if getPlayerItemCount(cid,itemid) >= count then
if getPlayerItemCount(cid,itemid) >= count then
if getPlayerItemCount(cid,itemid >= count then
doPlayerRemoveItem(cid,itemid,count)
doPlayerRemoveItem(cid,itemid,count)
doPlayerRemoveItem(cid,itemid,count)
doPlayerAddItem(cid,item,count)
selfSay('Here you go.')
else
selfSay('You don\'t have the right item.')
end
else
selfSay('You don\'t have the right item.')
end
else
selfSay('You don\'t have the right item.')
end
function doPlayerRemoveItems(cid, ...)
for _,v in pairs(arg) do
if getPlayerItemCount(cid, v[1]) < v[2] or 1 then
return 0
end
end
for _,v in pairs(arg) do
doPlayerRemoveItem(cid, v[1], v[2] or 1)
end
return 1
end
if doPlayerRemoveItems(cid, {itemid, count}, {itemid, count}, {itemid, count}) == 1 then
doPlayerAddItem(cid,item,count)
selfSay('Here you go.')
else
selfSay('You don\'t have the right items.')
end