As a wanderer, you walk from city to city, making a harsh
living out of shorthold employments and, perhaps in some
cases, even shadowy deals with men better left alone.
But as you approach your latest destination, you are yet
oblivious to how radically your life is about to change.

Perhaps it is you feel the vibe, that ominous feeling in the
air that you just can't seem to shake, and perhaps it is you
sense some sort of foreboding, as the towering city walls
loom up in front of you. Discarding the weird suspicions as
the results of days of continuous hiking, you enter the city.

Few people walk the streets, and those who do seem to avoid
eye contact with you. Why do they shun you?
Then you see the inn, and obviously you traverse inside, keen
at getting your hands on a room to stay the night in. In the
warmth of the pub, you find some guests, and this you see as
an opportunity to learn more about the city, and more importantly
what is so strange about it! So you choose to sit down beside
them, and once engaged in conversation, you find out things
that make the vibes you felt, those menacing feelings you had
upon entering the city, appear as naught but real. You consider
leaving the inn, and the town, for good, but then you make your
choice. And the quest begins.

This server is nothing like any others, know that. Your
adventure here is not measured by strength nor level, but by
wits, knowledge, and bravery. You don't hunt creatures to
become better, they hunt you. And only the very smartest will
survive, for upon dying, you won't come back, as you perhaps
would in your everyday server. But if you're up for a challenge
far more evil than you have ever experienced before, and far
more dangerous than you can imagine, then the mystery of this
old town and its citizenry may be just the thing for you.
living out of shorthold employments and, perhaps in some
cases, even shadowy deals with men better left alone.
But as you approach your latest destination, you are yet
oblivious to how radically your life is about to change.

Perhaps it is you feel the vibe, that ominous feeling in the
air that you just can't seem to shake, and perhaps it is you
sense some sort of foreboding, as the towering city walls
loom up in front of you. Discarding the weird suspicions as
the results of days of continuous hiking, you enter the city.

Few people walk the streets, and those who do seem to avoid
eye contact with you. Why do they shun you?
Then you see the inn, and obviously you traverse inside, keen
at getting your hands on a room to stay the night in. In the
warmth of the pub, you find some guests, and this you see as
an opportunity to learn more about the city, and more importantly
what is so strange about it! So you choose to sit down beside
them, and once engaged in conversation, you find out things
that make the vibes you felt, those menacing feelings you had
upon entering the city, appear as naught but real. You consider
leaving the inn, and the town, for good, but then you make your
choice. And the quest begins.

This server is nothing like any others, know that. Your
adventure here is not measured by strength nor level, but by
wits, knowledge, and bravery. You don't hunt creatures to
become better, they hunt you. And only the very smartest will
survive, for upon dying, you won't come back, as you perhaps
would in your everyday server. But if you're up for a challenge
far more evil than you have ever experienced before, and far
more dangerous than you can imagine, then the mystery of this
old town and its citizenry may be just the thing for you.