primate
Member
How could to add the shield when you get black skull by means of sources editing.
Example:
Thanks for your time.
Example:
Code:
if (getSkull() != SKULL_BLACK) {
if (g_config.getNumber(ConfigManager::KILLS_TO_BLACK) != 0 && skullTicks > (g_config.getNumber(ConfigManager::KILLS_TO_BLACK) - 1) * static_cast<int64_t>(g_config.getNumber(ConfigManager::FRAG_TIME))) {
setSkull(SKULL_BLACK);
} else if (getSkull() != SKULL_RED && g_config.getNumber(ConfigManager::KILLS_TO_RED) != 0 && skullTicks > (g_config.getNumber(ConfigManager::KILLS_TO_RED) - 1) * static_cast<int64_t>(g_config.getNumber(ConfigManager::FRAG_TIME))) {
setSkull(SKULL_RED);
}
}
}
Thanks for your time.
Last edited: