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[TFS 1.5] [7.4] RookieOTs

you mean the weapons drop with rarity without identifying?
the attribute bonus when you use the enchanting crystal. You see a bow. Melee +3 (even changing ranged weapons to distance ONLY. You see a fire sword. Distance +2 (even changing melee weapons to melee only) On the upgrade.lua script config
 
the attribute bonus when you use the enchanting crystal. You see a bow. Melee +3 (even changing ranged weapons to distance ONLY. You see a fire sword. Distance +2 (even changing melee weapons to melee only) On the upgrade.lua script config
show us your config.lua to prove that you changed it
 
show us your config.lua to prove that you changed it
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no matter what. Melee weapons will still come with distance bonus sometimes.
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no matter what. Melee weapons will still come with distance bonus sometimes.
1724510512579.webpno matter what. distance will comes with melee bonus sometimes.

u got it ?
 
you mean like looted? or identified or enchanted.
enchanted, looted (if configured to do so) no matter what. If is a way to have bonus attribute on weapon, no matter what you do a sword can come with distance skill and a bow can come with melee skill. thats the point.
 
enchanted, looted (if configured to do so) no matter what. If is a way to have bonus attribute on weapon, no matter what you do a sword can come with distance skill and a bow can come with melee skill. thats the point.
and did you try the original code from github?
 
and did you try the original code from github?
Yea, i tried to make some changes on core.lua. I tried to create a specific and separate category of weapons for melee or distance, I tried to force the script using chatgpt to only leave melee when the weapon is melee and vice versa. But it's no use. I don't have the knowledge for this to work correctly. I wanted this shit to work, just for ego. If you understand me.
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Yea, i tried to make some changes on core.lua. I tried to create a specific and separate category of weapons for melee or distance, I tried to force the script using chatgpt to only leave melee when the weapon is melee and vice versa. But it's no use. I don't have the knowledge for this to work correctly. I wanted this shit to work, just for ego. If you understand me.
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(i tried a lot of customizations) no work
 
what happened to i will fix it myself on real map and release?
free when?
you didnt even post any code you fixed yet you showed clean console
I'm fixing everything that i can, put a real 7.4 map, monster npc and i will relaunch it as SOON AS YOU fix those main problems. Stay tunned.
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This crap @oen43 attacks again
 
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Pior que nem é, só que quanto mais mexe nessa base mais bug encontra, eu só posso desejar boa sorte ai
Estou mexendo exatamente nela, o segredo é organizar primeiro e depois ir por partes, se tentar arrumar tudo de uma vez, vira uma fabrica de criar bugs. Breve vou abrir um OT com essa base. Ela está muito boa e atualizada, em compensação a todo resto que encontra por aqui.
 
It's been a while since I've touched otserv, since approximately 2013, could you give me some guidance please? Maybe a tutorial? Grateful!
u can execute the server by cmd and you be able to see the error.
just open your CMD, go to the folder with command "cd" and write the file name.exe.

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Someone know why this happened?
I just made fews edits on the map and the server dont working as before.
im using the items.otb and xml from server to rme.

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