local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
function onGetFormulaValues(player, level, magicLevel)
local min = (level / 5) + (magicLevel * 4.3) + 32
local max = (level / 5) + (magicLevel * 7.4) + 48
return -min, -max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onUseWeapon(player, variant)
return combat:execute(player, variant)
end