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[TFS 1.5 NEKIRO] Problem with "reload scripts"

Luan Luciano

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Hello friends, I'm using TFS 1.5 nekiro on an online server and I had problems using the "reload scripts" command, an example of a problem is stopping all globalevents ...

Has anyone else gone through this? Is there a solution?
 
When you reload your globalevents all counters start from 0 again.
For example: If an event runs every 60 minutes, server has been online for 59 minutes and you do /reload globalevents -> the event will not start in 1 minute, instead will restart timer and wait another 60 minutes.

Be careful when using /reload; can cause many other issues on live servers.
 
When you reload your globalevents all counters start from 0 again.
For example: If an event runs every 60 minutes, server has been online for 59 minutes and you do /reload globalevents -> the event will not start in 1 minute, instead will restart timer and wait another 60 minutes.

Be careful when using /reload; can cause many other issues on live servers.

The problem also happen in onTimer functions...
 
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