Codex NG
Recurrent Flamer
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- Jul 24, 2015
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If you are a developer like myself who doesn't want to launch an entire server just to test a script you are writing that contains storage values, theses functions and metamethods like emulation will help you test scripts in a lua interpreter.
Although I know there is no real difference in the distros when it comes to writing the code, these code fragments have been labeled accordingly per distro for your convenience
These functions behave almost exactly like the real functions or metamethods of the corresponding distro, just place them at the top of your script so you may call them as needed.
0.3 - 0.4
1.x
Although I know there is no real difference in the distros when it comes to writing the code, these code fragments have been labeled accordingly per distro for your convenience
These functions behave almost exactly like the real functions or metamethods of the corresponding distro, just place them at the top of your script so you may call them as needed.
0.3 - 0.4
Code:
-- tables of the storages
local pStorage, gStorage = {}, {}
--- functions just for testing the script locally
function getPlayerStorageValue(cid, storage)
return pStorage[storage] or -1
end
function setPlayerStorageValue(cid, storage, value)
pStorage[storage] = value
end
function setGlobalStorageValue(storage, value)
gStorage[storage] = value
end
function getGlobalStorageValue(storage)
return gStorage[storage] or -1
end
1.x
Code:
-- player table of the storages
local player = {}
--- functions just for testing the script locally
function player:getStorageValue(storage)
return self[storage] or -1
end
function player:setStorageValue(storage, value)
self[storage] = value
end
-- global table of the storages
globalStorageTable = {}
Game = {}
function Game.getStorageValue(key)
return globalStorageTable[key] or -1
end
function Game.setStorageValue(key, value)
globalStorageTable[key] = value
end