Jpstafe
Well-Known Member
- Joined
- Aug 8, 2011
- Messages
- 528
- Reaction score
- 71
Hello otland community, I have downloaded this tfs 1.5:
[TFS 1.5] [7.4] RookieOTs (https://otland.net/threads/tfs-1-5-7-4-rookieots.289065/)
I would like to be able to change the mana and rune issues, I would like them both to be stackable, the manas fluids and the runes
I have tried to use Object Builder to compile them, but it doesn't work. Do I have to compile some part of the sources?
items:
fluids.lua
[TFS 1.5] [7.4] RookieOTs (https://otland.net/threads/tfs-1-5-7-4-rookieots.289065/)
I would like to be able to change the mana and rune issues, I would like them both to be stackable, the manas fluids and the runes
I have tried to use Object Builder to compile them, but it doesn't work. Do I have to compile some part of the sources?
items:
Lua:
<item id="2260" article="a" name="blank rune">
<attribute key="weight" value="120"/>
</item>
XML:
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)
local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)
local fluidMessage = {
[FLUID_BEER] = "Aah...",
[FLUID_SLIME] = "Urgh!",
[FLUID_LEMONADE] = "Mmmh.",
[FLUID_MANA] = "Aaaah...",
[FLUID_LIFE] = "Aaaah...",
[FLUID_OIL] = "Urgh!",
[FLUID_URINE] = "Urgh!",
[FLUID_WINE] = "Aah...",
[FLUID_MUD] = "Urgh!",
[FLUID_RUM] = "Aah...",
[FLUID_MEAD] = "Aaaah..."
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local targetItemType = ItemType(target.itemid)
if targetItemType and targetItemType:isFluidContainer() then
if target.type == FLUID_NONE and item.type ~= FLUID_NONE then
target:transform(target:getId(), item.type)
item:transform(item:getId(), FLUID_NONE)
return true
elseif target.type ~= FLUID_NONE and item.type == FLUID_NONE then
item:transform(item:getId(), target.type)
target:transform(target:getId(), FLUID_NONE)
return true
end
end
if target.itemid == 1 then
if item.type == FLUID_NONE then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
elseif target.uid == player.uid then
if table.contains({FLUID_BEER, FLUID_WINE, FLUID_MEAD}, item.type) then
player:addCondition(drunk)
elseif item.type == FLUID_SLIME then
player:addCondition(poison)
elseif item.type == FLUID_MANA then
player:addMana(math.random(50, 150))
fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
elseif item.type == FLUID_LIFE then
player:addHealth(60)
fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
end
player:say(fluidMessage[item.type] or "Gulp.", TALKTYPE_MONSTER_SAY)
item:transform(item:getId(), FLUID_NONE)
else
Game.createItem(2016, item.type, toPosition):decay()
item:transform(item:getId(), FLUID_NONE)
end
else
local fluidSource = targetItemType and targetItemType:getFluidSource() or FLUID_NONE
if fluidSource ~= FLUID_NONE then
item:transform(item:getId(), fluidSource)
elseif table.contains(distillery, target.itemid) then
local tmp = distillery[target.itemid]
if tmp then
item:transform(item:getId(), FLUID_NONE)
else
player:sendCancelMessage("You have to process the bunch into the distillery to get rum.")
end
elseif item.type == FLUID_NONE then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
else
if toPosition.x == CONTAINER_POSITION then
toPosition = player:getPosition()
end
Game.createItem(2016, item.type, toPosition):decay()
item:transform(item:getId(), FLUID_NONE)
end
end
return true
end