to increase drop chance or add some extra loot based on the higher the level of monster.
Questions:
Was thinking it would go to creaturescripts, using function onKill(creature, target); but no idea how to increase loot drop chance from defaults defined in monster file.
Is source:getLevel a var?
Thanks