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Monster [TFS] Here is a collection of some 8.2 monsters.

Ezzam

New Member
Joined
Jan 16, 2008
Messages
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Later i will add more of the new 8.2 monsters, but for now i've only got these 7.


These was made by me:
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Wyrm" nameDescription="a wyrm" race="blood" experience="1450" speed="260" manacost="0">
<health now="1825" max="1825"/>
<look type="291" head="20" body="30" legs="40" feet="50" corpse="8847"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-0" max="-214"/>
    <attack name="energy" interval="1000" chance="12" length="8" spread="3" min="-0" max="-170">
      <attribute key="areaEffect" value="energyarea"/>
    </attack>
    <attack name="energycondition" interval="1000" chance="17" radius="3" target="0" min="-0" max="-60">
      <attribute key="areaEffect" value="energy"/>
    </attack>
    <attack name="energy" interval="1000" chance="25" range="7" min="-101" max="-123">
      <attribute key="shootEffect" value="energy"/>
    </attack>
    <attack name="melee" interval="2000" chance="19" range="7" radius="3" target="0" min="-98" max="-144">
      <attribute key="areaEffect" value="poff"/>
    </attack>
  </attacks>
  <defenses armor="90" defense="110">
    <defense name="healing" interval="10000" chance="10" min="1000" max="5000">
      <attribute key="areaEffect" value="greenshimmer"/>
    </defense>
  </defenses>
  <elements>
    <element firePercent="-20"/>
    <element earthPercent="20"/>
  </elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="1"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="1"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="GRROARR" yell="1"/>
    <voice sentence="GRR" yell="1"/>
  </voices>
  <loot capacity="5000">
    <item id="2148" countmax="100" chance1="10000" chancemax="0"/>-- gold coin
    <item id="2148" countmax="100" chance1="10000" chancemax="0"/>-- gold coin
    <item id="2148" countmax="8" chance1="100000" chancemax="0"/>-- gold coin
    <item id="2546" countmax="10" chance1="4000" chancemax="0"/>-- burst arrow :: Atk 28
    <item id="2672" countmax="3" chance1="20000" chancemax="0"/>-- dragon ham
    <item id="1987" chance="100000"> -- bag
      <inside>
        <item id="7588" chance="5000"/>-- strong health potion
        <item id="2647" chance="800"/>-- plate legs :: Arm 7
        <item id="8827" chance="1200"/>-- wand of draconia
        <item id="8777" chance="950"/>-- focus cape
        <item id="2145" chance="2500"/>-- small diamond
        <item id="7430" chance="4000"/>-- dragonbone staff :: Def 18 :: Atk 35
      </inside>
    </item>
  </loot>
</monster>
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grim Reaper" nameDescription="a reaper" race="undead" experience="4500" speed="200" manacost="0">
<health now="4100" max="4100"/>
<look type="300" corpse="8861"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="40"/>
    <flag runonhealth="0"/>
    </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-0" max="-800"/>
    <attack name="melee" interval="2000" chance="25" range="7" radius="4" target="1" min="-0" max="-100">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="redspark"/>
    </attack>
    <attack name="fire" interval="1000" chance="20" range="7" radius="7" target="1" min="-0" max="-600">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="physical" interval="1000" chance="25" range="7" min="-0" max="-350">
      <attribute key="shootEffect" value="suddendeath"/>
    </attack>
  </attacks>
  <defenses armor="90" defense="110">
    <defense name="healing" interval="1000" chance="25" min="200" max="800">
      <attribute key="areaEffect" value="greenshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="1"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Death!" yell="1"/>
    <voice sentence="Come a little closer!" yell="1"/>
    <voice sentence="The end is near!" yell="1"/>
  </voices>
  <loot capacity="5000">
    <item id="2148" countmax="100" chance1="10000" chancemax="0"/>-- gold coin
    <item id="2148" countmax="100" chance1="10000" chancemax="0"/>-- gold coin
    <item id="2148" countmax="36" chance1="100000" chancemax="0"/>-- gold coin
    <item id="2152" countmax="4" chance1="100000" chancemax="0"/>-- platinum coin
    <item id="2672" countmax="3" chance1="20000" chancemax="0"/>-- dragon ham
    <item id="5022" countmax="4" chance1="10000" chancemax="0"/>-- orichalcum pearl
    <item id="6500" chance="10000"/>-- demonic essence
    <item id="1987" chance="100000"> -- bag
      <inside>
        <item id="6558" chance="10000"/>-- concentrated demonic blood
        <item id="6300" chance="5000"/>-- death ring
        <item id="5909" chance="8000"/>-- white piece of cloth
        <item id="2521" chance="10000"/>-- dark shield :: Def 25
        <item id="7589" chance="800"/>-- strong mana potion
        <item id="8377" chance="4000"/>-- ultimate health potion
        <item id="8795" chance="800"/>-- skullcracker armor :: Arm 14
        <item id="7418" chance="800"/>-- nightmare blade :: Def 23 :: Atk 46
      </inside>
    </item>
  </loot>
</monster>
HTML:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="Golgordan" race="fire" experience="10000" speed="380" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="85"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="120" attack="110"/>
    <attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
    <attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-350">
      <attribute key="areaEffect" value="poison"/>
    </attack>
    <attack name="physical" interval="1000" chance="13" radius="6" target ="0" min="-50" max="-755">
      <attribute key="areaEffect" value="groundshaker"/>
    </attack>
    <attack name="fire" interval="1000" chance="12" radius="7" target="1" min="-50" max="-300">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
  </attacks>
  <defenses armor="70" defense="65">
    <defense name="healing" interval="1000" chance="14" min="400" max="700">
      <attribute key="areaEffect" value="greenshimmer"/>
    </defense>
    <defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <elements>
    <element icePercent="20"/>
    <element holyPercent="-10"/>
    <element deathPercent="-20"/>
    <element firePercent="20"/>
  </elements>
  <immunities>
    <immunity death="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
    <voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
    <voice sentence="FLAWLESS VICTORY!" yell="1"/>
  </voices>
  <loot>
    <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
    <item id="2160" countmax="3" chance1="100000" chancemax="0"/>
    <item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
    <item id="2514" chance="1650"/> --mastermind shield
    <item id="7590" chance="7000"/> --great mana potion
    <item id="7591" chance="7000"/> --great health potion
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="7431" chance="1400"/> --Demonbone
        <item id="2421" chance="1100"/> --thunder hammer
        <item id="7368" countmax="25" chance="100000"/> --stars
      </inside>
    </item>
  </loot>
</monster>
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="Ushuriel" race="fire" experience="2250" speed="380" manacost="0">
<health now="30000" max="30000"/>
<look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="85"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-0" max="-1028"/>
    <attack name="death" interval="1000" chance="10" length="8" spread="0" min="-250" max="-500">
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
    <attack name="physical" interval="1000" chance="8" radius="4" target="1" min="-0" max="-760">
      <attribute key="areaEffect" value="mortarea"/>
      <attribute key="shootEffect" value="death"/>
    </attack>
      <attack name="physical" interval="1000" chance="9" length="8" spread="3" min="-0" max="-500">
      <attribute key="areaEffect" value="mortarea"/>
    </attack>
      <attack name="poison" interval="1000" chance="9" length="8" spread="3" min="-0" max="-585">
      <attribute key="areaEffect" value="poison"/>
    </attack>
    <attack name="ice" interval="1000" chance="14" radius="7" target ="0" min="-0" max="-430">
      <attribute key="areaEffect" value="icetornado"/>
    </attack>
    <attack name="drunk" interval="1000" chance="11" radius="8" target="0">
      <attribute key="areaEffect" value="purplenote"/>
    </attack>
    <attack name="energycondition" interval="1000" chance="6" radius="4" target="0">
      <attribute key="areaEffect" value="energyarea"/>
    </attack>
  </attacks>
  <defenses armor="50" defense="50">
    <defense name="healing" interval="1000" chance="12" min="400" max="600">
      <attribute key="areaEffect" value="greenshimmer"/>
    </defense>
    <defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="" yell="1"/>
    <voice sentence="" yell="1"/>
    <voice sentence="FLAWLESS VICTORY!" yell="1"/>
  </voices>
  <loot>
    <item id="2148" countmax="68" chance1="100000" chancemax="0"/> --gold coin
    <item id="2152" countmax="4" chance1="10000" chancemax="0"/> --platinum coin
    <item id="2432" chance="8000"/> --fire axe
    <item id="2520" chance="3600"/> --demon shield
    <item id="2179" chance="6500"/> --gold ring
    <item id="2387" chance="9200"/> --double axe
    <item id="1987" chance="100000"> --bag
      <inside>
        <item id="2162" chance="5460"/> --magic lightwand
        <item id="2185" chance="3250"/> --necrotic rod
        <item id="6300" chance="5680"/> --deah ring
        <item id="2178" chance="2575"/> --mind stone
      </inside>
    </item>
  </loot>
</monster>

------------------------
These was made by BigB:|
-----------------------

HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="0">
<health now="650" max="650"/>
<look type="49" head="57" body="113" legs="95" feet="113" corpse="8870"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-0" max="-100"/>
    <attack name="fire" interval="7000" chance="80" range="7" radius="7" target="1" min="-110" max="-150">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="fire" interval="1000" chance="25" range="7" radius="2" target="1" min="-65" max="-200">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
  </attacks>
  <defenses armor="90" defense="110">
    <defense name="healing" interval="1000" chance="25" min="65" max="240">
      <attribute key="areaEffect" value="greenshimmer"/>
    </defense>
    <defense name="healing" interval="1000" chance="10" min="1400" max="2600">
      <attribute key="areaEffect" value="greenshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="1"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Death!" yell="1"/>
    <voice sentence="Come a little closer!" yell="1"/>
    <voice sentence="The end is near!" yell="1"/>
  </voices>
  <loot capacity="5000">
    <item id="2148" countmax="40" chance1="10000" chancemax="0"/>-- gold coin
    <item id="7840" countmax="4" chance1="9000" chancemax="0"/>-- flaming arrow :: Atk 25
    <item id="4362" chance="7500"/>-- glimmering soil
  </loot>
</monster>
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Earth Elemental" nameDescription="an earth elemental" race="undead" experience="450" species="earth" speed="180" manacost="0">
<health now="650" max="650"/>
<look type="285" corpse="8839"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag staticattack="50"/>
    <flag lightlevel="0"/>
    <flag lightcolor="0"/>
    <flag targetdistance="1"/>
    <flag runonhealth="1"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="70" attack="65"/>
    <attack name="physical" interval="2000" chance="15" range="7" min="-25" max="-165">
      <attribute key="shootEffect" value="largerock"/>
    </attack>
    <attack name="poison" interval="1000" chance="10" length="5" spread="0" min="0" max="-30">
      <attribute key="areaEffect" value="smallplants"/>
    </attack>
    <attack name="poison" interval="1000" chance="8" radius="2" target="0" min="0" max="-20">
      <attribute key="areaEffect" value="bigplants"/>
    </attack>
    <attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000">
      <attribute key="areaEffect" value="redshimmer"/>\
    </attack>
  </attacks>
  <defenses armor="15" defense="15">
  </defenses>
  <elements>
    <element deathPercent="-20"/>
    <element icePercent="-20"/>
    <element physicalPercent="-20"/>
    <element holyPercent="-20"/>
    <element firePercent="25"/>
  </elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
    <immunity earth="1"/>
    <immunity energy="1"/>
  </immunities>
  <loot>
    <item id="2148" countmax="44" chance1="100000" chancemax="0"/>-- gold coin
    <item id="7850" countmax="3" chance1="6000" chancemax="0"/>-- earth arrow :: Atk 25
    <item id="1294" countmax="9" chance1="9000" chancemax="0"/>-- small stone :: Atk 5
    <item id="7732" countmax="2" chance1="1000" chancemax="0"/>-- seeds
 </loot>
</monster>


--------------------------
This was made by Snowman:|
--------------------------

HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="250">
<health now="115" max="115"/>
<look type="294" head="20" body="30" legs="40" feet="50" corpse="6324"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag staticattack="15"/>
    <flag lightlevel="0"/>
    <flag lightcolor="0"/>
    <flag targetdistance="1"/>
    <flag runonhealth="1"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="0" max="60"/>
    <attack name="lifedrain" interval="2000" min="20" max="40"/>
  </attacks>
  <defenses armor="10" defense="15">
    <defense name="healing" interval="5000" chance="60" min="20" max="70">
      <attribute key="areaEffect" value="greenshimmer"/>
    </defense>
  </defenses>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="1"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="1"/>
    <immunity outfit="0"/>
    <immunity drunk="1"/>
    <immunity invisible="0"/>
  </immunities>
  <voices interval="2000" chance="5">
    <voice sentence="Crackle!"/>
  </voices>
</monster>
 
Last edited:
Here is a Blazing Fire Elemental

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="0">
	<health now="650" max="650"/>
	<look type="49" corpse="8870"/>
	<targetchange interval="2000" chance="5"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="75"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-100"/>
		<attack name="Great Fireball" interval="7000" chance="80" min="-110" max="-150"/>
		<attack name="explosion" interval="5000" chance="80" min="-65" max="-200"/>
	</attacks>
	<defences>
		<defenses armor="15" defense="15"/>
	</defenses>
	<elements>
		<element energyPercent="-20"/>
		<element icePercent="20"/>
		<element deathPercent="-20"/>
	</elements>
	<immunities>
		<immunity fire="1"/>
	</immunities>
	  <loot>
		<item id="2148" countmax="40" chance="40000"/>	-- gold coin
		<item id="7840" countmax="4" chance="30000"/>	-- flaming arrow
		<item id="4362" chance="7500"/>			-- glimmering soil
         </inside>
      </item>
	</loot>
</monster>

And here is earth elemental

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Earth Elemental" nameDescription="an earth elemental" race="undead" experience="450" species="earth" speed="180" manacost="0">
	<health now="650" max="650"/>
	<look type="285" corpse="8839"/>
	<targetchange interval="60000" chance="0"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag staticattack="50"/>
		<flag lightlevel="0"/>
		<flag lightcolor="0"/>
		<flag targetdistance="1"/>
		<flag runonhealth="1"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" skill="70" attack="65"/>
		<attack name="physical" interval="2000" chance="15" range="7" min="-25" max="-165">
			<attribute key="shootEffect" value="largerock"/>
		</attack>
		<attack name="poisoncoditiion" interval="1000" chance="10" length="5" spread="0" min="0" max="-30">
			<attribute key="areaEffect" value="smallplants"/>
		</attack>
		<attack name="poisoncondition" interval="1000" chance="8" radius="2" target="0" min="0" max="-20">
			<attribute key="areaEffect" value="bigplants"/>
		</attack>
		<attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000">
			<attribute key="areaEffect" value="redshimmer"/>
		</attacks>
		<defences>
			<defenses armor="15" defense="15"/>
		</defenses>
		<elements>
			<element deathPercent="-20"/>
			<element icePercent="-20"/>
			<element physicalPercent="-20"/>
			<element holyPercent="-20"/>
			<element firePercent="25"/>
			</elements>
		<immunities>
			<immunity paralyze="1"/>
			<immunity invisible="1"/>
			<immunity earth="1"/>
			<immunity energy="1"/>
		</immunities>
	<loot>
		<item id="2148" countmax="44" chance1="100000" chancemax="0"/>
		<item id="7850" countmax="3" chance1="6000" chancemax="0"/>
		<item id="1294" countmax="9" chance1="9000" chancemax="0"/>
		<item id="7732" countmax="2" chance1="1000" chancemax="0"/>
	</loot>
  </item>
</monster>

im not sure if they are 100% fixed, if not just tell me
 
Last edited:
Useeeeeeeeeeeeee:
<elements>
<element xPercent="x"/>
<element xPercent="-x"/>
</elements>
 
marc mine have elements lol, and i love how the thread starter just adds the new ones without even giving credit/letting people know, he just added them and now i look stupid for posting them because it looks like he already had them lmao
 
Bog Raider Someone can fix this one?
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0">
    <health now="800" max="800"/>
    <look type="299" corpse="8857"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="15"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" min="-20" max="-145" poison="40"/>
      
    <attack name="life drain" interval="2000" min="-90" max="-140" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
    </attack>
      <attack name="physical" interval="1000" chance="40" radius="2" target="0" min="-100" max="-175">
             <attribute key="areaEffect" value="smallearth"/>
    </attack>
      <attack name="paralyze" interval="3000" chance="40" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
    </attack>
  </attacks>
  <defenses armor="10" defense="15"/>
    
    <defense name="haste" interval="10000" chance="40"/>
             <attribute key="areaEffect" value="greenshimmer"/>
    <defense name="healing" interval="5000" chance="60" min="50" max="80"/>
             <attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element energyPercent="10"/>
		<element earthPercent="-25"/>
		<element icePercent="10"/>
		<element holyPercent="10"/>
		<element deathPercent="-20"/>
		<element firePercent="-80"/>
	</elements>
    <immunities>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Tchhh!"/>
      <voice sentence="Slurp!"/>
    </voices>
  <loot>
    <item id="2148" countmax="121" chance1="100000" chancemax="0"/>
    <item id="2647" chance="5000"/>
    <item id="8778" chance="20000"/>
    <item id="8818" chance="5000"/>
    <item id="8376" chance="5000"/>
    <item id="8377" chance="30000"/>
    <item id="8779" chance="25000"/>
    <item id="8797" chance="28000"/>
  </loot>
  </monster>

Skeleton warrior Not working ;/

Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Skeleton warrior" nameDescription="a skeleton warrior" race="undead" experience="65" speed="180" manacost="350">
  <health now="45" max="45"/>
  <look type="298" corpse="5972"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
      <attack name="melee" interval="2000" min="-10" max="-40"/>
      <attack name="life drain" interval="2000" min="-5" max="-10">
             <attribute key="areaEffect" value="redshimmer"/>
  </attacks>
  <defenses armor="2" defense="9"/>
</defenses>
	<elements>
		<element holyPercent="10"/>
	</elements>
  <immunities>
    <immunity death="1"/>
  </immunities>
  <loot>
    <item id="2148" countmax="15" chance1="90000" chancemax="0"/>
    <item id="2230" chance="3333"/>
    <item id="1987" chance="100000">
      <inside>
        <item id="2398" chance="10000"/>
        <item id="2511" chance="5000"/>
        <item id="2787" countmax="3" chance1="90000" chancemax="0"/>
        <item id="2230" chance="2789"/>
      </inside>
    </item>
  </loot>
</monster>
 
Code:
  <defenses armor="2" defense="9"[b]/[/b][COLOR="Red"]<--[/COLOR]>
</defenses>

In both scripts the same error...
 
First of all let me thank you for stealing my monsters which i uploaded in ******.net second of all you could at least give me some credits not just take them
 
60% mosnters dont working i fixed the bog raider (and fifi209 )
for official items.otb

HTML:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="800" speed="300" manacost="0">
    <health now="1300" max="1300"/>
    <look type="299" corpse="8951"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="15"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-20" max="-145" poison="40"/>
      <attack name="life drain" interval="2000" min="-90" max="-140" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
    </attack>
      <attack name="physical" interval="1000" chance="40" radius="2" target="0" min="-100" max="-175">
             <attribute key="areaEffect" value="smallearth"/>
    </attack>
      <attack name="paralyze" interval="3000" chance="40" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
    </attack>
    </attacks>
<defenses armor="10" defense="15">
    <defense name="haste" interval="10000" chance="40">
             <attribute key="areaEffect" value="greenshimmer"/>
    </defense>
    <defense name="healing" interval="5000" chance="60" min="50" max="80">
             <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
</defenses>
	<elements>
		<element energyPercent="10"/>
		<element earthPercent="-25"/>
		<element icePercent="10"/>
		<element holyPercent="10"/>
		<element deathPercent="-20"/>
		<element firePercent="-80"/>
	</elements>
    <immunities>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Tchhh!"/>
      <voice sentence="Slurp!"/>
    </voices>  
<loot>
    <item id="2148" countmax="121" chance1="100000" chancemax="0"/>
    <item id="2149" countmax="3" chance1="1000" chancemax="0"/>
    <item id="2647" chance="1300"/>
    <item id="8891" chance="300"/>
    <item id="8872" chance="900"/>
    <item id="8912" chance="1300"/>
  </loot>
</monster>
 
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