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[TFS 1.4.2] Reward Chest System with Common, Uncommon, Rare, Very Rare, Always Available Rarities

[TFS 1.4.2] Reward Chest System with Common, Uncommon, Rare, Very Rare, Always Available Rarities

Mateus Robeerto

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Mateus Robeerto submitted a new resource:

[TFS 1.4.2] Reward Chest System with Common, Uncommon, Rare, Very Rare, Always Available Rarities - reward chest

With this system developed by TFS 0.4 8.60 by @Luan Luciano Brasileiro, I took it and adapted it for TFS 1x

Basically, the system works as follows:

  • You determine the creatures that will work with this system (usually bosses).
  • During the battle with the creature, the system awards points to players for attacking, blocking, and supporting (healing) those in battle.
  • When the creature is killed, the system creates loot based on the...

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