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[TFS 1.3] When skulled player die lag/freeze server

ivvanek

New Member
Joined
Mar 24, 2009
Messages
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When player kill skulled player my server got little lag, where to find the problem?
 
playerofdeath.lua
Code:
local deathListEnabled = true
local maxDeathRecords = 5

function onDeath(player, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified)
    local playerId = player:getId()
    if nextUseStaminaTime[playerId] then
        nextUseStaminaTime[playerId] = nil
    end

    player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You are dead.")
    if not deathListEnabled then
        return
    end

    local byPlayer = 0
    local killerName
    if killer then
        if killer:isPlayer() then
            byPlayer = 1
        else
            local master = killer:getMaster()
            if master and master ~= killer and master:isPlayer() then
                killer = master
                byPlayer = 1
            end
        end
        killerName = killer:getName()
    else
        killerName = "field item"
    end

    local byPlayerMostDamage = 0
    local mostDamageKillerName
    if mostDamageKiller then
        if mostDamageKiller:isPlayer() then
            byPlayerMostDamage = 1
        else
            local master = mostDamageKiller:getMaster()
            if master and master ~= mostDamageKiller and master:isPlayer() then
                mostDamageKiller = master
                byPlayerMostDamage = 1
            end
        end
        mostDamageName = mostDamageKiller:getName()
    else
        mostDamageName = "field item"
    end

    local playerGuid = player:getGuid()
    db.query("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `is_player`, `mostdamage_by`, `mostdamage_is_player`, `unjustified`, `mostdamage_unjustified`) VALUES (" .. playerGuid .. ", " .. os.time() .. ", " .. player:getLevel() .. ", " .. db.escapeString(killerName) .. ", " .. byPlayer .. ", " .. db.escapeString(mostDamageName) .. ", " .. byPlayerMostDamage .. ", " .. (unjustified and 1 or 0) .. ", " .. (mostDamageUnjustified and 1 or 0) .. ")")
    local resultId = db.storeQuery("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. playerGuid)

    local deathRecords = 0
    local tmpResultId = resultId
    while tmpResultId ~= false do
        tmpResultId = result.next(resultId)
        deathRecords = deathRecords + 1
    end

    if resultId ~= false then
        result.free(resultId)
    end

    local limit = deathRecords - maxDeathRecords
    if limit > 0 then
        db.asyncQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. playerGuid .. " ORDER BY `time` LIMIT " .. limit)
    end

    if byPlayer == 1 then
        local targetGuild = player:getGuild()
        targetGuild = targetGuild and targetGuild:getId() or 0
        if targetGuild ~= 0 then
            local killerGuild = killer:getGuild()
            killerGuild = killerGuild and killerGuild:getId() or 0
            if killerGuild ~= 0 and targetGuild ~= killerGuild and isInWar(playerId, killer:getId()) then
                local warId = false
                resultId = db.storeQuery("SELECT `id` FROM `guild_wars` WHERE `status` = 1 AND ((`guild1` = " .. killerGuild .. " AND `guild2` = " .. targetGuild .. ") OR (`guild1` = " .. targetGuild .. " AND `guild2` = " .. killerGuild .. "))")
                if resultId ~= false then
                    warId = result.getNumber(resultId, "id")
                    result.free(resultId)
                end

                if warId ~= false then
                    db.asyncQuery("INSERT INTO `guildwar_kills` (`killer`, `target`, `killerguild`, `targetguild`, `time`, `warid`) VALUES (" .. db.escapeString(killerName) .. ", " .. db.escapeString(player:getName()) .. ", " .. killerGuild .. ", " .. targetGuild .. ", " .. os.time() .. ", " .. warId .. ")")
                end
            end
        end
    end
end

droploot.lua
Code:
function onDeath(player, corpse, killer, mostDamage, unjustified, mostDamage_unjustified)
    if player:hasFlag(PlayerFlag_NotGenerateLoot) or player:getVocation():getId() == VOCATION_NONE then
        return true
    end

    local amulet = player:getSlotItem(CONST_SLOT_NECKLACE)
    if amulet and amulet.itemid == ITEM_AMULETOFLOSS and not table.contains({SKULL_RED, SKULL_BLACK}, player:getSkull()) then
        local isPlayer = false
        if killer then
            if killer:isPlayer() then
                isPlayer = true
            else
                local master = killer:getMaster()
                if master and master:isPlayer() then
                    isPlayer = true
                end
            end
        end

        if not isPlayer or not player:hasBlessing(6) then
            player:removeItem(ITEM_AMULETOFLOSS, 1, -1, false)
        end
    else
        for i = CONST_SLOT_HEAD, CONST_SLOT_AMMO do
            local item = player:getSlotItem(i)
            if item then
                if table.contains({SKULL_RED, SKULL_BLACK}, player:getSkull()) or math.random(item:isContainer() and 100 or 1000) <= player:getLossPercent() then
                    if not item:moveTo(corpse) then
                        item:remove()
                    end
                end
            end
        end
    end

    if not player:getSlotItem(CONST_SLOT_BACKPACK) then
        player:addItem(ITEM_BAG, 1, false, CONST_SLOT_BACKPACK)
    end
    return true
end

logout.lua
Code:
function onLogout(player)
    local playerId = player:getId()
    if nextUseStaminaTime[playerId] then
        nextUseStaminaTime[playerId] = nil
    end
    return true
end
 

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