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NPC That enchants all 8.1 weapons for you, 1 npc each element or all-in-one.

Znote

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Znote
Hello, first of all, I want to thank everybody who have supported me about this, on my earlier thread where I was allmost done with one script, and got lots of help. on both otland and ******.

I also wants to apologise for beeing so slow, since it was pretty much to do, (Tried 3 diffrent lua "skeletons" only one of them was bugfree) With this i mean i tried the first skeleton, did 4 scripts with 200 lines, then i tried the second skeleton with aprox 300 - 400 lines, then the third, this one, where i combinated Stix360's trade item for item npc, with bugfixed by Nahruto.
The bugfree complete scrips has more than 1000 lines total.

Main Info:
This thread contents 4 npc's [4 lua files, 4 xml files]
Theese npc's enchants weapons for you, each npc for each element [fire,ice,nature,energy]


If you scroll a bit down in this thread, I have also released the enchanted weapons! So this thread now includes both NPC's that enchants the weapons for you, and the weapons itself!

Recomendations:
* Tested and works on TFS 0.2.10, I can not guarantee it will work with other distros.
* Use level door + vocation door and locks the diffrent npcs in there [if you only want a special vocation to be able to enchant diffrent elements of weapons]

Getting started:

add this to data/npc
enchantfire.xml
Code:
<?xml version="1.0"?>

<npc name="Ruth Exuro" script="data/npc/scripts/firee.lua" access="5" lookdir="2" autowalk="25">
	<mana now="800" max="800"/>
	<health now="200" max="200"/>
<look type="143" head="94" body="114" legs="79" feet="79" addons="3" />
</npc>

Also add this to data/npc
enchantice.xml
Code:
<?xml version="1.0"?>

<npc name="Glacies Tempestas" script="data/npc/scripts/icee.lua" access="5" lookdir="2" autowalk="25">
	<mana now="800" max="800"/>
	<health now="200" max="200"/>
<look type="251" head="0" body="85" legs="105" feet="85" addons="3" />
</npc>

Also add this to data/npc
enchantnature.xml
Code:
<?xml version="1.0"?>

<npc name="Torva Gero" script="data/npc/scripts/naturee.lua" access="5" lookdir="2" autowalk="25">
	<mana now="800" max="800"/>
	<health now="200" max="200"/>
<look type="144" head="0" body="78" legs="75" feet="97" addons="3" />
</npc>

Also add this to data/npc
enchantenergy.xml
Code:
<?xml version="1.0"?>

<npc name="Desumo Navitas" script="data/npc/scripts/energye.lua" access="5" lookdir="2" autowalk="25">
	<mana now="800" max="800"/>
	<health now="200" max="200"/>
<look type="133" head="57" body="79" legs="110" feet="91" addons="1" />
</npc>

Now enter data/npc/scripts and add
firee.lua
Code:
--- ------------------------------------------------------ ---
--- Inspired by stix360's npc trade item for item example. ---
--- ------------------------------------------------------ ---
--- -------------- Bugfixed by ----> Nahruto <---- ------- ---
--- ------------------------------------------------------ ---
--- -- The shit job was done by me, Luxitur, Znote[NOR] -- ---
--- ----------- The hoster of Znote & WooTserv  ---------- ---
--- ------------------------------------------------------ ---
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false

function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end

function onCreatureSay(cid, type, msg)
  	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  		selfSay('Hello, I can enchant some weapons with my fire enchant technique, just say enchant if youre intrested.')
  		focus = cid
  		talk_start = os.clock()

  	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ill talk you in a minute.')

	elseif focus == cid then
		talk_start = os.clock()

		if msgcontains(msg, 'enchant') then
			selfSay('What weapon do you want to enchant to the fire version?')
			talk_state = 1

		
		elseif talk_state == 1 then
		if msgcontains(msg, 'spike sword') then
        plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
        ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
        weap = getPlayerItemCount(cid,2383) --- spike sword
	        if plats >= 60 and ing >= 5 and weap >= 1 then
                doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
				doPlayerRemoveItem(cid,2383,1) --- spike sword
                selfSay('Enchantmenth completed, here is your weapon.')
                doPlayerAddItem(cid,7744) --- Spike sword with fire enchant
			else
		        selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the spike sword, or else i cant enchant the weapon for you.')
			end
			elseif talk_state == 1 then
			if msgcontains(msg, 'barbarian axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,2429) --- barbarian axe
			    if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,2429,1) --- barbarian axe
                    selfSay('Enchantmenth completed, here is your weapon.')
                    doPlayerAddItem(cid,7749) --- barbarian axe with fire enchant
				else
		            selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the barbarian axe, or else i cant enchant the weapon for you.')
                end
			elseif talk_state == 1 then
     if msgcontains(msg, 'relic sword') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,7383) --- weapon
			  			  	        if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,7383,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7745) --- fire enchanted weapon
						 else
		                 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the relic sword, or else i cant enchant the weapon for you.')
                         end
			elseif talk_state == 1 then
     if msgcontains(msg, 'blacksteel sword') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,7406) --- weapon
			  		    if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,7406,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7747) --- fire enchanted weapon
							 else
		                 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the blacksteel sword, or else i cant enchant the weapon for you.')
                              end
							  			elseif talk_state == 1 then
     if msgcontains(msg, 'dragon slayer') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,7402) --- weapon
			  			 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,7402,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7748) --- fire enchanted weapon
							 else
		                 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the dragon slayer, or else i cant enchant the weapon for you.')
                             end
							 			elseif talk_state == 1 then
     if msgcontains(msg, 'mystic blade') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,7384) --- weapon
			  			  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,7384,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7746) --- fire enchanted weapon
						 else
		                 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the mystic blade, or else i cant enchant the weapon for you.')
                         end
						 			elseif talk_state == 1 then
     if msgcontains(msg, 'knight axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,2430) --- weapon
			  	  			  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,2430,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7750) --- fire enchanted weapon
		       		  			 else
		                 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the knight axe, or else i cant enchant the weapon for you.')
                                end
											elseif talk_state == 1 then
     if msgcontains(msg, 'heroic axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,7389) --- weapon
			  		  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,7389,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7751) --- fire enchanted weapon
		                       else
		                 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the heroic axe, or else i cant enchant the weapon for you.')
                               end
							   			elseif talk_state == 1 then
     if msgcontains(msg, 'headchopper') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,7380) --- weapon
			  	  		  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,7380,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7752) --- fire enchanted weapon
			                    else
		 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the headchopper, or else i cant enchant the weapon for you.')
                                end
											elseif talk_state == 1 then
     if msgcontains(msg, 'war axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,2454) --- weapon
			  	  	  		  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,2454,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7753) --- fire enchanted weapon
	                         	else
		 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the war axe, or else i cant enchant the weapon for you.')
                              end
							  			elseif talk_state == 1 then
     if msgcontains(msg, 'clerical mace') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,2423) --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,2423,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7754) --- fire enchanted weapon
		           else
		 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the clerical mace, or else i cant enchant the weapon for you.')
                    end
								elseif talk_state == 1 then
     if msgcontains(msg, 'crystal mace') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,2445)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,2445,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7755) --- fire enchanted weapon
		             else
		 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the crystal mace, or else i cant enchant the weapon for you.')
                    end
								elseif talk_state == 1 then
     if msgcontains(msg, 'cranial basher') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,7415)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,7415,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7756) --- fire enchanted weapon
	             	else
		 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the cranial basher, or else i cant enchant the weapon for you.')
                    end
								elseif talk_state == 1 then
     if msgcontains(msg, 'orcish maul') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,7392)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,7392,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7757) --- fire enchanted weapon
		           else
		 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the orcish maul, or else i cant enchant the weapon for you.')
                    end
								elseif talk_state == 1 then
     if msgcontains(msg, 'war hammer') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,2391)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,2391,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7758) --- fire enchanted weapon
		            else
		 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the war hammer, or else i cant enchant the weapon for you.')
                    end
								elseif talk_state == 1 then
     if msgcontains(msg, 'arrow') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2795) --- 5 fire mushrooms
              weap = getPlayerItemCount(cid,2544)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 100 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2795,5) --- 5 fire mushrooms
                    doPlayerRemoveItem(cid,2544,100) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7840,100) --- fire enchanted weapon
		          else
		 selfSay('I need 60 platinum coins, 5 fire mushrooms and borrow the arrow, or else i cant enchant the weapon for you.')
                    end
					end
	
		elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
			selfSay('Goodbye!')
			focus = 0
			talk_start = 0
		end
	end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end

function onCreatureChangeOutfit(creature)
end

function onThink()
	doNpcSetCreatureFocus(focus)
	if (os.clock() - talk_start) > 30 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end

Also add this to data/npc/scripts
icee.lua
Code:
--- ------------------------------------------------------ ---
--- Inspired by stix360's npc trade item for item example. ---
--- ------------------------------------------------------ ---
--- -------------- Bugfixed by ----> Nahruto <---- ------- ---
--- ------------------------------------------------------ ---
--- -- The shit job was done by me, Luxitur, Znote[NOR] -- ---
--- ----------- The hoster of Znote & WooTserv  ---------- ---
--- ------------------------------------------------------ ---
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false

function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end

function onCreatureSay(cid, type, msg)
  	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  		selfSay('Hello, I can enchant some weapons with my ice enchant technique, just say enchant if youre intrested.')
  		focus = cid
  		talk_start = os.clock()

  	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ill talk you in a minute.')

	elseif focus == cid then
		talk_start = os.clock()

		if msgcontains(msg, 'enchant') then
			selfSay('What weapon do you want to enchant to the ice version?')
			talk_state = 1

		
		elseif talk_state == 1 then
		if msgcontains(msg, 'spike sword') then
        plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
        ing = getPlayerItemCount(cid,7290) --- 5 ice shards
        weap = getPlayerItemCount(cid,2383) --- spike sword
	        if plats >= 60 and ing >= 5 and weap >= 1 then
                doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
				doPlayerRemoveItem(cid,2383,1) --- spike sword
                selfSay('Enchantmenth completed, here is your weapon.')
                doPlayerAddItem(cid,7763) --- Spike sword with ice enchant
			else
		        selfSay('I need 60 platinum coins, 5 ice shards and borrow the spike sword, or else i cant enchant the weapon for you.')
			end
			elseif talk_state == 1 then
			if msgcontains(msg, 'barbarian axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,2429) --- barbarian axe
			    if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,2429,1) --- barbarian axe
                    selfSay('Enchantmenth completed, here is your weapon.')
                    doPlayerAddItem(cid,7768) --- barbarian axe with ice enchant
				else
		            selfSay('I need 60 platinum coins, 5 ice shards and borrow the barbarian axe, or else i cant enchant the weapon for you.')
                end
				elseif talk_state == 1 then
     if msgcontains(msg, 'relic sword') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,7383) --- weapon
			  			  	        if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,7383,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7764) --- ice enchanted weapon
						 else
		                 selfSay('I need 60 platinum coins, 5 ice shards and borrow the relic sword, or else i cant enchant the weapon for you.')
                         end
						 elseif talk_state == 1 then
     if msgcontains(msg, 'blacksteel sword') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,7406) --- weapon
			  		    if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,7406,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7766) --- ice enchanted weapon
							 else
		                 selfSay('I need 60 platinum coins, 5 ice shards and borrow the blacksteel sword, or else i cant enchant the weapon for you.')
                              end
							  elseif talk_state == 1 then
     if msgcontains(msg, 'dragon slayer') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,7402) --- weapon
			  			 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,7402,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7767) --- ice enchanted weapon
							 else
		                 selfSay('I need 60 platinum coins, 5 ice shards and borrow the dragon slayer, or else i cant enchant the weapon for you.')
                             end
							 elseif talk_state == 1 then
     if msgcontains(msg, 'mystic blade') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,7384) --- weapon
			  			  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,7384,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7765) --- ice enchanted weapon
						 else
		                 selfSay('I need 60 platinum coins, 5 ice shards and borrow the mystic blade, or else i cant enchant the weapon for you.')
                         end
						 elseif talk_state == 1 then
     if msgcontains(msg, 'knight axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,2430) --- weapon
			  	  			  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,2430,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7769) --- ice enchanted weapon
		       		  			 else
		                 selfSay('I need 60 platinum coins, 5 ice shards and borrow the knight axe, or else i cant enchant the weapon for you.')
                                end
								elseif talk_state == 1 then
     if msgcontains(msg, 'heroic axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,7389) --- weapon
			  		  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,7389,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7770) --- ice enchanted weapon
		                       else
		                 selfSay('I need 60 platinum coins, 5 ice shards and borrow the heroic axe, or else i cant enchant the weapon for you.')
                               end
							   elseif talk_state == 1 then
     if msgcontains(msg, 'headchopper') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,7380) --- weapon
			  	  		  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,7380,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7771) --- ice enchanted weapon
			                    else
		 selfSay('I need 60 platinum coins, 5 ice shards and borrow the headchopper, or else i cant enchant the weapon for you.')
                                end
								elseif talk_state == 1 then
     if msgcontains(msg, 'war axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,2454) --- weapon
			  	  	  		  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,2454,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7772) --- ice enchanted weapon
	                         	else
		 selfSay('I need 60 platinum coins, 5 ice shards and borrow the war axe, or else i cant enchant the weapon for you.')
                              end
							  elseif talk_state == 1 then
     if msgcontains(msg, 'clerical mace') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,2423) --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,2423,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7773) --- ice enchanted weapon
		           else
		 selfSay('I need 60 platinum coins, 5 ice shards and borrow the clerical mace, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'crystal mace') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,2445)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,2445,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7774) --- ice enchanted weapon
		             else
		 selfSay('I need 60 platinum coins, 5 ice shards and borrow the crystal mace, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'cranial basher') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,7415)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,7415,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7775) --- ice enchanted weapon
	             	else
		 selfSay('I need 60 platinum coins, 5 ice shards and borrow the cranial basher, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'orcish maul') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,7392)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,7392,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7776) --- ice enchanted weapon
		           else
		 selfSay('I need 60 platinum coins, 5 ice shards and borrow the orcish maul, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'war hammer') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,2391)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,2391,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7777) --- ice enchanted weapon
		            else
		 selfSay('I need 60 platinum coins, 5 ice shards and borrow the war hammer, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'arrow') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,7290) --- 5 ice shards
              weap = getPlayerItemCount(cid,2544)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 100 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,7290,5) --- 5 ice shards
                    doPlayerRemoveItem(cid,2544,100) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7839,100) --- ice enchanted weapon
		          else
		 selfSay('I need 60 platinum coins, 5 ice shards and borrow the arrow, or else i cant enchant the weapon for you.')
                    end
					end
	
		elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
			selfSay('Goodbye!')
			focus = 0
			talk_start = 0
		end
	end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end

function onCreatureChangeOutfit(creature)
end

function onThink()
	doNpcSetCreatureFocus(focus)
	if (os.clock() - talk_start) > 30 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end

Also add this to data/npc/scripts
naturee.lua
Code:
--- ------------------------------------------------------ ---
--- Inspired by stix360's npc trade item for item example. ---
--- ------------------------------------------------------ ---
--- -------------- Bugfixed by ----> Nahruto <---- ------- ---
--- ------------------------------------------------------ ---
--- -- The shit job was done by me, Luxitur, Znote[NOR] -- ---
--- ----------- The hoster of Znote & WooTserv  ---------- ---
--- ------------------------------------------------------ ---
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false

function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end

function onCreatureSay(cid, type, msg)
  	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  		selfSay('Hello, I can enchant some weapons with my nature enchant technique, just say enchant if youre intrested.')
  		focus = cid
  		talk_start = os.clock()

  	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ill talk you in a minute.')

	elseif focus == cid then
		talk_start = os.clock()

		if msgcontains(msg, 'enchant') then
			selfSay('What weapon do you want to enchant to the nature version?')
			talk_state = 1

		
		elseif talk_state == 1 then
		if msgcontains(msg, 'spike sword') then
        plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
        ing = getPlayerItemCount(cid,4850) ---  1 hydra egg
        weap = getPlayerItemCount(cid,2383) --- spike sword
	        if plats >= 60 and ing >= 1 and weap >= 1 then
                doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
				doPlayerRemoveItem(cid,2383,1) --- spike sword
                selfSay('Enchantmenth completed, here is your weapon.')
                doPlayerAddItem(cid,7854) --- Spike sword with nature enchant
			else
		        selfSay('I need 60 platinum coins, a hydra egg and borrow the spike sword, or else i cant enchant the weapon for you.')
			end
			elseif talk_state == 1 then
			if msgcontains(msg, 'barbarian axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,2429) --- barbarian axe
			    if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,2429,1) --- barbarian axe
                    selfSay('Enchantmenth completed, here is your weapon.')
                    doPlayerAddItem(cid,7859) --- barbarian axe with nature enchant
				else
		            selfSay('I need 60 platinum coins, a hydra egg and borrow the barbarian axe, or else i cant enchant the weapon for you.')
                end
				elseif talk_state == 1 then
     if msgcontains(msg, 'relic sword') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,7383) --- weapon
			  			  	        if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,7383,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7855) --- nature enchanted weapon
						 else
		                 selfSay('I need 60 platinum coins, a hydra egg and borrow the relic sword, or else i cant enchant the weapon for you.')
                         end
						 elseif talk_state == 1 then
     if msgcontains(msg, 'blacksteel sword') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,7406) --- weapon
			  		    if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,7406,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7857) --- nature enchanted weapon
							 else
		                 selfSay('I need 60 platinum coins, a hydra egg and borrow the blacksteel sword, or else i cant enchant the weapon for you.')
                              end
							  elseif talk_state == 1 then
     if msgcontains(msg, 'dragon slayer') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,7402) --- weapon
			  			 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,7402,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7858) --- nature enchanted weapon
							 else
		                 selfSay('I need 60 platinum coins, a hydra egg and borrow the dragon slayer, or else i cant enchant the weapon for you.')
                             end
							 elseif talk_state == 1 then
     if msgcontains(msg, 'mystic blade') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,7384) --- weapon
			  			  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,7384,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7856) --- nature enchanted weapon
						 else
		                 selfSay('I need 60 platinum coins, a hydra egg and borrow the mystic blade, or else i cant enchant the weapon for you.')
                         end
						 elseif talk_state == 1 then
     if msgcontains(msg, 'knight axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,2430) --- weapon
			  	  			  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,2430,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7860) --- nature enchanted weapon
		       		  			 else
		                 selfSay('I need 60 platinum coins, a hydra egg and borrow the knight axe, or else i cant enchant the weapon for you.')
                                end
								elseif talk_state == 1 then
     if msgcontains(msg, 'heroic axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,7389) --- weapon
			  		  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,7389,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7861) --- nature enchanted weapon
		                       else
		                 selfSay('I need 60 platinum coins, a hydra egg and borrow the heroic axe, or else i cant enchant the weapon for you.')
                               end
							   elseif talk_state == 1 then
     if msgcontains(msg, 'headchopper') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,7380) --- weapon
			  	  		  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,7380,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7862) --- nature enchanted weapon
			                    else
		 selfSay('I need 60 platinum coins, a hydra egg and borrow the headchopper, or else i cant enchant the weapon for you.')
                                end
								elseif talk_state == 1 then
     if msgcontains(msg, 'war axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,2454) --- weapon
			  	  	  		  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,2454,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7863) --- nature enchanted weapon
	                         	else
		 selfSay('I need 60 platinum coins, a hydra egg and borrow the war axe, or else i cant enchant the weapon for you.')
                              end
							  elseif talk_state == 1 then
     if msgcontains(msg, 'clerical mace') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,2423) --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,2423,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7864) --- nature enchanted weapon
		           else
		 selfSay('I need 60 platinum coins, a hydra egg and borrow the clerical mace, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'crystal mace') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,2445)  --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,2445,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7865) --- nature enchanted weapon
		             else
		 selfSay('I need 60 platinum coins, a hydra egg and borrow the crystal mace, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'cranial basher') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,7415)  --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,7415,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7866) --- nature enchanted weapon
	             	else
		 selfSay('I need 60 platinum coins, a hydra egg and borrow the cranial basher, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'orcish maul') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,7392)  --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,7392,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7867) --- nature enchanted weapon
		           else
		 selfSay('I need 60 platinum coins, a hydra egg and borrow the orcish maul, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'war hammer') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,2391)  --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,2391,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7868) --- nature enchanted weapon
		            else
		 selfSay('I need 60 platinum coins, a hydra egg and borrow the war hammer, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'arrow') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,4850) --- 1 hydra egg
              weap = getPlayerItemCount(cid,2544)  --- weapon
			  	  	 if plats >= 60 and ing >= 5 and weap >= 100 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,4850,1) --- 1 hydra egg
                    doPlayerRemoveItem(cid,2544,100) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7850,100) --- nature enchanted weapon
		          else
		 selfSay('I need 60 platinum coins, a hydra egg and borrow the arrow, or else i cant enchant the weapon for you.')
                    end
	
		elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
			selfSay('Goodbye!')
			focus = 0
			talk_start = 0
		end
	end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end

function onCreatureChangeOutfit(creature)
end

function onThink()
	doNpcSetCreatureFocus(focus)
	if (os.clock() - talk_start) > 30 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end

Also add this to data/npc/scripts
energye.lua
Code:
--- ------------------------------------------------------ ---
--- Inspired by stix360's npc trade item for item example. ---
--- ------------------------------------------------------ ---
--- -------------- Bugfixed by ----> Nahruto <---- ------- ---
--- ------------------------------------------------------ ---
--- -- The shit job was done by me, Luxitur, Znote[NOR] -- ---
--- ----------- The hoster of Znote & WooTserv  ---------- ---
--- ------------------------------------------------------ ---
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false

function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end

function onCreatureSay(cid, type, msg)
  	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  		selfSay('Hello, I can enchant some weapons with my energy enchant technique, just say enchant if youre intrested.')
  		focus = cid
  		talk_start = os.clock()

  	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ill talk you in a minute.')

	elseif focus == cid then
		talk_start = os.clock()

		if msgcontains(msg, 'enchant') then
			selfSay('What weapon do you want to enchant to the energy version?')
			talk_state = 1

		
		elseif talk_state == 1 then
		if msgcontains(msg, 'spike sword') then
        plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
        ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
        weap = getPlayerItemCount(cid,2383) --- spike sword
	        if plats >= 60 and ing >= 1 and weap >= 1 then
                doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
				doPlayerRemoveItem(cid,2383,1) --- spike sword
                selfSay('Enchantmenth completed, here is your weapon.')
                doPlayerAddItem(cid,7869) --- Spike sword with energy enchant
			else
		        selfSay('I need 60 platinum coins, a crystal ring and borrow the spike sword, or else i cant enchant the weapon for you.')
			end
			elseif talk_state == 1 then
			if msgcontains(msg, 'barbarian axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,2429) --- barbarian axe
			    if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,2429,1) --- barbarian axe
                    selfSay('Enchantmenth completed, here is your weapon.')
                    doPlayerAddItem(cid,7874) --- barbarian axe with energy enchant
				else
		            selfSay('I need 60 platinum coins, a crystal ring and borrow the barbarian axe, or else i cant enchant the weapon for you.')
                end
				elseif talk_state == 1 then
     if msgcontains(msg, 'relic sword') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,7383) --- weapon
			  			  	        if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,7383,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7870) --- energy enchanted weapon
						 else
		                 selfSay('I need 60 platinum coins, a crystal ring and borrow the relic sword, or else i cant enchant the weapon for you.')
                         end
						 elseif talk_state == 1 then
     if msgcontains(msg, 'blacksteel sword') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,7406) --- weapon
			  		    if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,7406,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7872) --- energy enchanted weapon
							 else
		                 selfSay('I need 60 platinum coins, a crystal ring and borrow the blacksteel sword, or else i cant enchant the weapon for you.')
                              end
							  elseif talk_state == 1 then
     if msgcontains(msg, 'dragon slayer') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,7402) --- weapon
			  			 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,7402,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7873) --- energy enchanted weapon
							 else
		                 selfSay('I need 60 platinum coins, a crystal ring and borrow the dragon slayer, or else i cant enchant the weapon for you.')
                             end
							 elseif talk_state == 1 then
     if msgcontains(msg, 'mystic blade') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,7384) --- weapon
			  			  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,7384,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7871) --- energy enchanted weapon
						 else
		                 selfSay('I need 60 platinum coins, a crystal ring and borrow the mystic blade, or else i cant enchant the weapon for you.')
                         end
						 elseif talk_state == 1 then
     if msgcontains(msg, 'knight axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,2430) --- weapon
			  	  			  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,2430,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7875) --- energy enchanted weapon
		       		  			 else
		                 selfSay('I need 60 platinum coins, a crystal ring and borrow the knight axe, or else i cant enchant the weapon for you.')
                                end
								elseif talk_state == 1 then
     if msgcontains(msg, 'heroic axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,7389) --- weapon
			  		  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,7389,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7876) --- energy enchanted weapon
		                       else
		                 selfSay('I need 60 platinum coins, a crystal ring and borrow the heroic axe, or else i cant enchant the weapon for you.')
                               end
							   elseif talk_state == 1 then
     if msgcontains(msg, 'headchopper') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,7380) --- weapon
			  	  		  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,7380,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7877) --- energy enchanted weapon
			                    else
		 selfSay('I need 60 platinum coins, a crystal ring and borrow the headchopper, or else i cant enchant the weapon for you.')
                                end
								elseif talk_state == 1 then
     if msgcontains(msg, 'war axe') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,2454) --- weapon
			  	  	  		  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,2454,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7878) --- energy enchanted weapon
	                         	else
		 selfSay('I need 60 platinum coins, a crystal ring and borrow the war axe, or else i cant enchant the weapon for you.')
                              end
							  elseif talk_state == 1 then
     if msgcontains(msg, 'clerical mace') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,2423) --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,2423,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7879) --- energy enchanted weapon
		           else
		 selfSay('I need 60 platinum coins, a crystal ring and borrow the clerical mace, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'crystal mace') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,2445)  --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,2445,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7880) --- energy enchanted weapon
		             else
		 selfSay('I need 60 platinum coins, a crystal ring and borrow the crystal mace, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'cranial basher') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,7415)  --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,7415,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7881) --- energy enchanted weapon
	             	else
		 selfSay('I need 60 platinum coins, a crystal ring and borrow the cranial basher, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'orcish maul') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,7392)  --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,7392,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7882) --- energy enchanted weapon
		           else
		 selfSay('I need 60 platinum coins, a crystal ring and borrow the orcish maul, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'war hammer') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,2391)  --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 1 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,2391,1) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7883) --- energy enchanted weapon
		            else
		 selfSay('I need 60 platinum coins, a crystal ring and borrow the war hammer, or else i cant enchant the weapon for you.')
                    end
					elseif talk_state == 1 then
     if msgcontains(msg, 'arrow') then
              plats = getPlayerItemCount(cid,2152) --- 60 platinum coins
              ing = getPlayerItemCount(cid,2124) --- 1 crystal ring
              weap = getPlayerItemCount(cid,2544)  --- weapon
			  	  	 if plats >= 60 and ing >= 1 and weap >= 100 then
                    doPlayerRemoveItem(cid,2152,60) --- 60 platinum coins
                    doPlayerRemoveItem(cid,2124,1) --- 1 crystal ring
                    doPlayerRemoveItem(cid,2544,100) --- weapon
                              selfSay('Enchantmenth completed, here is your weapon.')
                              doPlayerAddItem(cid,7838,100) --- energy enchanted weapon
		          else
		 selfSay('I need 60 platinum coins, a crystal ring and borrow the arrow, or else i cant enchant the weapon for you.')
                    end
					end
	
		elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
			selfSay('Goodbye!')
			focus = 0
			talk_start = 0
		end
	end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end

function onCreatureChangeOutfit(creature)
end

function onThink()
	doNpcSetCreatureFocus(focus)
	if (os.clock() - talk_start) > 30 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end

Here are some picture examples:









Detailed Information:

Credits goes to:

stix360 for giving me the example, witch gave me this idea.
Nahruto for beeing helpful, bugfixing, and made the script work propherly.
me (Luxitur, Znote[NOR]) For bothering fixing all diffrent ids and such things on a total of 12 scripts. [4 of them worked \o/ ]

Npc names:
Fire npc = Ruth Exuro = Ruthless Flames in latin
Ice npc = Glacies Tempestas = Ice Storm in latin
Nature npc = Torva Gero = Wild Bear in latin
Energy npc = Desumo Navitas = Electric Energy in latin


The 8.1 Enchanted Weapons!
oki, I will release it then:

Add this to items.xml
data/items/items.xml
Code:
	<item id="7744" name="spike sword">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="31"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7745" name="relic sword">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7746" name="mystic blade">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7384"/>
		<attribute key="extradef" value="2"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7747" name="blacksteel sword">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="27"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7406"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7748" name="dragon slayer">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="51"/>
		<attribute key="defense" value="34"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7402"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7749" name="barbarian axe">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2429"/>
		<attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7750" name="knight axe">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="40"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2430"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7751" name="heroic axe">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="24"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7389"/>
                <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7752" name="headchopper">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7380"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7753" name="war axe">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="58"/>
		<attribute key="defense" value="10"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2454"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7754" name="clerical mace">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2423"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7755" name="crystal mace">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="45"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2445"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7756" name="cranial basher">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="20"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7415"/>
                		<attribute key="extradef" value="-2"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
        </item>
	<item id="7757" name="orcish maul">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="44"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7392"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
        </item>
	<item id="7758" name="war hammer">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="52"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2391"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7759" article="a" name="small enchanted sapphire" plural="small enchanted sapphires">
		<attribute key="weight" value="10"/>
	</item>
	<item id="7760" article="a" name="small enchanted ruby" plural="small enchanted rubies">
		<attribute key="weight" value="10"/>
	</item>
	<item id="7761" article="a" name="small enchanted emerald" plural="small enchanted emeralds">
		<attribute key="weight" value="10"/>
	</item>
	<item id="7762" article="a" name="small enchanted amethyst" plural="small enchanted amethysts">
		<attribute key="weight" value="10"/>
	</item>
	<item id="7763" name="spike sword">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="31"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7764" name="relic sword">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7765" name="mystic blade">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="44"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7384"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7766" name="blacksteel sword">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="27"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7406"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7767" name="dragon slayer">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="54"/>
		<attribute key="defense" value="34"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7402"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7768" name="barbarian axe">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2429"/>
   	                 <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7769" name="knight axe">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="40"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2430"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7770" name="heroic axe">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="24"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7389"/>
                <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7771" name="headchopper">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7380"/>
		<attribute key="showduration" value="1"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7772" name="war axe">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="58"/>
		<attribute key="defense" value="10"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2454"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7773" name="clerical mace">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2423"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7774" name="crystal mace">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="45"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2445"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7775" name="cranial basher">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="20"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7415"/>
        	                 <attribute key="extradef" value="-2"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7776" name="orcish maul">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="44"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7392"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7777" name="war hammer">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="52"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="decayTo" value="2391"/>
		<attribute key="charges" value="1000"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7838" article="an" name="flash arrow" plural="flash arrows">
		<attribute key="weight" value="70"/>
		<attribute key="weaponType" value="ammunition"/>
		<attribute key="ammoType" value="arrow"/>
		<attribute key="shootType" value="flasharrow"/>
		<attribute key="ammoAction" value="removecount"/>
	</item>
	<item id="7839" article="an" name="shiver arrow" plural="shiver arrows">
		<attribute key="weight" value="70"/>
		<attribute key="weaponType" value="ammunition"/>
		<attribute key="ammoType" value="arrow"/>
		<attribute key="shootType" value="shiverarrow"/>
		<attribute key="ammoAction" value="removecount"/>
	</item>
	<item id="7840" article="an" name="flaming arrow" plural="flaming arrows">
		<attribute key="weight" value="70"/>
		<attribute key="weaponType" value="ammunition"/>
		<attribute key="ammoType" value="arrow"/>
		<attribute key="shootType" value="flammingarrow"/>
		<attribute key="ammoAction" value="removecount"/>
	</item>
	<item id="7850" article="an" name="earth arrow" plural="earth arrow">
		<attribute key="weight" value="70"/>
		<attribute key="weaponType" value="ammunition"/>
		<attribute key="ammoType" value="arrow"/>
		<attribute key="shootType" value="eartharrow"/>
		<attribute key="ammoAction" value="removecount"/>
	</item>
	<item id="7854" name="spike sword">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="31"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7855" name="relic sword">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7856" name="mystic blade">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7384"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7857" name="blacksteel sword">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="27"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7406"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7858" name="dragon slayer">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="53"/>
		<attribute key="defense" value="34"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7402"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7859" name="barbarian axe">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2429"/>
       	                 <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7860" name="knight axe">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="42"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2430"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7861" name="heroic axe">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="24"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7389"/>
                <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7862" name="headchopper">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7380"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7863" name="war axe">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="58"/>
		<attribute key="defense" value="10"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2454"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7864" name="clerical mace">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2423"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7865" name="crystal mace">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="45"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2445"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7866" name="cranial basher">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="20"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7415"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="extradef" value="-2"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7867" name="orcish maul">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="44"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7392"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7868" name="war hammer">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="52"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="decayTo" value="2391"/>
		<attribute key="charges" value="1000"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7869" name="spike sword">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="31"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7870" name="relic sword">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7871" name="mystic blade">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7384"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7872" name="blacksteel sword">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="27"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7406"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7873" name="dragon slayer">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="51"/>
		<attribute key="defense" value="34"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7402"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7874" name="barbarian axe">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2429"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7875" name="knight axe">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="40"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2430"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7876" name="heroic axe">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="24"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7389"/>
		<attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7877" name="headchopper">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7380"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7878" name="war axe">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="58"/>
		<attribute key="defense" value="10"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2454"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7879" name="clerical mace">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="40"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2423"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7880" name="crystal mace">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="35"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2445"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7881" name="cranial basher">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="36"/>
		<attribute key="defense" value="20"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7415"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="extradef" value="-2"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7882" name="orcish maul">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7392"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7883" name="war hammer">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="42"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2391"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>

Add this to weapons.xml
data/weapons/weapons.xml
Code:
    <!-- enchanted weapons -->
	<melee id="7744" script="fire.lua"/> --spike sword
	<melee id="7763" script="ice.lua"/>
	<melee id="7854" script="earth.lua"/>
	<melee id="7869" script="energy.lua"/>

	<melee id="7747" level="35" unproperly="1" script="fire.lua"> //blacksteel sword
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7766" level="35" unproperly="1" script="ice.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7857" level="35" unproperly="1" script="earth.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7872" level="35" unproperly="1" script="energy.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>

	<melee id="7748" level="45" unproperly="1" script="fire.lua"> --dragon slayer
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7767" level="45" unproperly="1" script="ice.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7858" level="45" unproperly="1" script="earth.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7873" level="45" unproperly="1" script="energy.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>

	<melee id="7745" level="50" unproperly="1" script="fire.lua"/> --relic sword
	<melee id="7764" level="50" unproperly="1" script="ice.lua"/>
	<melee id="7855" level="50" unproperly="1" script="earth.lua"/>
	<melee id="7870" level="50" unproperly="1" script="energy.lua"/>

	<melee id="7746" level="60" unproperly="1" script="fire.lua"/> --mystic blade
	<melee id="7765" level="60" unproperly="1" script="ice.lua"/>
	<melee id="7856" level="60" unproperly="1" script="earth.lua"/>
	<melee id="7871" level="60" unproperly="1" script="energy.lua"/>

	<melee id="7754" level="20" unproperly="1" script="fire.lua"/> --clerical mace
	<melee id="7773" level="20" unproperly="1" script="ice.lua"/>
	<melee id="7864" level="20" unproperly="1" script="earth.lua"/>
	<melee id="7879" level="20" unproperly="1" script="energy.lua"/>

	<melee id="7755" level="35" unproperly="1" script="fire.lua"/> --crystal mace
	<melee id="7774" level="35" unproperly="1" script="ice.lua"/>
	<melee id="7865" level="35" unproperly="1" script="earth.lua"/>
	<melee id="7880" level="35" unproperly="1" script="energy.lua"/>

	<melee id="7757" level="35" unproperly="1" script="fire.lua"/> --orcish maul
	<melee id="7776" level="35" unproperly="1" script="ice.lua"/>
	<melee id="7867" level="35" unproperly="1" script="earth.lua"/>
	<melee id="7882" level="35" unproperly="1" script="energy.lua"/>

	<melee id="7758" level="50" unproperly="1" script="fire.lua"/> --war hammer
	<melee id="7777" level="50" unproperly="1" script="ice.lua"/>
	<melee id="7868" level="50" unproperly="1" script="earth.lua"/>
	<melee id="7883" level="50" unproperly="1" script="energy.lua"/>

	<melee id="7756" level="60" unproperly="1" script="fire.lua"/> --cranial basher
	<melee id="7775" level="60" unproperly="1" script="ice.lua"/>
	<melee id="7866" level="60" unproperly="1" script="earth.lua"/>
	<melee id="7881" level="60" unproperly="1" script="energy.lua"/>

	<melee id="7749" level="20" unproperly="1" script="fire.lua"/> --barbarian axe
	<melee id="7768" level="20" unproperly="1" script="ice.lua"/>
	<melee id="7859" level="20" unproperly="1" script="earth.lua"/>
	<melee id="7874" level="20" unproperly="1" script="energy.lua"/>

	<melee id="7750" level="25" unproperly="1" script="fire.lua"/> --knight axe
	<melee id="7769" level="25" unproperly="1" script="ice.lua"/>
	<melee id="7860" level="25" unproperly="1" script="earth.lua"/>
	<melee id="7875" level="25" unproperly="1" script="energy.lua"/>

	<melee id="7752" level="35" unproperly="1" script="fire.lua"> --headchopper
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7771" level="35" unproperly="1" script="ice.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7862" level="35" unproperly="1" script="earth.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7877" level="35" unproperly="1" script="energy.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>

	<melee id="7751" level="60" unproperly="1" script="fire.lua"/> --heroic axe
	<melee id="7770" level="60" unproperly="1" script="ice.lua"/>
	<melee id="7861" level="60" unproperly="1" script="earth.lua"/>
	<melee id="7876" level="60" unproperly="1" script="energy.lua"/>

	<melee id="7753" level="65" unproperly="1" script="fire.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7772" level="65" unproperly="1" script="ice.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7863" level="65" unproperly="1" script="earth.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7878" level="65" unproperly="1" script="energy.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<distance id="7838" level="20" unproperly="1" script="flash_arrow.lua"/>
	<distance id="7839" level="20" unproperly="1" script="shiver_arrow.lua"/>
	<distance id="7840" level="20" unproperly="1" script="flaming_arrow.lua"/>
	<distance id="7850" level="20" unproperly="1" script="earth_arrow.lua"/>

enter data/weapons/scripts and create:
earth.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)

	local min = 0
	local max = -(weaponAttack/20*weaponSkill+weaponAttack+weaponSkill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

energy.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)

	local min = 0
	local max = -(weaponAttack/20*weaponSkill+weaponAttack+weaponSkill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

fire.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)

	local min = 0
	local max = -(weaponAttack/20*weaponSkill+weaponAttack+weaponSkill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

ice.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)

	local min = 0
	local max = -(weaponAttack/20*weaponSkill+weaponAttack+weaponSkill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

The credits goes to:
Starmio (items scripts)
AGS (weapon scripts)
Znote (modifyed to improove a little)


The ultimade improovement all have been waiting for! <3<3<3 Nahruto!
PHP:
local FireEnch = {vocs={1, 5}, lvl=30, ing1=2152, count1=60, ing2=2795, count2=5}
local EnergyEnch = {vocs={1, 5}, lvl=30, ing1=2152, count1=60, ing2=2124, count2=1}
local IceEnch = {vocs={2, 6}, lvl=30, ing1=2152, count1=60, ing2=7290, count2=5}
local EarthEnch = {vocs={2, 6}, lvl=30, ing1=2152, count1=60, ing2=4850, count2=1}
 
 
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
 
function onCreatureDisappear(cid, pos)
      if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
      end
end
 
local Weapons = {
        ["spike sword"]={n=2383, F=7744, E=7869, I=7763, N=7854},
        ["barbarian axe"]={n=2429, F=7749, E=7874, I=7768, N=7859},
        ["relic sword"]={n=7383, F=7745, E=7870, I=7764, N=7855},
        ["blacksteel sword"]={n=7406, F=7747, E=7872, I=7766, N=7857},
        ["dragon slayer"]={n=7402, F=7748, E=7873, I=7767, N=7858},
        ["mystic blade"]={n=7384, F=7746, E=7871, I=7765, N=7856},
        ["knight axe"]={n=2430, F=7750, E=7875, I=7769, N=7860},
        ["heroic axe"]={n=7389, F=7751, E=7876, I=7770, N=7861},
        ["headchopper"]={n=7380, F=7752, E=7877, I=7771, N=7862},
        ["war axe"]={n=2454, F=7753, E=7878, I=7772, N=7863},
        ["clerical mace"]={n=2423, F=7754, E=7879, I=7773, N=7864},
        ["crystal mace"]={n=2445, F=7755, E=7880, I=7774, N=7865},
        ["cranial basher"]={n=7415, F=7756, E=7881, I=7775, N=7866},
        ["orcish maul"]={n=7392, F=7757, E=7882, I=7776, N=7867},
        ["war hammer"]={n=2391, F=7758, E=7883, I=7777, N=7868}
        }
 
function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
function onCreatureSay(cid, type, msg)
      msg = string.lower(msg)
 
      if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
          selfSay('Hello, I am an enchanter, what do you seek?')
          focus = cid
          talk_start = os.clock()
 
      elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
          selfSay('Sorry, ill talk you in a minute.')
 
    elseif focus == cid then
        talk_start = os.clock()
        local pVoc = getPlayerVocation(cid)
        local pLvl = getPlayerLevel(cid)
        if msgcontains(msg, 'enchant') then
            selfSay('What element you want to enchant ?')
            talk_state = 1
        elseif talk_state == 1 then
            if msgcontains(msg, 'fire') then
                if isInArray(FireEnch.vocs, pVoc) == TRUE then
                    if pLvl >= FireEnch.lvl then 
                        selfSay('What weapon do you want to enchant to the fire version?')
                        talk_state = 2
                    else
                        selfSay('sorry, you don\'t have the enough level.')
                    end
                else
                    selfSay('sorry, you don\'t have the required vocation.')
                end
            elseif msgcontains(msg, 'energy') then
                if isInArray(EnergyEnch.vocs, pVoc) == TRUE then
                    if pLvl >= EnergyEnch.lvl then 
                        selfSay('What weapon do you want to enchant to the energy version?')
                        talk_state = 3
                    else
                        selfSay('sorry, you don\'t have the enough level.')
                    end
                else
                    selfSay('sorry, you don\'t have the required vocation.')
                end                        
            elseif msgcontains(msg, 'ice') then
                if isInArray(IceEnch.vocs, pVoc) == TRUE then
                    if pLvl >= IceEnch.lvl then             
                        selfSay('What weapon do you want to enchant to the ice version?')
                        talk_state = 4
                    else
                        selfSay('sorry, you don\'t have the enough level.')
                    end
                else
                    selfSay('sorry, you don\'t have the required vocation.')
                end        
            elseif msgcontains(msg, 'nature') or msgcontains(msg, 'earth') then
                if isInArray(EarthEnch.vocs, pVoc) == TRUE then
                    if pLvl >= EarthEnch.lvl then    
                        selfSay('What weapon do you want to enchant to the nature version?')
                        talk_state = 5
                    else
                        selfSay('sorry, you don\'t have the enough level.')
                    end
                else
                    selfSay('sorry, you don\'t have the required vocation.')
                end        
            end
        elseif talk_state == 2 then
            local Ench = Weapons[msg]
            if Ench then
                if getPlayerItemCount(cid, FireEnch.ing1) >= FireEnch.count1 and getPlayerItemCount(cid, FireEnch.ing2) >= FireEnch.count2 then
                    if getPlayerItemCount(cid, Ench.n) >= 1 then
                        doPlayerRemoveItem(cid, FireEnch.ing1, FireEnch.count1)
                        doPlayerRemoveItem(cid, FireEnch.ing2, FireEnch.count2)
                        doPlayerRemoveItem(cid, Ench.n, 1)
                        selfSay('Enchantmenth completed, here is your weapon.')
                        doPlayerAddItem(cid, Ench.F, 1)
                    else
                        selfSay("I need ".. FireEnch.count1 .." ".. getItemName(FireEnch.ing1) ..", ".. FireEnch.count2 .." ".. getItemName(FireEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                    end
                else
                     selfSay("I need ".. FireEnch.count1 .." ".. getItemName(FireEnch.ing1) ..", ".. FireEnch.count2 .." ".. getItemName(FireEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                end
            else
                selfSay('This weapon is not in the list.')
            end
        elseif talk_state == 3 then
            local Ench = Weapons[msg]
            if Ench then
                if getPlayerItemCount(cid, EnergyEnch.ing1) >= EnergyEnch.count1 and getPlayerItemCount(cid, EnergyEnch.ing2) >= EnergyEnch.count2 then
                    if getPlayerItemCount(cid, Ench.n) >= 1 then
                        doPlayerRemoveItem(cid, EnergyEnch.ing1, EnergyEnch.count1)
                        doPlayerRemoveItem(cid, EnergyEnch.ing2, EnergyEnch.count2)
                        doPlayerRemoveItem(cid, Ench.n, 1)
                        selfSay('Enchantmenth completed, here is your weapon.')
                        doPlayerAddItem(cid, Ench.E, 1)
                    else
                        selfSay("I need ".. EnergyEnch.count1 .." ".. getItemName(EnergyEnch.ing1) ..", ".. EnergyEnch.count2 .." ".. getItemName(EnergyEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                    end
                else
                    selfSay("I need ".. EnergyEnch.count1 .." ".. getItemName(EnergyEnch.ing1) ..", ".. EnergyEnch.count2 .." ".. getItemName(EnergyEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                end
            else
                selfSay('This weapon is not in the list.')
            end
        elseif talk_state == 4 then
            local Ench = Weapons[msg]
            if Ench then
                if getPlayerItemCount(cid, IceEnch.ing1) >= IceEnch.count1 and getPlayerItemCount(cid, IceEnch.ing2) >= IceEnch.count2 then
                    if getPlayerItemCount(cid, Ench.n) >= 1 then
                        doPlayerRemoveItem(cid, IceEnch.ing1, IceEnch.count1)
                        doPlayerRemoveItem(cid, IceEnch.ing2, IceEnch.count2)
                        doPlayerRemoveItem(cid, Ench.n, 1)
                        selfSay('Enchantmenth completed, here is your weapon.')
                        doPlayerAddItem(cid, Ench.I, 1)
                    else
                        selfSay("I need ".. IceEnch.count1 .." ".. getItemName(IceEnch.ing1) ..", ".. IceEnch.count2 .." ".. getItemName(IceEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                    end
                else
                    selfSay("I need ".. IceEnch.count1 .." ".. getItemName(IceEnch.ing1) ..", ".. IceEnch.count2 .." ".. getItemName(IceEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                end
            else
                selfSay('This weapon is not in the list.')
            end
        elseif talk_state == 5 then
            local Ench = Weapons[msg]
            if Ench then
                if getPlayerItemCount(cid, EarthEnch.ing1) >= EarthEnch.count1 and getPlayerItemCount(cid, EarthEnch.ing2) >= EarthEnch.count2 then
                    if getPlayerItemCount(cid, Ench.n) >= 1 then
                        doPlayerRemoveItem(cid, EarthEnch.ing1, EarthEnch.count1)
                        doPlayerRemoveItem(cid, EarthEnch.ing2, EarthEnch.count2)
                        doPlayerRemoveItem(cid, Ench.n, 1)
                        selfSay('Enchantmenth completed, here is your weapon.')
                        doPlayerAddItem(cid, Ench.N, 1)
                    else
                        selfSay("I need ".. EarthEnch.count1 .." ".. getItemName(EarthEnch.ing1) ..", ".. EarthEnch.count2 .." ".. getItemName(EarthEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                    end
                else
                    selfSay("I need ".. EarthEnch.count1 .." ".. getItemName(EarthEnch.ing1) ..", ".. EarthEnch.count2 .." ".. getItemName(EarthEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                end
            else
                selfSay('This weapon is not in the list.')
            end
        end
    elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
        selfSay('Goodbye!')
        focus = 0
        talk_start = 0
    end
end
 
function onThink()
    doNpcSetCreatureFocus(focus)
    if (os.clock() - talk_start) > 30 then
          if focus > 0 then
              selfSay('Next Please...')
          end
              focus = 0
      end
     if focus ~= 0 then
         if getDistanceToCreature(focus) > 5 then
             selfSay('Good bye then.')
             focus = 0
         end
     end
end

This script contains all enchanted weapons in one NPC! Fire, earth, energy, ice all in one, only 200 lines! Much easier to configurate!

Ahh, ye, well its working, its just that the arrows arent working, the other weapons are working! :p

data/weapons/scripts

flash_arrow.lua

PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLASHARROW)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)
	local attack = 25
	local skill = getPlayerSkill(cid, CONST_SKILL_DISTANCE)
	
	local min = 0
	local max = -(attack/20*skill+attack+skill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

flaming_arrow.lua
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLAMMINGARROW)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)
	local attack = 25
	local skill = getPlayerSkill(cid, CONST_SKILL_DISTANCE)
	
	local min = 0
	local max = -(attack/20*skill+attack+skill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

shiver_arrow.lua
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SHIVERARROW)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)
	local attack = 25
	local skill = getPlayerSkill(cid, CONST_SKILL_DISTANCE)
	
	local min = 0
	local max = -(attack/20*skill+attack+skill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

earth_arrow.lua
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTHARROW)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)
	local attack = 25
	local skill = getPlayerSkill(cid, CONST_SKILL_DISTANCE)
	
	local min = 0
	local max = -(attack/20*skill+attack+skill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end
 
Last edited:
Credits will go to:
Stix 360 Giving trade example [the skeleton]
Nharuto Making the trade example bugfree, adding speech actions, since adding etc greet message in xml made it dosn't work properly [the brain, and adding exstra calcium ;] ]
Znote[NOR] As allways, doing the shitjobs, enter diffrent ids etc for ingredient and the enchanted items etc. [meat and ingredients]

your work is not a shitjob :/ i think you did a great work, adding/editing items for each weapon of each npc, also i told you in ****** i love your work with the outfits xD.

Nice Work.


PD. you wrote Nharuto ;<
 
ouch sorry hehe! :p
 
Last edited:
Recomendations:
* Tested and works on TFS 0.2.10, I can not guarantee it will work with other distros.
* Use level door + vocation door and locks the diffrent npcs in there [if you only want a special vocation to be able to enchant diffrent elements of weapons

It can be done in the NPC script.
 
I know, but my currently scripts don't got it, thats why I recomanded the door way.

Anyway Nahruto will fix this, so soon I will update the scripts :)
 
Nope, ice works perfectly, just forgot to add examples. All enchanted weapons works here.

Its not my job to make a npc that sells emerals, or make the emerals work, for that, follow This tutorial. I think :p

I just made a npc that enchants the weapons for you.
 
I really need the names and attack and so on in items.xml..
 
oki, I will release it then:

Add this to items.xml
data/items/items.xml
Code:
	<item id="7744" name="spike sword">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="31"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7745" name="relic sword">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7746" name="mystic blade">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7384"/>
		<attribute key="extradef" value="2"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7747" name="blacksteel sword">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="27"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7406"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7748" name="dragon slayer">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="51"/>
		<attribute key="defense" value="34"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7402"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7749" name="barbarian axe">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2429"/>
		<attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7750" name="knight axe">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="40"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2430"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7751" name="heroic axe">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="24"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7389"/>
                <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7752" name="headchopper">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7380"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7753" name="war axe">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="58"/>
		<attribute key="defense" value="10"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2454"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7754" name="clerical mace">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2423"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7755" name="crystal mace">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="45"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2445"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7756" name="cranial basher">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="20"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7415"/>
                		<attribute key="extradef" value="-2"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
        </item>
	<item id="7757" name="orcish maul">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="44"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7392"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
        </item>
	<item id="7758" name="war hammer">
		<attribute key="description" value="It is temporarily enchanted with fire."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="52"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2391"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7759" article="a" name="small enchanted sapphire" plural="small enchanted sapphires">
		<attribute key="weight" value="10"/>
	</item>
	<item id="7760" article="a" name="small enchanted ruby" plural="small enchanted rubies">
		<attribute key="weight" value="10"/>
	</item>
	<item id="7761" article="a" name="small enchanted emerald" plural="small enchanted emeralds">
		<attribute key="weight" value="10"/>
	</item>
	<item id="7762" article="a" name="small enchanted amethyst" plural="small enchanted amethysts">
		<attribute key="weight" value="10"/>
	</item>
	<item id="7763" name="spike sword">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="31"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7764" name="relic sword">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7765" name="mystic blade">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="44"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7384"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7766" name="blacksteel sword">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="27"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7406"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7767" name="dragon slayer">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="54"/>
		<attribute key="defense" value="34"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7402"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7768" name="barbarian axe">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2429"/>
   	                 <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7769" name="knight axe">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="40"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2430"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7770" name="heroic axe">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="24"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7389"/>
                <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7771" name="headchopper">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7380"/>
		<attribute key="showduration" value="1"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7772" name="war axe">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="58"/>
		<attribute key="defense" value="10"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2454"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7773" name="clerical mace">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2423"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7774" name="crystal mace">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="45"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2445"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7775" name="cranial basher">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="20"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7415"/>
        	                 <attribute key="extradef" value="-2"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7776" name="orcish maul">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="44"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7392"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7777" name="war hammer">
		<attribute key="description" value="It is temporarily enchanted with ice."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="52"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="decayTo" value="2391"/>
		<attribute key="charges" value="1000"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7838" article="an" name="flash arrow" plural="flash arrows">
		<attribute key="weight" value="70"/>
		<attribute key="weaponType" value="ammunition"/>
		<attribute key="ammoType" value="arrow"/>
		<attribute key="shootType" value="flasharrow"/>
		<attribute key="ammoAction" value="removecount"/>
	</item>
	<item id="7839" article="an" name="shiver arrow" plural="shiver arrows">
		<attribute key="weight" value="70"/>
		<attribute key="weaponType" value="ammunition"/>
		<attribute key="ammoType" value="arrow"/>
		<attribute key="shootType" value="shiverarrow"/>
		<attribute key="ammoAction" value="removecount"/>
	</item>
	<item id="7840" article="an" name="flaming arrow" plural="flaming arrows">
		<attribute key="weight" value="70"/>
		<attribute key="weaponType" value="ammunition"/>
		<attribute key="ammoType" value="arrow"/>
		<attribute key="shootType" value="flammingarrow"/>
		<attribute key="ammoAction" value="removecount"/>
	</item>
	<item id="7850" article="an" name="earth arrow" plural="earth arrow">
		<attribute key="weight" value="70"/>
		<attribute key="weaponType" value="ammunition"/>
		<attribute key="ammoType" value="arrow"/>
		<attribute key="shootType" value="eartharrow"/>
		<attribute key="ammoAction" value="removecount"/>
	</item>
	<item id="7854" name="spike sword">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="31"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7855" name="relic sword">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7856" name="mystic blade">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7384"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7857" name="blacksteel sword">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="27"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7406"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7858" name="dragon slayer">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="53"/>
		<attribute key="defense" value="34"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7402"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7859" name="barbarian axe">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2429"/>
       	                 <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7860" name="knight axe">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="42"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2430"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7861" name="heroic axe">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="24"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7389"/>
                <attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7862" name="headchopper">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7380"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7863" name="war axe">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="58"/>
		<attribute key="defense" value="10"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2454"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7864" name="clerical mace">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2423"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7865" name="crystal mace">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="45"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2445"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7866" name="cranial basher">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="20"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7415"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="extradef" value="-2"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7867" name="orcish maul">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="44"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7392"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7868" name="war hammer">
		<attribute key="description" value="It is temporarily enchanted with earth."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="52"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="decayTo" value="2391"/>
		<attribute key="charges" value="1000"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/> 
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7869" name="spike sword">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="31"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7870" name="relic sword">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7383"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7871" name="mystic blade">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="28"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7384"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7872" name="blacksteel sword">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="27"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7406"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7873" name="dragon slayer">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="51"/>
		<attribute key="defense" value="34"/>
		<attribute key="weaponType" value="sword"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7402"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7874" name="barbarian axe">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="38"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2429"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7875" name="knight axe">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="40"/>
		<attribute key="defense" value="26"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2430"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7876" name="heroic axe">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="46"/>
		<attribute key="defense" value="24"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7389"/>
		<attribute key="extradef" value="1"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7877" name="headchopper">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="49"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7380"/>
		<attribute key="slotType" value="two-handed"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7878" name="war axe">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="58"/>
		<attribute key="defense" value="10"/>
		<attribute key="weaponType" value="axe"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2454"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7879" name="clerical mace">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="40"/>
		<attribute key="defense" value="25"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2423"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7880" name="crystal mace">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="35"/>
		<attribute key="defense" value="21"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2445"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7881" name="cranial basher">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="36"/>
		<attribute key="defense" value="20"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7415"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="extradef" value="-2"/>
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7882" name="orcish maul">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
                <attribute key="weight" value="5000"/>
		<attribute key="attack" value="34"/>
		<attribute key="defense" value="18"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="7392"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>
	<item id="7883" name="war hammer">
		<attribute key="description" value="It is temporarily enchanted with energy."/>
		<attribute key="weight" value="5000"/>
		<attribute key="attack" value="42"/>
		<attribute key="defense" value="15"/>
		<attribute key="weaponType" value="club"/>
		<attribute key="charges" value="1000"/>
		<attribute key="decayTo" value="2391"/>
		<attribute key="slotType" value="two-handed"/> 
		<attribute key="showduration" value="1"/>
		<attribute key="showcharges" value="1"/>
	</item>

Add this to weapons.xml
data/weapons/weapons.xml
Code:
    <!-- enchanted weapons -->
	<melee id="7744" script="fire.lua"/> --spike sword
	<melee id="7763" script="ice.lua"/>
	<melee id="7854" script="earth.lua"/>
	<melee id="7869" script="energy.lua"/>

	<melee id="7747" level="35" unproperly="1" script="fire.lua"> //blacksteel sword
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7766" level="35" unproperly="1" script="ice.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7857" level="35" unproperly="1" script="earth.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7872" level="35" unproperly="1" script="energy.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>

	<melee id="7748" level="45" unproperly="1" script="fire.lua"> --dragon slayer
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7767" level="45" unproperly="1" script="ice.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7858" level="45" unproperly="1" script="earth.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7873" level="45" unproperly="1" script="energy.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>

	<melee id="7745" level="50" unproperly="1" script="fire.lua"/> --relic sword
	<melee id="7764" level="50" unproperly="1" script="ice.lua"/>
	<melee id="7855" level="50" unproperly="1" script="earth.lua"/>
	<melee id="7870" level="50" unproperly="1" script="energy.lua"/>

	<melee id="7746" level="60" unproperly="1" script="fire.lua"/> --mystic blade
	<melee id="7765" level="60" unproperly="1" script="ice.lua"/>
	<melee id="7856" level="60" unproperly="1" script="earth.lua"/>
	<melee id="7871" level="60" unproperly="1" script="energy.lua"/>

	<melee id="7754" level="20" unproperly="1" script="fire.lua"/> --clerical mace
	<melee id="7773" level="20" unproperly="1" script="ice.lua"/>
	<melee id="7864" level="20" unproperly="1" script="earth.lua"/>
	<melee id="7879" level="20" unproperly="1" script="energy.lua"/>

	<melee id="7755" level="35" unproperly="1" script="fire.lua"/> --crystal mace
	<melee id="7774" level="35" unproperly="1" script="ice.lua"/>
	<melee id="7865" level="35" unproperly="1" script="earth.lua"/>
	<melee id="7880" level="35" unproperly="1" script="energy.lua"/>

	<melee id="7757" level="35" unproperly="1" script="fire.lua"/> --orcish maul
	<melee id="7776" level="35" unproperly="1" script="ice.lua"/>
	<melee id="7867" level="35" unproperly="1" script="earth.lua"/>
	<melee id="7882" level="35" unproperly="1" script="energy.lua"/>

	<melee id="7758" level="50" unproperly="1" script="fire.lua"/> --war hammer
	<melee id="7777" level="50" unproperly="1" script="ice.lua"/>
	<melee id="7868" level="50" unproperly="1" script="earth.lua"/>
	<melee id="7883" level="50" unproperly="1" script="energy.lua"/>

	<melee id="7756" level="60" unproperly="1" script="fire.lua"/> --cranial basher
	<melee id="7775" level="60" unproperly="1" script="ice.lua"/>
	<melee id="7866" level="60" unproperly="1" script="earth.lua"/>
	<melee id="7881" level="60" unproperly="1" script="energy.lua"/>

	<melee id="7749" level="20" unproperly="1" script="fire.lua"/> --barbarian axe
	<melee id="7768" level="20" unproperly="1" script="ice.lua"/>
	<melee id="7859" level="20" unproperly="1" script="earth.lua"/>
	<melee id="7874" level="20" unproperly="1" script="energy.lua"/>

	<melee id="7750" level="25" unproperly="1" script="fire.lua"/> --knight axe
	<melee id="7769" level="25" unproperly="1" script="ice.lua"/>
	<melee id="7860" level="25" unproperly="1" script="earth.lua"/>
	<melee id="7875" level="25" unproperly="1" script="energy.lua"/>

	<melee id="7752" level="35" unproperly="1" script="fire.lua"> --headchopper
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7771" level="35" unproperly="1" script="ice.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7862" level="35" unproperly="1" script="earth.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7877" level="35" unproperly="1" script="energy.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>

	<melee id="7751" level="60" unproperly="1" script="fire.lua"/> --heroic axe
	<melee id="7770" level="60" unproperly="1" script="ice.lua"/>
	<melee id="7861" level="60" unproperly="1" script="earth.lua"/>
	<melee id="7876" level="60" unproperly="1" script="energy.lua"/>

	<melee id="7753" level="65" unproperly="1" script="fire.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7772" level="65" unproperly="1" script="ice.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7863" level="65" unproperly="1" script="earth.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<melee id="7878" level="65" unproperly="1" script="energy.lua">
		<vocation name="Knight"/>
		<vocation name="Elite Knight" showInDescription="0"/>
	</melee>
	<distance id="7838" level="20" unproperly="1" script="flash_arrow.lua"/>
	<distance id="7839" level="20" unproperly="1" script="shiver_arrow.lua"/>
	<distance id="7840" level="20" unproperly="1" script="flaming_arrow.lua"/>
	<distance id="7850" level="20" unproperly="1" script="earth_arrow.lua"/>

enter data/weapons/scripts and create:
earth.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_STONES)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)

	local min = 0
	local max = -(weaponAttack/20*weaponSkill+weaponAttack+weaponSkill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

energy.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)

	local min = 0
	local max = -(weaponAttack/20*weaponSkill+weaponAttack+weaponSkill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

fire.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)

	local min = 0
	local max = -(weaponAttack/20*weaponSkill+weaponAttack+weaponSkill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

ice.lua
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
--setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, 0, 0, 0)

function getSpellDamage(cid, weaponSkill, weaponAttack, attackStrength)
	local level = getPlayerLevel(cid)

	local min = 0
	local max = -(weaponAttack/20*weaponSkill+weaponAttack+weaponSkill+level/10)/10*10

	return min, max
end

setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage")

function onUseWeapon(cid, var)
	return doCombat(cid, combat, var)
end

The credits goes to:
Starmio (items scripts)
AGS (weapon scripts)
Znote (modifyed to improove a little)

Can a moderator please rename this thread from:
NpcScript That enchants all 8.1 weapons for you, 1 npc each element
to:
NpcScript that enchants 8.1 weapons + 8.1 enchanted weapons scripts!

Or if you can find something that suits this thread better rename it to that :p
 
Last edited:
Thanks ^^


The ultimade improovement all have been waiting for! <3<3<3 Nahruto!
PHP:
local FireEnch = {vocs={1, 5}, lvl=30, ing1=2152, count1=60, ing2=2795, count2=5}
local EnergyEnch = {vocs={1, 5}, lvl=30, ing1=2152, count1=60, ing2=2124, count2=1}
local IceEnch = {vocs={2, 6}, lvl=30, ing1=2152, count1=60, ing2=7290, count2=5}
local EarthEnch = {vocs={2, 6}, lvl=30, ing1=2152, count1=60, ing2=4850, count2=1}
 
 
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
 
function onCreatureDisappear(cid, pos)
      if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
      end
end
 
local Weapons = {
        ["spike sword"]={n=2383, F=7744, E=7869, I=7763, N=7854},
        ["barbarian axe"]={n=2429, F=7749, E=7874, I=7768, N=7859},
        ["relic sword"]={n=7383, F=7745, E=7870, I=7764, N=7855},
        ["blacksteel sword"]={n=7406, F=7747, E=7872, I=7766, N=7857},
        ["dragon slayer"]={n=7402, F=7748, E=7873, I=7767, N=7858},
        ["mystic blade"]={n=7384, F=7746, E=7871, I=7765, N=7856},
        ["knight axe"]={n=2430, F=7750, E=7875, I=7769, N=7860},
        ["heroic axe"]={n=7389, F=7751, E=7876, I=7770, N=7861},
        ["headchopper"]={n=7380, F=7752, E=7877, I=7771, N=7862},
        ["war axe"]={n=2454, F=7753, E=7878, I=7772, N=7863},
        ["clerical mace"]={n=2423, F=7754, E=7879, I=7773, N=7864},
        ["crystal mace"]={n=2445, F=7755, E=7880, I=7774, N=7865},
        ["cranial basher"]={n=7415, F=7756, E=7881, I=7775, N=7866},
        ["orcish maul"]={n=7392, F=7757, E=7882, I=7776, N=7867},
        ["war hammer"]={n=2391, F=7758, E=7883, I=7777, N=7868}
        }
 
function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
function onCreatureSay(cid, type, msg)
      msg = string.lower(msg)
 
      if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
          selfSay('Hello, I am an enchanter, what do you seek?')
          focus = cid
          talk_start = os.clock()
 
      elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
          selfSay('Sorry, ill talk you in a minute.')
 
    elseif focus == cid then
        talk_start = os.clock()
        local pVoc = getPlayerVocation(cid)
        local pLvl = getPlayerLevel(cid)
        if msgcontains(msg, 'enchant') then
            selfSay('What element you want to enchant ?')
            talk_state = 1
        elseif talk_state == 1 then
            if msgcontains(msg, 'fire') then
                if isInArray(FireEnch.vocs, pVoc) == TRUE then
                    if pLvl >= FireEnch.lvl then 
                        selfSay('What weapon do you want to enchant to the fire version?')
                        talk_state = 2
                    else
                        selfSay('sorry, you don\'t have the enough level.')
                    end
                else
                    selfSay('sorry, you don\'t have the required vocation.')
                end
            elseif msgcontains(msg, 'energy') then
                if isInArray(EnergyEnch.vocs, pVoc) == TRUE then
                    if pLvl >= EnergyEnch.lvl then 
                        selfSay('What weapon do you want to enchant to the energy version?')
                        talk_state = 3
                    else
                        selfSay('sorry, you don\'t have the enough level.')
                    end
                else
                    selfSay('sorry, you don\'t have the required vocation.')
                end                        
            elseif msgcontains(msg, 'ice') then
                if isInArray(IceEnch.vocs, pVoc) == TRUE then
                    if pLvl >= IceEnch.lvl then             
                        selfSay('What weapon do you want to enchant to the ice version?')
                        talk_state = 4
                    else
                        selfSay('sorry, you don\'t have the enough level.')
                    end
                else
                    selfSay('sorry, you don\'t have the required vocation.')
                end        
            elseif msgcontains(msg, 'nature') or msgcontains(msg, 'earth') then
                if isInArray(EarthEnch.vocs, pVoc) == TRUE then
                    if pLvl >= EarthEnch.lvl then    
                        selfSay('What weapon do you want to enchant to the nature version?')
                        talk_state = 5
                    else
                        selfSay('sorry, you don\'t have the enough level.')
                    end
                else
                    selfSay('sorry, you don\'t have the required vocation.')
                end        
            end
        elseif talk_state == 2 then
            local Ench = Weapons[msg]
            if Ench then
                if getPlayerItemCount(cid, FireEnch.ing1) >= FireEnch.count1 and getPlayerItemCount(cid, FireEnch.ing2) >= FireEnch.count2 then
                    if getPlayerItemCount(cid, Ench.n) >= 1 then
                        doPlayerRemoveItem(cid, FireEnch.ing1, FireEnch.count1)
                        doPlayerRemoveItem(cid, FireEnch.ing2, FireEnch.count2)
                        doPlayerRemoveItem(cid, Ench.n, 1)
                        selfSay('Enchantmenth completed, here is your weapon.')
                        doPlayerAddItem(cid, Ench.F, 1)
                    else
                        selfSay("I need ".. FireEnch.count1 .." ".. getItemName(FireEnch.ing1) ..", ".. FireEnch.count2 .." ".. getItemName(FireEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                    end
                else
                     selfSay("I need ".. FireEnch.count1 .." ".. getItemName(FireEnch.ing1) ..", ".. FireEnch.count2 .." ".. getItemName(FireEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                end
            else
                selfSay('This weapon is not in the list.')
            end
        elseif talk_state == 3 then
            local Ench = Weapons[msg]
            if Ench then
                if getPlayerItemCount(cid, EnergyEnch.ing1) >= EnergyEnch.count1 and getPlayerItemCount(cid, EnergyEnch.ing2) >= EnergyEnch.count2 then
                    if getPlayerItemCount(cid, Ench.n) >= 1 then
                        doPlayerRemoveItem(cid, EnergyEnch.ing1, EnergyEnch.count1)
                        doPlayerRemoveItem(cid, EnergyEnch.ing2, EnergyEnch.count2)
                        doPlayerRemoveItem(cid, Ench.n, 1)
                        selfSay('Enchantmenth completed, here is your weapon.')
                        doPlayerAddItem(cid, Ench.E, 1)
                    else
                        selfSay("I need ".. EnergyEnch.count1 .." ".. getItemName(EnergyEnch.ing1) ..", ".. EnergyEnch.count2 .." ".. getItemName(EnergyEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                    end
                else
                    selfSay("I need ".. EnergyEnch.count1 .." ".. getItemName(EnergyEnch.ing1) ..", ".. EnergyEnch.count2 .." ".. getItemName(EnergyEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                end
            else
                selfSay('This weapon is not in the list.')
            end
        elseif talk_state == 4 then
            local Ench = Weapons[msg]
            if Ench then
                if getPlayerItemCount(cid, IceEnch.ing1) >= IceEnch.count1 and getPlayerItemCount(cid, IceEnch.ing2) >= IceEnch.count2 then
                    if getPlayerItemCount(cid, Ench.n) >= 1 then
                        doPlayerRemoveItem(cid, IceEnch.ing1, IceEnch.count1)
                        doPlayerRemoveItem(cid, IceEnch.ing2, IceEnch.count2)
                        doPlayerRemoveItem(cid, Ench.n, 1)
                        selfSay('Enchantmenth completed, here is your weapon.')
                        doPlayerAddItem(cid, Ench.I, 1)
                    else
                        selfSay("I need ".. IceEnch.count1 .." ".. getItemName(IceEnch.ing1) ..", ".. IceEnch.count2 .." ".. getItemName(IceEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                    end
                else
                    selfSay("I need ".. IceEnch.count1 .." ".. getItemName(IceEnch.ing1) ..", ".. IceEnch.count2 .." ".. getItemName(IceEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                end
            else
                selfSay('This weapon is not in the list.')
            end
        elseif talk_state == 5 then
            local Ench = Weapons[msg]
            if Ench then
                if getPlayerItemCount(cid, EarthEnch.ing1) >= EarthEnch.count1 and getPlayerItemCount(cid, EarthEnch.ing2) >= EarthEnch.count2 then
                    if getPlayerItemCount(cid, Ench.n) >= 1 then
                        doPlayerRemoveItem(cid, EarthEnch.ing1, EarthEnch.count1)
                        doPlayerRemoveItem(cid, EarthEnch.ing2, EarthEnch.count2)
                        doPlayerRemoveItem(cid, Ench.n, 1)
                        selfSay('Enchantmenth completed, here is your weapon.')
                        doPlayerAddItem(cid, Ench.N, 1)
                    else
                        selfSay("I need ".. EarthEnch.count1 .." ".. getItemName(EarthEnch.ing1) ..", ".. EarthEnch.count2 .." ".. getItemName(EarthEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                    end
                else
                    selfSay("I need ".. EarthEnch.count1 .." ".. getItemName(EarthEnch.ing1) ..", ".. EarthEnch.count2 .." ".. getItemName(EarthEnch.ing2) .." and borrow the weapon, or else i cant enchant the weapon for you.")
                end
            else
                selfSay('This weapon is not in the list.')
            end
        end
    elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
        selfSay('Goodbye!')
        focus = 0
        talk_start = 0
    end
end
 
function onThink()
    doNpcSetCreatureFocus(focus)
    if (os.clock() - talk_start) > 30 then
          if focus > 0 then
              selfSay('Next Please...')
          end
              focus = 0
      end
     if focus ~= 0 then
         if getDistanceToCreature(focus) > 5 then
             selfSay('Good bye then.')
             focus = 0
         end
     end
end

This script contains all enchanted weapons in one NPC! Fire, earth, energy, ice all in one, only 200 lines! Much easier to configurate!
 
Last edited:
Sorry, i have 2 questions:

1.) Your Npc's for what version of tfs?(0.3 or 0.2.13)

2.) The script above this post are all in one so one npc? Then i need name of npc or explain how to config 0o. Sorry
 
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