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Monster [TFS] Full Organized Monster Pack

You missed the Apprentice Sheng, the boss of the minotaurs on Rookgaard.

I have one old script of him, feel free to make any necessary changes and add it :)

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Apprentice Sheng" species="minotaur" nameDescription="an apprentice sheng" race="blood" experience="100" speed="160" manacost="0">
    <health now="95" max="95"/>
    <look type="23" corpse="2866"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag staticattack="50"/>
        <flag lightlevel="0"/>
        <flag lightcolor="0"/>
        <flag targetdistance="4"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="-0" max="-10" />
        <attack name="energy" interval="1800" chance="55" range="4" min="-0" max="-25">
            <attribute key="shootEffect" value="energy"/>
        </attack>
        <attack name="energyfield" interval="2000" range="7" chance="40">
            <attribute key="shootEffect" value="energy"/>
            <attribute key="areaEffect" value="energy"/>
        </attack>
        <attack name="fire" interval="2000" chance="35" range="7" min="-0" max="-45">
            <attribute key="shootEffect" value="fire"/>
        </attack>
    </attacks>
    <defenses armor="3" defense="7">
        <defense name="healing" interval="6000" chance="50" min="40" radius="4" max="60" >
                 <attribute key="areaEffect" value="redshimmer"/>
        </defense>
    </defenses>
    <immunities>
        <immunity physical="0"/>
        <immunity energy="1"/>
        <immunity fire="0"/>
        <immunity poison="0"/>
        <immunity lifedrain="0"/>
        <immunity paralyze="0"/>
        <immunity outfit="0"/>
        <immunity drunk="0"/>
        <immunity invisible="0"/>
    </immunities>
    <summons maxSummons="2">
        <summon name="Hyaena" interval="1000" chance="2200"/>
    </summons>
    <voices interval="2000" chance="5">
        <voice sentence="This isle will become ours alone"/>
        <voice sentence="I will protect the secrets of my master!"/>
        <voice sentence="Kaplar!"/>
        <voice sentence="You already know too much."/>
    </voices>
    <loot>
        <item id="2148" countmax="10" chance1="100000" chancemax="0" /> 0-10 gold
        <item id="2050" chance="10000" /> torch
        <item id="2461" chance="8000" /> leather helmet
        <item id="2649" chance="8000" /> leather legs
        <item id="5878" chance="100000" /> minotaur leather
        <item id="1987" chance="100000"> bag
            <inside>
                <item id="2403" chance="10000" /> knife
                <item id="2162" chance="33333" /> magic light wand
                <item id="2362" countmax="5" chance1="20000" chancemax="0" /> 0-5 carrots
                <item id="2817" chance="10000" /> dead snake
            </inside>
        </item>
    </loot>
</monster>
 
Hahaha, filefront is way to complicated, the process to upload and download, UGH! Hate it ;P. Thanks Kardaum, I will add it as soon as possible.
 
wonderful release!

a few monsters missing:

-all of the quara scout family
-blistering fire elemental
-massive fire elemental
-massacre isnt working(wont summon) :/
-the energy elemental family

also it would be wonderful if you could make all of the inquisition quest demon bosses :D

anyways, thanks for the release :)
 
Jungle Maw is not a creature it's a action tile. And for all the other monsters, there is not enough information on tibia.wikia.com to make them (correct).
 
Very Very Nice.
Hopefully, you will keep adding and fixing the ones thats missing aswell as bugs etc.
I will use this one for my EldinWorld Project, atleast as a basic ground for my monsters, by time, we'll see how good this realy is.
However, it seems great and I thank you deeply for this.

Keep it up and REP+ points will be given! :)

Kind Regards,
Eldin.
 
Lol. Hope you appreciated this

Lol i hope this is appreciated. Me and a Gm from my server spent quite some time
going through all of the monsters XD. here are the errors we found.

Spelling Errors:
PHP:
<monster name="Dhe Hag" file="Arena/Scrapper/the hag.xml"/>


Monsters that don't work:
PHP:
<monster name="Massacre" file="Bosses/massacre.xml"/>

Incorrect looktypes:

PHP:
<monster name="Chakoya Tribewarden" file="Chakoyas/chakoya tribewarden.xml"/>
looktype should be 249 not 259

[===============================Next===============================]
PHP:
	<monster name="Water Elemental" file="Hydro-Elementals/water elemental.xml"/>
looktype should be 286

[===============================Next===============================]

PHP:
	<monster name="Assassin" file="Outlaws/assassin.xml"/>
Outfit should be assassins outfit

[===============================Next===============================]

PHP:
	<monster name="Flamethrower" file="Traps/flamethrower.xml"/>
	<monster name="Magicthrower" file="Traps/magicthrower.xml"/>
	<monster name="Plaguethrower" file="Traps/plaguethrower.xml"/>
	<monster name="Poisonthrower" file="Traps/poisonthrower.xml"/>
	<monster name="Shredderthrower" file="Traps/shredderthrower.xml"/>

the looktypeEx For all of those should be 1551.

Corpse Errors:
PHP:
	<monster name="Massive Earth Elemental" file="Geo-Elementals/massive earth elemental.xml"/>

Turns into
20:39 You see plum.
It weighs 1.30 oz.
ItemID: [8839].

Needs to be changed

[===============================Next===============================]
PHP:
	<monster name="Wisp" file="Ghosts/wisp.xml"/>
Turns into ash.
Wisp corpse ID is actually 8946

[===============================Next===============================]
PHP:
	<monster name="Blue Butterfly" file="Insects/blue butterfly.xml"/>
Turns into Blue Djinn Corpse
Real corpse ID = 4313

[===============================Next===============================]
PHP:
	<monster name="Zoralurk" file="Bosses/zoralurk.xml"/>	
	<monster name="Ushuriel" file="Bosses/ushuriel.xml"/>
	<monster name="Morgaroth" file="Bosses/morgaroth.xml"/>
	<monster name="Golgordan" file="Bosses/golgordan.xml"/>
	<monster name="Ghazbaran" file="Bosses/ghazbaran.xml"/>
	<monster name="Apocalypse" file="Bosses/apocalypse.xml"/>
All of those monsters turn into
' 20:21 You see a dead enlightened of the cult (Vol:10).
ItemID: [5527].'

They should actually turn into an ash corpse.
2 Ash corpse are labeled Fire elemental but only 1 is ued by fire elemental
Elemental used ID: 8964
FREE ID: 8969 [Needs to be re-named in items.xml]
[P.s 8969 doesn't decay to 8964. They are duplicate sets of corpse]


Looting Errors: -- [They're were alot. so i dvidied into serious/minor]
Serious Looting Errors:
PHP:
	<monster name="Wyrm" file="Dragons/wyrm.xml"/>
20:30 You see a sorcerer statue.
ItemID: [8777].
Needs to be removed

[===============================Next===============================]

PHP:
	<monster name="Hellfire Fighter" file="Pyro-Elementals/hellfire fighter.xml"/>
23:17 You see stone flooring.
ItemID: [900].
needs to be removed

[===============================Next===============================]

PHP:
<monster name="Bat" file="Misc/bat.xml"/>

Loot is messed up. has things like worms and grapes dropping. It should only drop bat wings

[===============================Next===============================]

PHP:
	<monster name="Assassin" file="Outlaws/assassin.xml"/>
You need to remove Steel shield. and add throwsing stars.

[===============================Next===============================]

PHP:
<monster name="Carniphila" file="Plant-Like/carniphila.xml"/>
Remove: Red robe, Iron Helmet, Bras armor, Worms
Add: Seeds(rare), Dark mushroom(semi-rare), Grave glower,Sling herb, Shadow herb

[===============================Next===============================]

PHP:
<monster name="Mammoth" file="Elephants/mammoth.xml"/>
Mammoth drops corn where it should drop ham xD lol, need to change the ID but the drop amount was fine.

[===============================Next===============================]

PHP:
	<monster name="Ashmunrah" file="Pharaohs/ashmunrah.xml"/>
	<monster name="Dipthrah" file="Pharaohs/dipthrah.xml"/>
	<monster name="Mahrdis" file="Pharaohs/mahrdis.xml"/>
	<monster name="Morguthis" file="Pharaohs/morguthis.xml"/>
	<monster name="Omruc" file="Pharaohs/omruc.xml"/>
	<monster name="Rahemos" file="Pharaohs/rahemos.xml"/>
	<monster name="Thalas" file="Pharaohs/thalas.xml"/>
	<monster name="Vashresamun" file="Pharaohs/vashresamun.xml"/>
Loot for ALL of the pharoh's was completely wrong.
you need to go on Tibiwiki and change all of them.

Minor Looting Errors:
PHP:
<monster name="Island Troll" file="Trolls/island troll.xml"/>
Needs Marlin added to loot.
[Note]: TFS Re-named 'Marlin' to 'Shark fish' In the items.xml

[===============================Next===============================]
All of these need worms removed from there loot:
PHP:
	<monster name="Crocodile" file="Reptiles/crocodile.xml"/>

	<monster name="Hydra" file="Reptiles/hydra.xml"/>
	<monster name="Lost Soul" file="Skeletons/lost soul.xml"/>
	<monster name="Betrayed Wraith" file="Skeletons/betrayed wraith.xml"/>

	<monster name="Orc Berserker" file="Orcs/orc berserker.xml"/>
	<monster name="Orc" file="Orcs/orc.xml"/>

	<monster name="Lion" file="Felines/lion.xml"/>
	<monster name="Tiger" file="Felines/tiger.xml"/>
 
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