<event type="login" name="PlayerLogin" script="login.lua"/>
function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
for i = PLAYERLOSS_EXPERIENCE, PLAYERLOSS_ITEMS do
doPlayerSetLossPercent(cid, i, getConfigValue('deathLostPercent'))
end
end
registerCreatureEvent(cid, "PlayerDeath")
return TRUE
end
UPDATE players SET loss_experience = 10;
UPDATE players SET loss_skills = 10;
UPDATE players SET loss_items = 10;
UPDATE players SET loss_mana = 10;
Now, I see character list, but I cant log.