Please, help me to solve this problem.
My server crash everytime.
I give rep++ !
I'm using Linux (debian) 64bit.
Look crash report:
My server crash everytime.
I give rep++ !
I'm using Linux (debian) 64bit.
Look crash report:
Program terminated with signal 11, Segmentation fault.
#0 0x00000000005f480d in Tile::updateTileFlags (this=0x290c7060,
item=0x1ab3ac30, removed=<value optimized out>) at tile.cpp:1791
1791 if(item->getTeleport())
(gdb) bt full
#0 0x00000000005f480d in Tile::updateTileFlags (this=0x290c7060,
item=0x1ab3ac30, removed=<value optimized out>) at tile.cpp:1791
No locals.
#1 0x00000000005f619a in Tile::__replaceThing (this=0x290c7060, index=1,
thing=<value optimized out>) at tile.cpp:1148
item = 0x7fab60084c10
pos = 1
oldItem = 0x1ab3ac30
items = 0x1ed37370
#2 0x00000000004a0a8d in Game::transformItem (this=0x8be020, item=0x2845b8c0,
newId=<value optimized out>, newCount=-1) at game.cpp:2043
cylinder = 0x290c7060
itemIndex = 2
curType = @0x4426790
newType = @0x4429970
newItem = 0x7fab60084c10
#3 0x00000000004a0c30 in Game::internalDecayItem (this=0x8be020,
item=0x2845b8c0) at game.cpp:4554
newItem = <value optimized out>
it = @0x30
#4 0x00000000004a3705 in Game::checkDecay (this=0x8be020) at game.cpp:4591
item = 0x2845b8c0
decreaseTime = 8000