Ezzam
New Member
- Joined
- Jan 16, 2008
- Messages
- 213
- Reaction score
- 2
Later i will add more of the new 8.2 monsters, but for now i've only got these 7.
These was made by me:
------------------------
These was made by BigB:|
-----------------------
--------------------------
This was made by Snowman:|
--------------------------
These was made by me:
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Wyrm" nameDescription="a wyrm" race="blood" experience="1450" speed="260" manacost="0">
<health now="1825" max="1825"/>
<look type="291" head="20" body="30" legs="40" feet="50" corpse="8847"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-214"/>
<attack name="energy" interval="1000" chance="12" length="8" spread="3" min="-0" max="-170">
<attribute key="areaEffect" value="energyarea"/>
</attack>
<attack name="energycondition" interval="1000" chance="17" radius="3" target="0" min="-0" max="-60">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="energy" interval="1000" chance="25" range="7" min="-101" max="-123">
<attribute key="shootEffect" value="energy"/>
</attack>
<attack name="melee" interval="2000" chance="19" range="7" radius="3" target="0" min="-98" max="-144">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="90" defense="110">
<defense name="healing" interval="10000" chance="10" min="1000" max="5000">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<elements>
<element firePercent="-20"/>
<element earthPercent="20"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="1"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="GRROARR" yell="1"/>
<voice sentence="GRR" yell="1"/>
</voices>
<loot capacity="5000">
<item id="2148" countmax="100" chance1="10000" chancemax="0"/>-- gold coin
<item id="2148" countmax="100" chance1="10000" chancemax="0"/>-- gold coin
<item id="2148" countmax="8" chance1="100000" chancemax="0"/>-- gold coin
<item id="2546" countmax="10" chance1="4000" chancemax="0"/>-- burst arrow :: Atk 28
<item id="2672" countmax="3" chance1="20000" chancemax="0"/>-- dragon ham
<item id="1987" chance="100000"> -- bag
<inside>
<item id="7588" chance="5000"/>-- strong health potion
<item id="2647" chance="800"/>-- plate legs :: Arm 7
<item id="8827" chance="1200"/>-- wand of draconia
<item id="8777" chance="950"/>-- focus cape
<item id="2145" chance="2500"/>-- small diamond
<item id="7430" chance="4000"/>-- dragonbone staff :: Def 18 :: Atk 35
</inside>
</item>
</loot>
</monster>
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grim Reaper" nameDescription="a reaper" race="undead" experience="4500" speed="200" manacost="0">
<health now="4100" max="4100"/>
<look type="300" corpse="8861"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="40"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-800"/>
<attack name="melee" interval="2000" chance="25" range="7" radius="4" target="1" min="-0" max="-100">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="fire" interval="1000" chance="20" range="7" radius="7" target="1" min="-0" max="-600">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="physical" interval="1000" chance="25" range="7" min="-0" max="-350">
<attribute key="shootEffect" value="suddendeath"/>
</attack>
</attacks>
<defenses armor="90" defense="110">
<defense name="healing" interval="1000" chance="25" min="200" max="800">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Death!" yell="1"/>
<voice sentence="Come a little closer!" yell="1"/>
<voice sentence="The end is near!" yell="1"/>
</voices>
<loot capacity="5000">
<item id="2148" countmax="100" chance1="10000" chancemax="0"/>-- gold coin
<item id="2148" countmax="100" chance1="10000" chancemax="0"/>-- gold coin
<item id="2148" countmax="36" chance1="100000" chancemax="0"/>-- gold coin
<item id="2152" countmax="4" chance1="100000" chancemax="0"/>-- platinum coin
<item id="2672" countmax="3" chance1="20000" chancemax="0"/>-- dragon ham
<item id="5022" countmax="4" chance1="10000" chancemax="0"/>-- orichalcum pearl
<item id="6500" chance="10000"/>-- demonic essence
<item id="1987" chance="100000"> -- bag
<inside>
<item id="6558" chance="10000"/>-- concentrated demonic blood
<item id="6300" chance="5000"/>-- death ring
<item id="5909" chance="8000"/>-- white piece of cloth
<item id="2521" chance="10000"/>-- dark shield :: Def 25
<item id="7589" chance="800"/>-- strong mana potion
<item id="8377" chance="4000"/>-- ultimate health potion
<item id="8795" chance="800"/>-- skullcracker armor :: Arm 14
<item id="7418" chance="800"/>-- nightmare blade :: Def 23 :: Atk 46
</inside>
</item>
</loot>
</monster>
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="Golgordan" race="fire" experience="10000" speed="380" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="120" attack="110"/>
<attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-350">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="13" radius="6" target ="0" min="-50" max="-755">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="1000" chance="12" radius="7" target="1" min="-50" max="-300">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="14" min="400" max="700">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="20"/>
<element holyPercent="-10"/>
<element deathPercent="-20"/>
<element firePercent="20"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
<voice sentence="FLAWLESS VICTORY!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000"> --bag
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="Ushuriel" race="fire" experience="2250" speed="380" manacost="0">
<health now="30000" max="30000"/>
<look type="12" head="0" body="66" legs="78" feet="94" corpse="5527"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-1028"/>
<attack name="death" interval="1000" chance="10" length="8" spread="0" min="-250" max="-500">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="physical" interval="1000" chance="8" radius="4" target="1" min="-0" max="-760">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="death"/>
</attack>
<attack name="physical" interval="1000" chance="9" length="8" spread="3" min="-0" max="-500">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poison" interval="1000" chance="9" length="8" spread="3" min="-0" max="-585">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="ice" interval="1000" chance="14" radius="7" target ="0" min="-0" max="-430">
<attribute key="areaEffect" value="icetornado"/>
</attack>
<attack name="drunk" interval="1000" chance="11" radius="8" target="0">
<attribute key="areaEffect" value="purplenote"/>
</attack>
<attack name="energycondition" interval="1000" chance="6" radius="4" target="0">
<attribute key="areaEffect" value="energyarea"/>
</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="1000" chance="12" min="400" max="600">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="" yell="1"/>
<voice sentence="" yell="1"/>
<voice sentence="FLAWLESS VICTORY!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="68" chance1="100000" chancemax="0"/> --gold coin
<item id="2152" countmax="4" chance1="10000" chancemax="0"/> --platinum coin
<item id="2432" chance="8000"/> --fire axe
<item id="2520" chance="3600"/> --demon shield
<item id="2179" chance="6500"/> --gold ring
<item id="2387" chance="9200"/> --double axe
<item id="1987" chance="100000"> --bag
<inside>
<item id="2162" chance="5460"/> --magic lightwand
<item id="2185" chance="3250"/> --necrotic rod
<item id="6300" chance="5680"/> --deah ring
<item id="2178" chance="2575"/> --mind stone
</inside>
</item>
</loot>
</monster>
------------------------
These was made by BigB:|
-----------------------
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="0">
<health now="650" max="650"/>
<look type="49" head="57" body="113" legs="95" feet="113" corpse="8870"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-100"/>
<attack name="fire" interval="7000" chance="80" range="7" radius="7" target="1" min="-110" max="-150">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="fire" interval="1000" chance="25" range="7" radius="2" target="1" min="-65" max="-200">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="90" defense="110">
<defense name="healing" interval="1000" chance="25" min="65" max="240">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="healing" interval="1000" chance="10" min="1400" max="2600">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Death!" yell="1"/>
<voice sentence="Come a little closer!" yell="1"/>
<voice sentence="The end is near!" yell="1"/>
</voices>
<loot capacity="5000">
<item id="2148" countmax="40" chance1="10000" chancemax="0"/>-- gold coin
<item id="7840" countmax="4" chance1="9000" chancemax="0"/>-- flaming arrow :: Atk 25
<item id="4362" chance="7500"/>-- glimmering soil
</loot>
</monster>
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Earth Elemental" nameDescription="an earth elemental" race="undead" experience="450" species="earth" speed="180" manacost="0">
<health now="650" max="650"/>
<look type="285" corpse="8839"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="65"/>
<attack name="physical" interval="2000" chance="15" range="7" min="-25" max="-165">
<attribute key="shootEffect" value="largerock"/>
</attack>
<attack name="poison" interval="1000" chance="10" length="5" spread="0" min="0" max="-30">
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="poison" interval="1000" chance="8" radius="2" target="0" min="0" max="-20">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000">
<attribute key="areaEffect" value="redshimmer"/>\
</attack>
</attacks>
<defenses armor="15" defense="15">
</defenses>
<elements>
<element deathPercent="-20"/>
<element icePercent="-20"/>
<element physicalPercent="-20"/>
<element holyPercent="-20"/>
<element firePercent="25"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity energy="1"/>
</immunities>
<loot>
<item id="2148" countmax="44" chance1="100000" chancemax="0"/>-- gold coin
<item id="7850" countmax="3" chance1="6000" chancemax="0"/>-- earth arrow :: Atk 25
<item id="1294" countmax="9" chance1="9000" chancemax="0"/>-- small stone :: Atk 5
<item id="7732" countmax="2" chance1="1000" chancemax="0"/>-- seeds
</loot>
</monster>
--------------------------
This was made by Snowman:|
--------------------------
HTML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="250">
<health now="115" max="115"/>
<look type="294" head="20" body="30" legs="40" feet="50" corpse="6324"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="15"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="60"/>
<attack name="lifedrain" interval="2000" min="20" max="40"/>
</attacks>
<defenses armor="10" defense="15">
<defense name="healing" interval="5000" chance="60" min="20" max="70">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="1"/>
<immunity invisible="0"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Crackle!"/>
</voices>
</monster>
Last edited: