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Lua [TFS 1.5 Nekiro downgrade] Free scripting service [AAN- All about nekiro] [Script Together Thread]

skeetzoo

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Provide the perfect logic to the script or I will refuse to waste GPT prompts on your flawfull idea for code.
Failure to use given format will lead to lack of answer from my side due to entitlement of users.
I wont write code that is already written.



Like many other users on the forum I would like to present my take on free scripting service to show the potential of chatGpt since its the greatest tool ever.
I will solely use prompts and try to minimize my input of changing the code and only in the end when really necessary I will apply said patches.

so if you got an idea that you would like to live please put detailed information for your request here :)
Since few people here requested some other help lets turn this into Nekiro thread all together and let other people help with code generation I feel like this approach could be better and help to delegate thinking into couple people :)
please use this format when requesting ( not required)
LUA:
Name of the script:
Description:
Logic:
I attach a picture that might interest a few
1724532591083.webp
 
Last edited:
The player gets the key and gains access to Olympus, where they have to pass through the 12 houses. That would be awesome, haha. For example, it would be really cool for just one player. But allowing a maximum of 5 players from the same guild (at a time) to enter would be interesting. If they die at the fifth house, when they re-enter, they would have free access up to the fifth house. And if another guild enters, they start from the beginning (storage reset).



I want to see if you can get this right with GPT, xD
 
The player gets the key and gains access to Olympus, where they have to pass through the 12 houses. That would be awesome, haha. For example, it would be really cool for just one player. But allowing a maximum of 5 players from the same guild (at a time) to enter would be interesting. If they die at the fifth house, when they re-enter, they would have free access up to the fifth house. And if another guild enters, they start from the beginning (storage reset).



I want to see if you can get this right with GPT, xD
like a tower of 12 levels? should there be monsters? what should happen inside
pseudo code if so
tiles with lever to enter
getallplayersfromparty + isInPz

give players storage
> onDeath remove storage of being inside arena
onMovement to step in each portal to get into next z++ level or teleport to next level upon finishing all players inside arena
onKill to check if all monsters were killed inside the arena preferably monsters have unique name so to compare
optionally useTimer to kick players out of the zone if not done in certain time
After each teleport attach a storage of levels finished basestorage 131313 = level
after dying remember last level storage
>optionally if leader dies they fail
leader(lever user based storage check what was last level
give option to use lever again to skip levels or wait 5 seconds to get teleported
after finishing give reward?
 
Nombre del script: Boss Arena
Descripción: It's a boss room
Lógica: is by MoveEvents
Since stepping on the floor teleports them to the boss room, it only lets 10 players enter and they have 60 seconds to enter. If the 60 seconds pass, it no longer lets them enter and will tell them that there are players in the room, wait 15 minutes for them to finish or take out of the room. or the room is alone
 
Team battle event team vs team
No single team can attack each other, only team against team, and each team gets into the action. Each team has a specific uniform and color that cannot be changed until the end of the event. The winning team gets 3 different types of prizes in different numbers.
 
Nombre del script: Boss Arena
Descripción: It's a boss room
Lógica: is by MoveEvents
Since stepping on the floor teleports them to the boss room, it only lets 10 players enter and they have 60 seconds to enter. If the 60 seconds pass, it no longer lets them enter and will tell them that there are players in the room, wait 15 minutes for them to finish or take out of the room. or the room is alone


At the time I posted asking I went to chatgpt. and I managed to create the script, only I couldn't get the effect of the 30 second count to come out, it came out 30 29 28 and so on up to 0 so that if a player enters he only has 30 seconds to enter, someone else can help him if after 30 seconds he doesn't. They enter later, they will no longer be able to enter. I don't know if anyone can solve that, but here is the script.


LUA:
local config = {
    -- Configuración para la sala del boss
    bossName = "Dragon",
    bossPosition = Position(61, 2706, 7),
    teleportPosition = Position(67, 2706, 7),
    roomCenterPosition = Position(62, 2706, 7),
    cooldownMinutes = 600, -- Cooldown de 10 horas (600 minutos)
    kickMinutes = 15,
    kickPosition = Position(991, 1210, 7),
    playerPosition = Position(61, 2696, 7),
    requiredLevel = 100,
    storage = 2002,
    countdownDuration = 30, -- Duración del conteo regresivo en segundos
    countdownPosition = Position(1000, 1210, 7) -- Nueva posición para el conteo regresivo
}

-- Función para verificar si el boss ya está en la sala
local function isBossPresent()
    for _, monster in pairs(Game.getSpectators(config.bossPosition, false, false, 1, 1, 1, 1)) do
        if monster:isMonster() and monster:getName() == config.bossName then
            return true
        end
    end
    return false
end

-- Función para verificar el tiempo de cooldown
local function checkCooldown(player)
    local lastTime = player:getStorageValue(config.storage)
    if lastTime <= 0 then
        return true, 0 -- No hay tiempo de cooldown establecido
    end
    local currentTime = os.time()
    local cooldownExpires = lastTime + config.cooldownMinutes * 60
    local timeRemaining = cooldownExpires - currentTime
    if timeRemaining < 0 then
        timeRemaining = 0
    end
    return timeRemaining == 0, timeRemaining
end

-- Función para el conteo regresivo con efecto visual
local function startCountdown(position)
    local countdownTime = config.countdownDuration
    local function countdown()
        if countdownTime <= 0 then
            return
        end

        -- Mostrar el texto animado con el tiempo restante en la posición específica
        Game.sendAnimatedText(position, tostring(countdownTime), TEXTCOLOR_RED)
        countdownTime = countdownTime - 1
        addEvent(countdown, 1000) -- Repetir cada segundo
    end
    countdown()
end

-- Evento de teletransportación al entrar en la sala del boss
local BossRoomArena = MoveEvent()

function BossRoomArena.onStepIn(creature, item, position, fromPosition)
    local player = creature:getPlayer()
    if not player then
        return true
    end

    -- Verificar el nivel del jugador
    if player:getLevel() < config.requiredLevel then
        player:teleportTo(fromPosition, true)
        fromPosition:sendMagicEffect(241) -- Efecto de acceso denegado
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Necesitas ser al menos nivel " .. config.requiredLevel .. " para entrar en esta área.")
        return true
    end

    -- Verificar si hay otros jugadores en la sala del boss
    for _, spectator in pairs(Game.getSpectators(config.roomCenterPosition, false, false, 5, 5, 5, 5)) do
        if spectator:isPlayer() then
            player:teleportTo(fromPosition, true)
            fromPosition:sendMagicEffect(241) -- Efecto de sala ocupada
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "La sala del boss está ocupada actualmente. Por favor, intenta de nuevo más tarde.")
            return true
        end
    end

    -- Verificar si el boss ya está presente en la sala
    if isBossPresent() then
        player:teleportTo(fromPosition, true)
        fromPosition:sendMagicEffect(241) -- Efecto de sala ocupada
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Ya hay un boss presente en la sala. Por favor, intenta de nuevo más tarde.")
        return true
    end

    -- Verificar el tiempo de cooldown
    local isCooldownExpired, timeRemaining = checkCooldown(player)
    if not isCooldownExpired then
        local hoursRemaining = math.floor(timeRemaining / 3600) -- Horas restantes
        local minutesRemaining = math.ceil((timeRemaining % 3600) / 60) -- Minutos restantes
        local timeMessage = hoursRemaining > 0 and hoursRemaining .. " hora(s) y " .. minutesRemaining .. " minuto(s)" or minutesRemaining .. " minuto(s)"
        
        -- Corregir el mensaje para mostrar solo el tiempo restante
        player:teleportTo(fromPosition, true)
        fromPosition:sendMagicEffect(241) -- Efecto de acceso denegado
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Debes esperar " .. timeMessage .. " antes de volver a entrar en la sala del boss.")
        return true
    end

    -- Crear el boss y teleportar al jugador
    local boss = Game.createMonster(config.bossName, config.bossPosition)
    if boss then boss:registerEvent("CancelKickEvent") end

    player:getPosition():sendMagicEffect(CONST_ME_POFF)
    player:teleportTo(config.teleportPosition)
    player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Tienes 15 minutos para derrotar al boss.")
    player:setStorageValue(config.storage, os.time()) -- Actualizar el tiempo de cooldown al tiempo actual

    -- Configurar el evento para kickear al jugador después de 15 minutos
    local kickEventId = addEvent(function ()
        if player:getPosition() == config.teleportPosition then
            player:teleportTo(config.kickPosition, false)
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "¡Se acabó el tiempo! Has sido enviado de vuelta al templo.")
            config.kickPosition:sendMagicEffect(CONST_ME_TELEPORT)
        end
    end, config.kickMinutes * 1000 * 60)

    -- Iniciar el conteo regresivo de 30 segundos en la nueva posición
    startCountdown(config.countdownPosition)
end

-- Configurar el MoveEvent
local TeleportBossArena = BossRoomArena
TeleportBossArena:type("stepin")
TeleportBossArena:uid(18188) -- Asegúrate de que el UID del item es correcto
TeleportBossArena:register()
 
At the time I posted asking I went to chatgpt. and I managed to create the script, only I couldn't get the effect of the 30 second count to come out, it came out 30 29 28 and so on up to 0 so that if a player enters he only has 30 seconds to enter, someone else can help him if after 30 seconds he doesn't. They enter later, they will no longer be able to enter. I don't know if anyone can solve that, but here is the script.


LUA:
local config = {
    -- Configuración para la sala del boss
    bossName = "Dragon",
    bossPosition = Position(61, 2706, 7),
    teleportPosition = Position(67, 2706, 7),
    roomCenterPosition = Position(62, 2706, 7),
    cooldownMinutes = 600, -- Cooldown de 10 horas (600 minutos)
    kickMinutes = 15,
    kickPosition = Position(991, 1210, 7),
    playerPosition = Position(61, 2696, 7),
    requiredLevel = 100,
    storage = 2002,
    countdownDuration = 30, -- Duración del conteo regresivo en segundos
    countdownPosition = Position(1000, 1210, 7) -- Nueva posición para el conteo regresivo
}

-- Función para verificar si el boss ya está en la sala
local function isBossPresent()
    for _, monster in pairs(Game.getSpectators(config.bossPosition, false, false, 1, 1, 1, 1)) do
        if monster:isMonster() and monster:getName() == config.bossName then
            return true
        end
    end
    return false
end

-- Función para verificar el tiempo de cooldown
local function checkCooldown(player)
    local lastTime = player:getStorageValue(config.storage)
    if lastTime <= 0 then
        return true, 0 -- No hay tiempo de cooldown establecido
    end
    local currentTime = os.time()
    local cooldownExpires = lastTime + config.cooldownMinutes * 60
    local timeRemaining = cooldownExpires - currentTime
    if timeRemaining < 0 then
        timeRemaining = 0
    end
    return timeRemaining == 0, timeRemaining
end

-- Función para el conteo regresivo con efecto visual
local function startCountdown(position)
    local countdownTime = config.countdownDuration
    local function countdown()
        if countdownTime <= 0 then
            return
        end

        -- Mostrar el texto animado con el tiempo restante en la posición específica
        Game.sendAnimatedText(position, tostring(countdownTime), TEXTCOLOR_RED)
        countdownTime = countdownTime - 1
        addEvent(countdown, 1000) -- Repetir cada segundo
    end
    countdown()
end

-- Evento de teletransportación al entrar en la sala del boss
local BossRoomArena = MoveEvent()

function BossRoomArena.onStepIn(creature, item, position, fromPosition)
    local player = creature:getPlayer()
    if not player then
        return true
    end

    -- Verificar el nivel del jugador
    if player:getLevel() < config.requiredLevel then
        player:teleportTo(fromPosition, true)
        fromPosition:sendMagicEffect(241) -- Efecto de acceso denegado
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Necesitas ser al menos nivel " .. config.requiredLevel .. " para entrar en esta área.")
        return true
    end

    -- Verificar si hay otros jugadores en la sala del boss
    for _, spectator in pairs(Game.getSpectators(config.roomCenterPosition, false, false, 5, 5, 5, 5)) do
        if spectator:isPlayer() then
            player:teleportTo(fromPosition, true)
            fromPosition:sendMagicEffect(241) -- Efecto de sala ocupada
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "La sala del boss está ocupada actualmente. Por favor, intenta de nuevo más tarde.")
            return true
        end
    end

    -- Verificar si el boss ya está presente en la sala
    if isBossPresent() then
        player:teleportTo(fromPosition, true)
        fromPosition:sendMagicEffect(241) -- Efecto de sala ocupada
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Ya hay un boss presente en la sala. Por favor, intenta de nuevo más tarde.")
        return true
    end

    -- Verificar el tiempo de cooldown
    local isCooldownExpired, timeRemaining = checkCooldown(player)
    if not isCooldownExpired then
        local hoursRemaining = math.floor(timeRemaining / 3600) -- Horas restantes
        local minutesRemaining = math.ceil((timeRemaining % 3600) / 60) -- Minutos restantes
        local timeMessage = hoursRemaining > 0 and hoursRemaining .. " hora(s) y " .. minutesRemaining .. " minuto(s)" or minutesRemaining .. " minuto(s)"
      
        -- Corregir el mensaje para mostrar solo el tiempo restante
        player:teleportTo(fromPosition, true)
        fromPosition:sendMagicEffect(241) -- Efecto de acceso denegado
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Debes esperar " .. timeMessage .. " antes de volver a entrar en la sala del boss.")
        return true
    end

    -- Crear el boss y teleportar al jugador
    local boss = Game.createMonster(config.bossName, config.bossPosition)
    if boss then boss:registerEvent("CancelKickEvent") end

    player:getPosition():sendMagicEffect(CONST_ME_POFF)
    player:teleportTo(config.teleportPosition)
    player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Tienes 15 minutos para derrotar al boss.")
    player:setStorageValue(config.storage, os.time()) -- Actualizar el tiempo de cooldown al tiempo actual

    -- Configurar el evento para kickear al jugador después de 15 minutos
    local kickEventId = addEvent(function ()
        if player:getPosition() == config.teleportPosition then
            player:teleportTo(config.kickPosition, false)
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "¡Se acabó el tiempo! Has sido enviado de vuelta al templo.")
            config.kickPosition:sendMagicEffect(CONST_ME_TELEPORT)
        end
    end, config.kickMinutes * 1000 * 60)

    -- Iniciar el conteo regresivo de 30 segundos en la nueva posición
    startCountdown(config.countdownPosition)
end

-- Configurar el MoveEvent
local TeleportBossArena = BossRoomArena
TeleportBossArena:type("stepin")
TeleportBossArena:uid(18188) -- Asegúrate de que el UID del item es correcto
TeleportBossArena:register()
here is timer on map in this code you can maybe have a look and use it
Post automatically merged:

Is there anyone here have experience with compiling this distro? I've tried all kind of tutorials on this exact distro to get starting :`) I've seen so many options but im kind of lost haha
which version?
Post automatically merged:

At the time I posted asking I went to chatgpt. and I managed to create the script, only I couldn't get the effect of the 30 second count to come out, it came out 30 29 28 and so on up to 0 so that if a player enters he only has 30 seconds to enter, someone else can help him if after 30 seconds he doesn't. They enter later, they will no longer be able to enter. I don't know if anyone can solve that, but here is the script.


LUA:
local config = {
    -- Configuración para la sala del boss
    bossName = "Dragon",
    bossPosition = Position(61, 2706, 7),
    teleportPosition = Position(67, 2706, 7),
    roomCenterPosition = Position(62, 2706, 7),
    cooldownMinutes = 600, -- Cooldown de 10 horas (600 minutos)
    kickMinutes = 15,
    kickPosition = Position(991, 1210, 7),
    playerPosition = Position(61, 2696, 7),
    requiredLevel = 100,
    storage = 2002,
    countdownDuration = 30, -- Duración del conteo regresivo en segundos
    countdownPosition = Position(1000, 1210, 7) -- Nueva posición para el conteo regresivo
}

-- Función para verificar si el boss ya está en la sala
local function isBossPresent()
    for _, monster in pairs(Game.getSpectators(config.bossPosition, false, false, 1, 1, 1, 1)) do
        if monster:isMonster() and monster:getName() == config.bossName then
            return true
        end
    end
    return false
end

-- Función para verificar el tiempo de cooldown
local function checkCooldown(player)
    local lastTime = player:getStorageValue(config.storage)
    if lastTime <= 0 then
        return true, 0 -- No hay tiempo de cooldown establecido
    end
    local currentTime = os.time()
    local cooldownExpires = lastTime + config.cooldownMinutes * 60
    local timeRemaining = cooldownExpires - currentTime
    if timeRemaining < 0 then
        timeRemaining = 0
    end
    return timeRemaining == 0, timeRemaining
end

-- Función para el conteo regresivo con efecto visual
local function startCountdown(position)
    local countdownTime = config.countdownDuration
    local function countdown()
        if countdownTime <= 0 then
            return
        end

        -- Mostrar el texto animado con el tiempo restante en la posición específica
        Game.sendAnimatedText(position, tostring(countdownTime), TEXTCOLOR_RED)
        countdownTime = countdownTime - 1
        addEvent(countdown, 1000) -- Repetir cada segundo
    end
    countdown()
end

-- Evento de teletransportación al entrar en la sala del boss
local BossRoomArena = MoveEvent()

function BossRoomArena.onStepIn(creature, item, position, fromPosition)
    local player = creature:getPlayer()
    if not player then
        return true
    end

    -- Verificar el nivel del jugador
    if player:getLevel() < config.requiredLevel then
        player:teleportTo(fromPosition, true)
        fromPosition:sendMagicEffect(241) -- Efecto de acceso denegado
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Necesitas ser al menos nivel " .. config.requiredLevel .. " para entrar en esta área.")
        return true
    end

    -- Verificar si hay otros jugadores en la sala del boss
    for _, spectator in pairs(Game.getSpectators(config.roomCenterPosition, false, false, 5, 5, 5, 5)) do
        if spectator:isPlayer() then
            player:teleportTo(fromPosition, true)
            fromPosition:sendMagicEffect(241) -- Efecto de sala ocupada
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "La sala del boss está ocupada actualmente. Por favor, intenta de nuevo más tarde.")
            return true
        end
    end

    -- Verificar si el boss ya está presente en la sala
    if isBossPresent() then
        player:teleportTo(fromPosition, true)
        fromPosition:sendMagicEffect(241) -- Efecto de sala ocupada
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Ya hay un boss presente en la sala. Por favor, intenta de nuevo más tarde.")
        return true
    end

    -- Verificar el tiempo de cooldown
    local isCooldownExpired, timeRemaining = checkCooldown(player)
    if not isCooldownExpired then
        local hoursRemaining = math.floor(timeRemaining / 3600) -- Horas restantes
        local minutesRemaining = math.ceil((timeRemaining % 3600) / 60) -- Minutos restantes
        local timeMessage = hoursRemaining > 0 and hoursRemaining .. " hora(s) y " .. minutesRemaining .. " minuto(s)" or minutesRemaining .. " minuto(s)"
      
        -- Corregir el mensaje para mostrar solo el tiempo restante
        player:teleportTo(fromPosition, true)
        fromPosition:sendMagicEffect(241) -- Efecto de acceso denegado
        player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Debes esperar " .. timeMessage .. " antes de volver a entrar en la sala del boss.")
        return true
    end

    -- Crear el boss y teleportar al jugador
    local boss = Game.createMonster(config.bossName, config.bossPosition)
    if boss then boss:registerEvent("CancelKickEvent") end

    player:getPosition():sendMagicEffect(CONST_ME_POFF)
    player:teleportTo(config.teleportPosition)
    player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Tienes 15 minutos para derrotar al boss.")
    player:setStorageValue(config.storage, os.time()) -- Actualizar el tiempo de cooldown al tiempo actual

    -- Configurar el evento para kickear al jugador después de 15 minutos
    local kickEventId = addEvent(function ()
        if player:getPosition() == config.teleportPosition then
            player:teleportTo(config.kickPosition, false)
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "¡Se acabó el tiempo! Has sido enviado de vuelta al templo.")
            config.kickPosition:sendMagicEffect(CONST_ME_TELEPORT)
        end
    end, config.kickMinutes * 1000 * 60)

    -- Iniciar el conteo regresivo de 30 segundos en la nueva posición
    startCountdown(config.countdownPosition)
end

-- Configurar el MoveEvent
local TeleportBossArena = BossRoomArena
TeleportBossArena:type("stepin")
TeleportBossArena:uid(18188) -- Asegúrate de que el UID del item es correcto
TeleportBossArena:register()
LUA:
-- Verificar si hay otros jugadores en la sala del boss
    for _, spectator in pairs(Game.getSpectators(config.roomCenterPosition, false, false, 5, 5, 5, 5)) do
        if spectator:isPlayer() then
            player:teleportTo(fromPosition, true)
            fromPosition:sendMagicEffect(241) -- Efecto de sala ocupada
            player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "La sala del boss está ocupada actualmente. Por favor, intenta de nuevo más tarde.")
            return true
        end
    end
thi is the part of code which wont let people help. there is no check for timer running. you should probably create os.time()+30 global storage or something
Post automatically merged:

Team battle event team vs team
No single team can attack each other, only team against team, and each team gets into the action. Each team has a specific uniform and color that cannot be changed until the end of the event. The winning team gets 3 different types of prizes in different numbers.
He won't because he can't fix them and if chatGpt can't fix then his service = useless
this code is working
 

Attachments

Last edited:
Have you tested these scripts? :D
I didn't say I will test them did I? it still needs improvement and lots of prompts so you need to feed it proper logic I done it to display its power this was over 500word prompt thread is to display power of gpt and give fresh people idea where to start. I have no use for such events as it ruins the pvp experience by not being rewarding and not inducing the we should pk why pk if there is events?


you have those events already written here so you can compare I wont write prompts for poorly explained stuff or lack of required logic or written already scripts. also changed thread type to script together to get more people on the chatGpt bus :)
 
Last edited:
Well it's a waste of time so I won't test it :D
i see you already have the script on your server might aswell share yours :)
you just reminded me of this funny meme
1724572901949.webp
Post automatically merged:

Well it's a waste of time so I won't test it :D
agree you wasted my time read first lines of the first post from now on only this way my help in this thread will be provided.
 
Last edited:
He won't because he can't fix them and if chatGpt can't fix then his service = useless
says guy who cant incorporate some c++ code without someones help?
also attacking someone personally is a form of manipulation and you two are great example of it.
there is rules to this service and you either oblige or not
he did not give any logic just said teambattle event.
I could be petty and give
!battleevent
return player:sendMessage event started
type code since thats what he wanted.
I am not reading minds you either explain exactly what needs to happen or yo get what you deserve.

from now on since you two are behaving like this i refuse to write any teambattle code to release to public once i write it I will put a giphy here of finished working code in client for you to stare at.
I do not see any of you attacking xikini
thread to write such code? this code is complex and requires multiple ifs and you provided none. I wrote the skeleton base for it.

1724575998594.webp
I do not care anymore of anything this person has to say he is coming in every thread complaining with this attitude you deserve nothing more but this.
 
Last edited:
Either you publish something that works without problems and you have tried it before, or you stop publishing chatGpt . We know them and we know how to deal with them. This is the first time I have seen someone saying free scripts and not testing any of them.
Post automatically merged:

He won't because he can't fix them and if chatGpt can't fix then his service = useless
true
 
Either you publish something that works without problems and you have tried it before, or you stop publishing chatGpt . We know them and we know how to deal with them. This is the first time I have seen someone saying free scripts and not testing any of them.
Post automatically merged:


true
its in resources. Mr 1724597266507.webp and yes gpt model fixed it.
also this is not your private thread to hold conversations feel free to create thread in discussions to complain about me instead of spamming thanks.
 
Months ago I though about feedback ( Feedback (https://otland.net/forums/feedback.15/) ) to mark/ban AI content (useless from OTS community point of view and every programmer can spot AI crap in few seconds) and now someone offers 'service' of re-posting AI bugged code. WTF?!
@skeetzoo
PLEASE quit OTS community or at least OTLand.
We need more programmers, not 'AI prompts'. AI is not even close to programmer with 1 year experience.

EDIT:
Tell "AI" to make PHP/Python/JS acc. maker on www.
Login/create account/highscores - can't? Don't waste our time on code we already have since 2007!
 
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