PHP:
*****************************************************
Error report - Thu Oct 08 21:11:15 2009
Compiler Info - GNU C++ version 3.4.5 (mingw special)
Compilation Date - Oct 7 2009 20:40:49
Memory load: 26
Total phys: 4192280 K available phys: 3067724 K
Start time: 8-10-2009 23:12:12
Kernel time: 0:0:4.671
User time: 0:0:47.281
Threads: 4
Exception: 0xc0000005 at eip = 0x805bcd
eax = 0
ebx = 0
ecx = 0x116d4ed0 -> 0x26a8e8b8
edx = 0
esi = 0x26f243b0 -> 0x116d4ed0
edi = 0x116d4ed0 -> 0x26a8e8b8
ebp = 0x14cea7c -> 0x14cea9c
esp = 0x14cea5c -> 0
efl = 0x10246
---Stack Trace---
From: 0x14cea5c to: 0x14d0000
0x14cea5c | 0
0x14cea60 | 0
0x14cea64 | 0x9a1a98 -> 0x23fcaff8
0x14cea68 | 0x9a1a94 -> 0x11261a30
0x14cea6c | 0x9a1a90 -> 0x26a8e8b8
0x14cea70 | 0x9a1a88 -> 0
0x14cea74 | 0x9a1a00 -> 0x107fdf68
0x14cea78 | 0x9a1a80 -> 0x9e2828
0x14cea7c | 0x14cea9c -> 0x14ceadc stack frame //////
0x14cea80 | 0x93ad4c -> 0xe8240489 <-- ret
0x14cea84 | 0x116d4ed0 -> 0x26a8e8b8
0x14cea88 | 0x9a1a8c -> 0
0x14cea8c | 0x14cea9c -> 0x14ceadc
0x14cea90 | 0x93acd8 -> 0x9090c3c9
0x14cea94 | 0x9a1a88 -> 0
0x14cea98 | 0x9a1a88 -> 0
0x14cea9c | 0x14ceadc -> 0x14ceafc stack frame //////
0x14ceaa0 | 0x6f27d0 -> 0x8920478d <-- ret
0x14ceaa0 Scheduler::stopEvent(unsigned int)(0x6f2722)
0x14ceaa4 | 0x9a1a88 -> 0
0x14ceaa8 | 0x116d4ed0 -> 0x26a8e8b8
0x14ceaac | 0x3d0000 -> 0xc8
0x14ceab0 | 0
0x14ceab4 | 0x77bbcefb -> 0xccccccc3
0x14ceab8 | 0x9a19fc -> 0x9e14d8
0x14ceabc | 0x116d4ed0 -> 0x26a8e8b8
0x14ceac0 | 0x9a1a8c -> 0
0x14ceac4 | 0xffffffff
0x14ceac8 | 0x7fffffff
0x14ceacc | 0x14cea14 -> 0
0x14cead0 | 0x11475b30 -> 0x9e1028
0x14cead4 | 0x9a1a00 -> 0x107fdf68
0x14cead8 | 0x9a19fc -> 0x9e14d8
0x14ceadc | 0x14ceafc -> 0x14ceb7c stack frame //////
0x14ceae0 | 0x7019cb -> 0x843c7 <-- ret
0x14ceae0 Spawn::stopEvent()(0x701980)
0x14ceae4 | 0x9a1a80 -> 0x9e2828
0x14ceae8 | 0x27753f
0x14ceaec | 0x77bbcefb -> 0xccccccc3
0x14ceaf0 | 0x11475b88 -> 0x11475ba0
0x14ceaf4 | 0x9a1a00 -> 0x107fdf68
0x14ceaf8 | 0x11475b88 -> 0x11475ba0
0x14ceafc | 0x14ceb7c -> 0x14ceb9c stack frame //////
0x14ceb00 | 0x700956 -> 0x83b8458b <-- ret
0x14ceb00 Spawn::~Spawn()(0x700900)
0x14ceb04 | 0x11475b30 -> 0x9e1028
0x14ceb08 | 0
0x14ceb0c | 0x77bbcefb -> 0xccccccc3
0x14ceb10 | 0x8096d9 -> 0x9090c3c9
0x14ceb14 | 0x11475af8 -> 0xbc141
0x14ceb18 | 0x120d3b88 -> 0x1266b780
0x14ceb1c | 0x14cec78 -> 0x14cf1b4
0x14ceb20 | 0x11475b10 -> 0x10040dc
0x14ceb58 | 0x9978a6 -> 0xa01ffff
0x14ceb5c | 0x14ceb70 -> 0x11475b88
0x14ceb60 | 0x700b0a -> 0x8b0c6d8d
0x14ceb60 Spawn::~Spawn()(0x700900)
0x14ceb64 | 0x14ceb04 -> 0x11475b30
0x14ceb68 | 0x14ceb14 -> 0x11475af8
0x14ceb6c | 0x11261a30 -> 0x1ed6ce98
0x14ceb70 | 0x11475b88 -> 0x11475ba0
0x14ceb74 | 0x9a1a00 -> 0x107fdf68
0x14ceb78 | 0x9a19fc -> 0x9e14d8
0x14ceb7c | 0x14ceb9c -> 0x14cec4c stack frame //////
0x14ceb80 | 0x6ff9bd -> 0xd8891b8b <-- ret
0x14ceb80 Spawns::clear()(0x6ff992)
0x14ceb84 | 0x11475b30 -> 0x9e1028
0x14ceb88 | 0x14ceb34 -> 0x11475b30
0x14ceb8c | 0x14cec78 -> 0x14cf1b4
0x14ceb90 | 0
0x14ceb94 | 0x1
0x14ceb98 | 0
0x14ceb9c | 0x14cec4c -> 0x14cec5c stack frame //////
0x14ceba0 | 0x6fd72d -> 0xa7e9 <-- ret
0x14ceba0 Spawns::~Spawns()(0x6fd6d0)
0x14ceba4 | 0x9a19fc -> 0x9e14d8
0x14ceba8 | 0x14ceb54 -> 0x802674
0x14cebac | 0x14cebbc -> 0x14cebdc
0x14cebb0 | 0
0x14cebb4 | 0x1f657130 -> 0x12071ec0
0x14cebb8 | 0x9a15a4 -> 0
0x14cebbc | 0x14cebdc -> 0x14cebfc
0x14cebc0 | 0x95d840 -> 0xdb85de89
0x14cec00 House::updateDoorDescription(std::string)(0x4c4f68)
0x14cec14 Spawns::~Spawns()(0x6fd6d0)
0x14cec24 otserv(std::vector<std::string, std::allocator<std::string> >, ServiceManager*)(0x659b3c)
0x14cec28 | 0x14cebe4 -> 0x9a15a4
0x14cec2c | 0x14cec9c -> 0x14cf19c
0x14cec30 | 0x91c326 -> 0x8bbc458b
0x14cec34 | 0x802674 -> 0x8de58955
0x14cec38 | 0x987458 -> 0x601ffff
0x14cec3c | 0x14cec50 -> 0x602f00
0x14cec40 | 0
0x14cec44 | 0x1
0x14cec48 | 0
0x14cec4c | 0x14cec5c -> 0x14cec88 stack frame //////
0x14cec50 | 0x602f00 -> 0x8955c3c9 <-- ret
0x14cec50 Map::loadMap(std::string const&)(0x60255a)
0x14cec54 | 0x9a19fc -> 0x9e14d8
0x14cec58 | 0
0x14cec5c | 0x14cec88 -> 0x14cec9c stack frame //////
0x14cec60 | 0x77bcaed6 -> 0x4d83e1eb <-- ret
0x14cec64 | 0
0x14cec68 | 0
0x14cec6c | 0
0x14cec70 | 0x14cec64 -> 0
0x14cec74 | 0x14ce688 -> 0
0x14cec78 | 0x14cf1b4 -> 0x14cfef0
0x14cec7c | 0x77bc6c74 -> 0x83ec8b55
0x14cec80 | 0x77ba40e0 -> 0xffffffff
0x14cec84 | 0
0x14cec88 | 0x14cec9c -> 0x14cf19c stack frame //////
0x14cec8c | 0x77bcaf52 -> 0x5d0cc483 <-- ret
0x14cec90 | 0x1
0x14cec94 | 0
0x14cec98 | 0
0x14cec9c | 0x14cf19c -> 0x14cf1c0 stack frame //////
0x14ceca0 | 0x47d21b -> 0xfec8858d <-- ret
0x14ceca0 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47b860)
0x14ceca4 | 0x1
0x14ceca8 | 0x978854 -> 0xab855
0x14cecac | 0x9a8199 -> 0x6f727245
0x14cecb0 | 0x10
0x14cecb4 | 0x14ceda4 -> 0x1c2764c6
0x14cecb8 | 0x14ceee8 -> 0
0x14cecbc | 0x7c82a11c -> 0x90000cc2
0x14cecc0 | 0x77bbd08c -> 0xf685f08b
0x14ced84 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47b860)
0x14cedd4 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47b860)
0x14cf0bc ItemAttribute::operator=(ItemAttribute const&)(0x7a4930)
0x14cf178 | 0x4
0x14cf17c | 0x20000 -> 0x1000
0x14cf180 | 0x802674 -> 0x8de58955
0x14cf184 | 0x99e09c -> 0x10d00ff
0x14cf188 | 0x14cf1cc -> 0x14cfef0
0x14cf18c | 0x92154a -> 0x8318c583
0x14cf190 | 0
0x14cf194 | 0
0x14cf198 | 0
0x14cf19c | 0x14cf1c0 -> 0x14cf268 stack frame //////
0x14cf1a0 | 0x7c828772 -> 0x258b64 <-- ret
0x14cf1a4 | 0x14cf280 -> 0xc0000005
0x14cf1a8 | 0x14cfef0 -> 0x14cffa8
0x14cf1ac | 0x14cf29c -> 0x1003f
0x14cf1b0 | 0x14cf25c -> 0x14cf21c
0x14cf1b4 | 0x14cfef0 -> 0x14cffa8
0x14cf1b8 | 0x7c828786 -> 0x4244c8b
0x14cf1bc | 0x14cfef0 -> 0x14cffa8
0x14cf1c0 | 0x14cf268 -> 0x14cf604 stack frame //////
0x14cf1c4 | 0x7c828743 -> 0xc25b5e5f <-- ret
0x14cf1c8 | 0x14cf280 -> 0xc0000005
0x14cf1cc | 0x14cfef0 -> 0x14cffa8
0x14cf1d0 | 0x14cf29c -> 0x1003f
0x14cf1d4 | 0x14cf25c -> 0x14cf21c
0x14cf1d8 | 0x47b860 -> 0x57e58955
0x14cf1d8 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47b860)
0x14cf1dc | 0
0x14cf1e0 | 0x14cf280 -> 0xc0000005
0x14cf1e4 | 0x14cfef0 -> 0x14cffa8
0x14cf1fc _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47b860)
0x14cf244 | 0x14cf2e4 -> 0xffff5d4b
0x14cf248 | 0x921504 -> 0x8bf45d8b
0x14cf24c | 0x802674 -> 0x8de58955
0x14cf250 | 0x99e9e0 -> 0x10d00ff
0x14cf254 | 0x14cf268 -> 0x14cf604
0x14cf258 | 0x808b34 -> 0x830cc583
0x14cf25c | 0x14cf21c -> 0x2
0x14cf260 | 0x14d0000 -> 0x8
0x14cf264 | 0x878cf8 -> 0xfb34840f
0x14cf268 | 0x14cf604 -> 0x14cf664 stack frame //////
0x14cf26c | 0x7c82857e -> 0xc74c00a <-- ret
0x14cf270 | 0x14bf000 -> 0
0x14cf274 | 0x14cf29c -> 0x1003f
0x14cf278 | 0x14cf280 -> 0xc0000005
0x14cf27c | 0x14cf29c -> 0x1003f
0x14cf280 | 0xc0000005
0x14cf284 | 0
0x14cf288 | 0
0x14cf28c | 0x263dab0a -> 0x264019c5
0x14cf2c4 ProtocolGame::AddCreatureHealth(boost::shared_ptr<NetworkMessage>, Creature const*)(0x6d4854)
0x14cf370 ProtocolGame::AddCreatureHealth(boost::shared_ptr<NetworkMessage>, Creature const*)(0x6d4854)
0x14cf568 Tile::__queryDestination(int&, Thing const*, Item**, unsigned int&)(0x741036)
0x14cf578 Item::CreateItem(unsigned short, unsigned short)(0x569b72)
0x14cf5ac Game::addCreatureHealth(Creature const*)(0x4a98e4)
0x14cf5bc Tile::__queryDestination(int&, Thing const*, Item**, unsigned int&)(0x741036)
0x14cf5e0 | 0x10b70005 -> 0x8c080801
0x14cf5e4 | 0x14cf644 -> 0x14cf664
0x14cf5e8 | 0x45b099 -> 0xba
0x14cf5e8 Creature::hasCondition(ConditionType_t, int, bool) const(0x45b06e)
0x14cf5ec | 0x10b70008 -> 0x9e198c
0x14cf5f0 | 0x802674 -> 0x8de58955
0x14cf5f4 | 0x993a93 -> 0x601ffff
0x14cf5f8 | 0x21f18140 -> 0x9df4c8
0x14cf5fc | 0x1d28ae88 -> 0x9e0b4c
0x14cf600 | 0
0x14cf604 | 0x14cf664 -> 0x14cf7e4 stack frame //////
0x14cf608 | 0x48f97b -> 0xb60fc389 <-- ret
0x14cf608 Game::internalAddItem(Creature*, Cylinder*, Item*, int, unsigned int, bool)(0x48f912)
0x14cf60c | 0x21f18140 -> 0x9df4c8
0x14cf610 | 0x14cf67c -> 0xffffffff
0x14cf614 | 0x1d28ae9c -> 0x9e0c0c
0x14cf618 | 0x14cf654 -> 0
0x14cf61c | 0x14cf680 -> 0x1
0x14cf620 | 0x802674 -> 0x8de58955
0x14cf624 | 0x98b084 -> 0x2001ffff
0x14cf628 | 0x14cf64c -> 0x10d80150
0x14cf62c Item::CreateItem(unsigned short, unsigned short)(0x569b72)
0x14cf640 | 0xb70008 -> 0xd5d0d5cc
0x14cf644 | 0x14cf664 -> 0x14cf7e4
0x14cf648 | 0x4a99d2 -> 0x1b74c085
0x14cf648 Game::addCreatureHealth(std::list<Creature*, std::allocator<Creature*> > const&, Creature const*)(0x4a99ae)
0x14cf64c | 0x10d80150 -> 0x9e198c
0x14cf650 | 0x10b70008 -> 0x9e198c
0x14cf654 | 0
0x14cf658 | 0x1061e044 -> 0x1
0x14cf65c | 0x11e643c0 -> 0x9e114c
0x14cf660 | 0x10b70008 -> 0x9e198c
0x14cf664 | 0x14cf7e4 -> 0x14cf824 stack frame //////
0x14cf668 | 0x4a8a3d -> 0xfec0958b <-- ret
0x14cf668 Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int, MagicEffect_t, TextColor_t, bool)(0x4a7c70)
0x14cf66c | 0x9f0b60 -> 0x9e0b28
0x14cf670 | 0
0x14cf674 | 0x21f18140 -> 0x9df4c8
0x14cf678 | 0x1d28ae88 -> 0x9e0b4c
0x14cf67c | 0xffffffff
0x14cf680 | 0x1
0x14cf684 | 0
0x14cf688 | 0x45b1c0 -> 0xd839d821
0x14cf688 Creature::isImmune(CombatType_t) const(0x45b1a8)
0x14cf698 Player::onAttackedCreature(Creature*)(0x697f40)
0x14cf6b8 Creature::blockHit(Creature*, CombatType_t, int&, bool, bool)(0x458eb6)
0x14cf6cc Combat::canDoCombat(Creature const*, Creature const*)(0x426ce6)
0x14cf708 Monster::blockHit(Creature*, CombatType_t, int&, bool, bool)(0x60b358)
0x14cf74c Game::combatChangeHealth(CombatType_t, Creature*, Creature*, int, MagicEffect_t, TextColor_t, bool)(0x4a7c70)
0x14cf7ac Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)(0x4a79ae)
0x14cf7c0 | 0x1f370005 -> 0x6028400
0x14cf7c4 | 0x14cf8c4 -> 0x14cf9a4
0x14cf7c8 | 0x75fb58 -> 0xff78858b
0x14cf7c8 WeaponDistance::getWeaponDamage(Player const*, Creature const*, Item const*, bool) const(0x75f3f4)
0x14cf7cc | 0x14cf848 -> 0x14cf928
0x14cf7d0 | 0xe2
0x14cf7d4 | 0x2
0x14cf7d8 | 0x1061e044 -> 0x1
0x14cf7dc | 0x11e643c0 -> 0x9e114c
0x14cf7e0 | 0x10b70008 -> 0x9e198c
0x14cf7e4 | 0x14cf824 -> 0x14cf8c4 stack frame //////
0x14cf7e8 | 0x427ec8 -> 0xba <-- ret
0x14cf7e8 Combat::CombatHealthFunc(Creature*, Creature*, CombatParams const&, void*)(0x427dbe)
0x14cf7ec | 0x9f0b60 -> 0x9e0b28
0x14cf7f0 | 0x1
0x14cf7f4 | 0x11e643c0 -> 0x9e114c
0x14cf7f8 | 0x10b70008 -> 0x9e198c
0x14cf7fc | 0xffffffb5
0x14cf800 | 0xffff
0x14cf804 | 0x100
0x14cf808 | 0
0x14cf80c | 0x4
0x14cf810 | 0x802674 -> 0x8de58955
0x14cf814 | 0xffffffb5
0x14cf818 | 0x1f37e070 -> 0x9e0b4c
0x14cf81c | 0x2ee
0x14cf820 | 0
0x14cf824 | 0x14cf8c4 -> 0x14cf9a4 stack frame //////
0x14cf828 | 0x429215 -> 0x8380458b <-- ret
0x14cf828 Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x42916c)
0x14cf82c | 0x11e643c0 -> 0x9e114c
0x14cf830 | 0x10b70008 -> 0x9e198c
0x14cf834 | 0x1061e044 -> 0x1
0x14cf838 | 0x14cf89c -> 0xffffffa6
0x14cf83c | 0xffffffa6
0x14cf840 | 0x9
0x14cf844 | 0x1061e044 -> 0x1
0x14cf848 | 0x14cf928 -> 0x14cfaf8
0x14cf86c Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x42916c)
0x14cf878 Weapons::getWeapon(Item const*) const(0x757b4e)
0x14cf888 Items::getItemType(int) const(0x58d298)
0x14cf898 Weapons::getWeapon(Item const*) const(0x757b4e)
0x14cf8a0 | 0xffffffa6
0x14cf8a4 | 0
0x14cf8a8 | 0x997
0x14cf8ac | 0x1f37e070 -> 0x9e0b4c
0x14cf8b0 | 0x1f37e070 -> 0x9e0b4c
0x14cf8b4 | 0x14cf9a4 -> 0x14cfb84
0x14cf8b8 | 0x1f37e070 -> 0x9e0b4c
0x14cf8bc | 0x2ee
0x14cf8c0 | 0
0x14cf8c4 | 0x14cf9a4 -> 0x14cfb84 stack frame //////
0x14cf8c8 | 0x75b684 -> 0x8b14558b <-- ret
0x14cf8c8 Weapon::internalUseWeapon(Player*, Item*, Creature*, int) const(0x75b256)
0x14cf8cc | 0x11e643c0 -> 0x9e114c
0x14cf8d0 | 0x10b70008 -> 0x9e198c
0x14cf8d4 | 0xffffffa6
0x14cf8d8 | 0xffffffa6
0x14cf8dc | 0x1061e044 -> 0x1
0x14cf8e0 | 0x6
0x14cf8e4 | 0x9821ea -> 0x1401ffff
0x14cf8e8 | 0x14cf93c -> 0x77bcb04a
0x14cf94c Weapon::internalUseWeapon(Player*, Item*, Creature*, int) const(0x75b256)
0x14cf958 rand24b()(0x7479f4)
0x14cf968 random_range(int, int, DistributionType_t)(0x747afa)
0x14cf980 | 0x10b70008 -> 0x9e198c
0x14cf984 | 0x14cf9a4 -> 0x14cfb84
0x14cf988 | 0x75dce7 -> 0x8bf45d8b
0x14cf988 WeaponDistance::playerWeaponCheck(Player*, Creature*) const(0x75dc68)
0x14cf98c | 0x1061e008 -> 0x9e02a8
0x14cf990 | 0x11e643c0 -> 0x9e114c
0x14cf994 | 0x14cf9a4 -> 0x14cfb84
0x14cf998 | 0x1f37e070 -> 0x9e0b4c
0x14cf99c | 0x2ee
0x14cf9a0 | 0
0x14cf9a4 | 0x14cfb84 -> 0x14cfc54 stack frame //////
0x14cf9a8 | 0x75f2fc -> 0xfeac85c7 <-- ret
0x14cf9a8 WeaponDistance::useWeapon(Player*, Item*, Creature*) const(0x75dcf4)
0x14cf9ac | 0x1061e008 -> 0x9e02a8
0x14cf9b0 | 0x11e643c0 -> 0x9e114c
0x14cf9b4 | 0x1f37e070 -> 0x9e0b4c
0x14cf9b8 | 0x10b70008 -> 0x9e198c
0x14cf9bc | 0x64
0x14cf9c0 | 0x14cfb4c -> 0x21d
0x14cf9c4 | 0x14cfa44 -> 0x14cfef0
0x14cf9c8 | 0x91f5de -> 0x83a0458b
0x14cfa88 Items::getItemType(int) const(0x58d298)
0x14cfa98 Player::getWeapon(bool)(0x6800c0)
0x14cfb1c WeaponDistance::useWeapon(Player*, Item*, Creature*) const(0x75dcf4)
0x14cfb2c Player::getWeapon(bool)(0x6800c0)
0x14cfb60 | 0x10c89ca8 -> 0x9e1da8
0x14cfb64 | 0x14cfb84 -> 0x14cfc54
0x14cfb68 | 0x757b7e -> 0x3958568d
0x14cfb68 Weapons::getWeapon(Item const*) const(0x757b4e)
0x14cfb6c | 0x10c89cfc -> 0
0x14cfb70 | 0x14cfb78 -> 0x1f37e070
0x14cfb74 | 0x5
0x14cfb78 | 0x1f37e070 -> 0x9e0b4c
0x14cfb7c | 0x2ee
0x14cfb80 | 0
0x14cfb84 | 0x14cfc54 -> 0x14cfd04 stack frame //////
0x14cfb88 | 0x696db1 -> 0x840fc084 <-- ret
0x14cfb88 Player::doAttacking(unsigned int)(0x696908)
0x14cfb8c | 0x1061e008 -> 0x9e02a8
0x14cfb90 | 0x11e643c0 -> 0x9e114c
0x14cfb94 | 0x1f37e070 -> 0x9e0b4c
0x14cfb98 | 0x10b70008 -> 0x9e198c
0x14cfb9c | 0x1
0x14cfba0 | 0x14cff78 -> 0x120a790
0x14cfba4 | 0
0x14cfba8 | 0x11e643c0 -> 0x9e114c
0x14cfbbc Map::checkSightLine(Position const&, Position const&) const(0x605552)
0x14cfc0c Player::doAttacking(unsigned int)(0x696908)
0x14cfc18 Player::addInFightTicks(bool)(0x691d6c)
0x14cfc30 | 0xb402ee -> 0xca65a6ef
0x14cfc34 | 0x14c0000 -> 0
0x14cfc38 | 0x4a638b -> 0xc9c0b60f
0x14cfc38 Game::isSightClear(Position const&, Position const&, bool)(0x4a635e)
0x14cfc3c | 0x10616bf8 -> 0x9e0700
0x14cfc40 | 0x14cfcbc -> 0x2010220
0x14cfc44 | 0x14cfccc -> 0x202021c
0x14cfc48 | 0x11e643c0 -> 0x9e114c
0x14cfc4c | 0x1000269f -> 0x827c8d0c
0x14cfc50 | 0x14cff78 -> 0x120a790
0x14cfc54 | 0x14cfd04 -> 0x14cfd24 stack frame //////
0x14cfc58 | 0x4546fb -> 0x89d8458d <-- ret
0x14cfc58 Creature::onAttacking(unsigned int)(0x4544a0)
0x14cfc5c | 0x11e643c0 -> 0x9e114c
0x14cfc60 | 0
0x14cfc64 | 0x14cfccc -> 0x202021c
0x14cfc68 | 0x1
0x14cfc6c | 0x14cfd4c -> 0x1e6b8d3c
0x14cfc70 | 0x7c829f5d -> 0x840fc084
0x14cfc74 | 0x3d0748 -> 0x11bd0938
0x14cfc78 | 0x7c829f79 -> 0x90000cc2
0x14cfcac Creature::onAttacking(unsigned int)(0x4544a0)
0x14cfce0 | 0x14cfcdc -> 0x14cfcdc
0x14cfce4 | 0x14cfd04 -> 0x14cfd24
0x14cfce8 | 0x487c12 -> 0x475c084
0x14cfce8 Game::getCreatureByID(unsigned int)(0x487bd2)
0x14cfcec | 0x11e643c0 -> 0x9e114c
0x14cfcf0 | 0x14cfd10 -> 0
0x14cfcf4 | 0x7c829f80 -> 0xffffffff
0x14cfcf8 | 0x11e643c0 -> 0x9e114c
0x14cfcfc | 0x1000269f -> 0x827c8d0c
0x14cfd00 | 0x14cff78 -> 0x120a790
0x14cfd04 | 0x14cfd24 -> 0x14cfd44 stack frame //////
0x14cfd08 | 0x4a6dbc -> 0x5b14c483 <-- ret
0x14cfd08 Game::checkCreatureAttack(unsigned int)(0x4a6d7e)
0x14cfd0c | 0x11e643c0 -> 0x9e114c
0x14cfd10 | 0
0x14cfd14 | 0x1d89fa50 -> 0x1
0x14cfd18 | 0x40001edf
0x14cfd1c | 0x3d0000 -> 0xc8
0x14cfd20 | 0x9f0b60 -> 0x9e0b28
0x14cfd24 | 0x14cfd44 -> 0x14cfde4 stack frame //////
0x14cfd28 | 0x8b6f6a -> 0x8bf85d8b <-- ret
0x14cfd2c | 0x9f0b60 -> 0x9e0b28
0x14cfd30 | 0x1000269f -> 0x827c8d0c
0x14cfd34 | 0x14cfc7c -> 0x11e643c0
0x14cfd38 | 0x2f19bb2 -> 0
0x14cfd3c | 0x2f19bb2 -> 0
0x14cfd40 | 0x9a158c -> 0x255693d8
0x14cfd44 | 0x14cfde4 -> 0x14cff14 stack frame //////
0x14cfd48 | 0x8fb38f -> 0x8984458d <-- ret
0x14cfd4c | 0x1e6b8d3c -> 0x250cc4e8
0x14cfd50 | 0
0x14cfd54 | 0x14cfc9c -> 0x14cfd7c
0x14cfd58 | 0x18
0x14cfd5c | 0x3
0x14cfd60 | 0x1ffff
0x14cfd64 | 0x1e6b8d38 -> 0x9a1978
0x14cfd68 | 0x22fa1c -> 0x22f0dc
0x14cfda8 OutputMessagePool::startExecutionFrame()(0x66f526)
0x14cfdc0 | 0x7fffffff
0x14cfdc4 | 0x2ee
0x14cfdc8 | 0
0x14cfdcc | 0x4ace7f90
0x14cfdd0 | 0xb402ee -> 0xca65a6ef
0x14cfdd4 | 0x14c0000 -> 0
0x14cfdd8 | 0x2f19bb2 -> 0
0x14cfddc | 0x9a158c -> 0x255693d8
0x14cfde0 | 0x14cff78 -> 0x120a790
0x14cfde4 | 0x14cff14 -> 0x14cff24 stack frame //////
0x14cfde8 | 0x73985c -> 0xa02404c7 <-- ret
0x14cfde8 Dispatcher::dispatcherThread(void*)(0x739478)
0x14cfdec | 0x1e6b8d38 -> 0x9a1978
0x14cfdf0 | 0x14cfe54 -> 0xfffffffe
0x14cfdf4 | 0
0x14cfdf8 | 0
0x14cfdfc | 0xffffffff
0x14cfe00 | 0xffffffff
0x14cfe04 | 0x35314301
0x14cfe08 | 0x45303337
0x14cfe8c Dispatcher::dispatcherThread(void*)(0x739478)
0x14cfef0 | 0x14cffa8 -> 0x14cffdc
0x14cfef4 | 0x47b860 -> 0x57e58955
0x14cfef4 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47b860)
0x14cfef8 | 0xb924db01
0x14cfefc | 0x80a60456
0x14cff00 | 0
0x14cff04 | 0
0x14cff08 | 0x245a40 -> 0x9e3728
0x14cff0c | 0x14cff44 -> 0x22f9ac
0x14cff10 | 0x14cff78 -> 0x120a790
0x14cff14 | 0x14cff24 -> 0x14cff84 stack frame //////
0x14cff18 | 0x8a6b56 -> 0x8955c3c9 <-- ret
0x14cff1c | 0x9a1560 -> 0x9df2e8
0x14cff20 | 0x245a40 -> 0x9e3728
0x14cff24 | 0x14cff84 -> 0x14cffb8 stack frame //////
0x14cff28 | 0x7feaa2 -> 0xffc445c7 <-- ret
0x14cff2c | 0x245a40 -> 0x9e3728
0x14cff30 | 0x7c828290 -> 0x83ec8b55
0x14cff34 | 0x7c829f80 -> 0xffffffff
0x14cff38 | 0xffffffff
0x14cff3c | 0x7c829f79 -> 0x90000cc2
0x14cff40 | 0x77bbcef6 -> 0xb604e8
0x14cff44 | 0x22f9ac -> 0x120a710
0x14cff48 | 0x1
0x14cff60 | 0x99de48 -> 0x10d00ff
0x14cff64 | 0x14cff78 -> 0x120a790
0x14cff68 | 0x7feaca -> 0x830cc583
0x14cff6c | 0x14cff2c -> 0x245a40
0x14cff70 | 0
0x14cff74 | 0x14cffa8 -> 0x14cffdc
0x14cff78 | 0x120a790 -> 0x121b4720
0x14cff7c | 0x120a840 -> 0x938
0x14cff80 | 0
0x14cff84 | 0x14cffb8 -> 0x14cffec stack frame //////
0x14cff88 | 0x77bcb530 -> 0xff57e850 <-- ret
0x14cff8c | 0x245a40 -> 0x9e3728
0x14cff90 | 0
0x14cff94 | 0
0x14cff98 | 0x120a790 -> 0x121b4720
0x14cff9c | 0x1
0x14cffa0 | 0x14cff90 -> 0
0x14cffa4 | 0x8082e047
0x14cffa8 | 0x14cffdc -> 0xffffffff
0x14cffac | 0x77bc6c74 -> 0x83ec8b55
0x14cffb0 | 0x77ba4148 -> 0xffffffff
0x14cffb4 | 0
0x14cffb8 | 0x14cffec -> 0 stack frame //////
0x14cffbc | 0x77e6482f -> 0xb0cce850 <-- ret
0x14cffc0 | 0x120a790 -> 0x121b4720
0x14cffc4 | 0
0x14cffc8 | 0
0x14cffcc | 0x120a790 -> 0x121b4720
0x14cffd0 | 0
0x14cffd4 | 0x14cffc4 -> 0
0x14cffd8 | 0x80833180
0x14cffdc | 0xffffffff
0x14cffe0 | 0x77e61a60 -> 0x83ec8b55
0x14cffe4 | 0x77e64838 -> 0xffffffff
0x14cffe8 | 0
0x14cffec | 0 stack frame //////
0x14cfff0 | 0 <-- ret
0x14cfff4 | 0x77bcb4bc -> 0x48680c6a
0x14cfff8 | 0x120a790 -> 0x121b4720
0x14cfffc | 0
*****************************************************
How do I Fix this?