- Joined
- Dec 23, 2014
- Messages
- 2,462
- Solutions
- 68
- Reaction score
- 1,129
What is wrong with this script....Player kills monster gains 1 level...
Code:
function onKill(player, target)
if getCreatureName(target) == "Crystal Wolf" then
playerSelect = Player(player)
playerSelect:addExperience(getExpForLevel(playerSelect:getLevel() + 1) - playerSelect:getExperience(), false)
end
return true
end