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RevScripts [TFS 1.4.1 10.98] Rarity Rolls & Custom Attributes

DrRed24

Active Member
Joined
May 18, 2022
Messages
27
Reaction score
30
Hello guys!

I would like to ask for help/request
Currently im using this system: [TFS 1.X] Rarity Rolls & Custom Attributes Library (https://otland.net/threads/tfs-1-x-rarity-rolls-custom-attributes-library.268888/)
And it works amazing, i just want to know if its possible to make this system works with quests chests.
Let's say a player open a quest chests and receive any item but the item get random roll (rare,epic or legendary)

Also if that can be implemented to this Advanced Quest Chest system: [TFS 1.3] Advanced quest chests (https://otland.net/threads/tfs-1-3-advanced-quest-chests.277772/)

I tried to add this code to Advanced Quest Chest System but no success.

Lua:
 -- EXAMPLE
            local exampleRoll = player:addItem(reward, 1)
            rollRarity(exampleRoll, "rare") -- FORCE A RARE (not epic, or legendary) on the item
            -- /EXAMPLE

Thanks in advance!
 
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