ivvanek
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- Joined
- Mar 24, 2009
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Hello
Spells working like too exhausted because when i use "exevo gran mas flam" and trying to hit with "sd rune" then i am exhausted for too long time and i cannot hit any runes or spells.
When i reduce "cooldown" value from spells.xml from "16000" to "1600" for UE Spell then i can use runes sd after a little delay (it is good btw.) but i can again use ue spell without delay
2. When i change back the value from spells.xml from "1600" to "16000" for UE Spell then i again i cannot use runes sd after using UE spell.... with toooooo long delay or exahust.
Who knows a solution to fix MULTI SPELLS exhaust/cooldown after using UE for example. ?
EDIT:
Maybe it is hard to explain what i am talking about but in short words, After use UE i cannot use any other spell or rune because i am exhasted. I think it is a bug...
Spells working like too exhausted because when i use "exevo gran mas flam" and trying to hit with "sd rune" then i am exhausted for too long time and i cannot hit any runes or spells.
Code:
<instant group="attack" name="Hell's Core" words="exevo gran mas flam" level="60" mana="1100" premium="1" cooldown="1600" selftarget="1" needlearn="0" script="attack/hell's_core.lua">
<vocation name="Sorcerer" />
<vocation name="Master Sorcerer" />
</instant>
When i reduce "cooldown" value from spells.xml from "16000" to "1600" for UE Spell then i can use runes sd after a little delay (it is good btw.) but i can again use ue spell without delay
2. When i change back the value from spells.xml from "1600" to "16000" for UE Spell then i again i cannot use runes sd after using UE spell.... with toooooo long delay or exahust.
Who knows a solution to fix MULTI SPELLS exhaust/cooldown after using UE for example. ?
EDIT:
Maybe it is hard to explain what i am talking about but in short words, After use UE i cannot use any other spell or rune because i am exhasted. I think it is a bug...
Last edited: