function Player:onGainSkillTries(skill, tries)
local multiplier = 1.1
if APPLY_SKILL_MULTIPLIER == false then
if self:getStorageValue(storageID) == valueYouWant then
return tries * multiplier
else
return tries
end
end
if skill == SKILL_MAGLEVEL then
if self:getStorageValue(storageID) == valueYouWant then
return tries * configManager.getNumber(configKeys.RATE_MAGIC) * multiplier
else
return tries * configManager.getNumber(configKeys.RATE_MAGIC)
end
end
if self:getStorageValue(storageID) == valueYouWant then
return tries * configManager.getNumber(configKeys.RATE_SKILL) * multiplier
else
return tries * configManager.getNumber(configKeys.RATE_SKILL)
end
end