• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • New resources must be posted under Resources tab. A discussion thread will be created automatically, you can't open threads manually anymore.

Monster The Forgotten King 8.6+

xx Kami xx

Retired.
Joined
Dec 29, 2012
Messages
509
Reaction score
20
My fourth monster script.

oCEkTvE.png


The Forgotten King
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="The Forgotten King" nameDescription="the King" race="blood" experience="3000" speed="220" manacost="0">
	<health now="2500" max="2500"/>
	<look type="133" head="20" body="39" legs="45" feet="7" corpse="6080"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="1"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-400" max="-600"/>
	</attacks>
	<defenses armor="20" defense="22">
		<defense name="healing" interval="1000" chance="100" min="150" max="300">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
		<defense name="speed" interval="1000" chance="10" speedchange="300" duration="3000">
			<attribute key="areaEffect" value="redshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element holyPercent="50"/>
		<element deathPercent="50"/>
		<element physicalPercent="-15"/>
	</elements>
	<immunities>
		<immunity invisible="1"/>
	</immunities>
	<summons maxSummons="2">
		<summon name="Master Sorcerer" interval="2000" chance="1000" max="1"/>
		<summon name="Elder Druid" interval="2000" chance="1000" max="1"/>
	</summons>
	<voices interval="5000" chance="10">
		<voice sentence="Come get your promotions here!"/>
		<voice sentence="Did i say promotions? I meant DEATH!"/>
	</voices>
	<loot>
		<item id="2148" countmax="20" chance="100000"/><!-- gold coin -->
	</loot>
</monster>

Elder Druid
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Elder Druid" nameDescription="a Elder Druid" race="blood" experience="250" speed="260" manacost="0">
  <health now="500" max="500"/>
  <look type="141" head="0" body="0" legs="0" feet="0" addons="2" corpse="6080"/>
  <targetchange interval="5000" chance="30"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="95"/>
    <flag runonhealth="1150"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="50" attack="50"/>
	<attack name="fire" interval="1000" chance="20" range="7" target="1" min="-60" max="-150">
		<attribute key="areaEffect" value="fireattack"/>
		<attribute key="shootEffect" value="fire"/>
	</attack>
    <attack name="manadrain" interval="1000" chance="20" target="1" range="7" radius="3" min="-50" max="-125">
		<attribute key="areaEffect" value="teleport"/>		
		<attribute key="shootEffect" value="energyball"/>
	</attack>
    <attack name="firefield" interval="1000" chance="20" range="7" radius="3" target="1">
		<attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="2000" chance="15" length="8" spread="0" min="-150" max="-250">
		<attribute key="areaEffect" value="fireattack"/>
    </attack>

  </attacks>
  <defenses armor="25" defense="25">
    <defense name="healing" interval="1000" chance="15" min="60" max="230">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="invisible" interval="2000" chance="10" duration="4000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>

  </defenses>
  <elements>
	<element earthPercent="-95"/>
	<element physicalPercent="1"/>
	<element icePercent="5"/>
	<element holyPercent="-20"/>
	<element deathPercent="-1"/>
  </elements>
  <immunities>
    <immunity energy="1"/>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Mannnaaasss!!!"/>
    <voice sentence="Exevo Gran Mas Frigo!!"/>
  </voices>
  <loot>
    <item id="2148" countmax="70" chance1="100000" chancemax="0"/>
	<item id="2148" countmax="44" chance1="100000" chancemax="0"/>
  </loot>
</monster>

Master Sorcerer
Lua:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Master Sorcerer" nameDescription="a Master Sorcerer" race="blood" experience="250" speed="260" manacost="0">
  <health now="500" max="500"/>
  <look type="138" head="0" body="0" legs="0" feet="0" addons="2" corpse="6080"/>
  <targetchange interval="5000" chance="30"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="4"/>
    <flag staticattack="95"/>
    <flag runonhealth="1150"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="50" attack="50"/>
	<attack name="fire" interval="1000" chance="20" range="7" target="1" min="-60" max="-150">
		<attribute key="areaEffect" value="fireattack"/>
		<attribute key="shootEffect" value="fire"/>
	</attack>
    <attack name="manadrain" interval="1000" chance="20" target="1" range="7" radius="3" min="-50" max="-125">
		<attribute key="areaEffect" value="teleport"/>		
		<attribute key="shootEffect" value="energyball"/>
	</attack>
    <attack name="firefield" interval="1000" chance="20" range="7" radius="3" target="1">
		<attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="2000" chance="15" length="8" spread="0" min="-150" max="-250">
		<attribute key="areaEffect" value="fireattack"/>
    </attack>

  </attacks>
  <defenses armor="25" defense="25">
    <defense name="healing" interval="1000" chance="15" min="60" max="230">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="invisible" interval="2000" chance="10" duration="4000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>

  </defenses>
  <elements>
	<element earthPercent="-95"/>
	<element physicalPercent="1"/>
	<element icePercent="5"/>
	<element holyPercent="-20"/>
	<element deathPercent="-1"/>
  </elements>
  <immunities>
    <immunity energy="1"/>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Mannnaaasss!!!"/>
    <voice sentence="Exevo Gran Mas Flam!!"/>
  </voices>
  <loot>
    <item id="2148" countmax="70" chance1="100000" chancemax="0"/>
	<item id="2148" countmax="44" chance1="100000" chancemax="0"/>
  </loot>
</monster>
 
Last edited:
how to make to master Sorcerer,Do not run away.i want it to come to player..


Try:
XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Master Sorcerer" nameDescription="a Master Sorcerer" race="blood" experience="250" speed="260" manacost="0">
  <health now="500" max="500"/>
  <look type="138" head="0" body="0" legs="0" feet="0" addons="2" corpse="6080"/>
  <targetchange interval="5000" chance="30"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="95"/>
    <flag runonhealth="1150"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="50" attack="50"/>
	<attack name="fire" interval="1000" chance="20" range="7" target="1" min="-60" max="-150">
		<attribute key="areaEffect" value="fireattack"/>
		<attribute key="shootEffect" value="fire"/>
	</attack>
    <attack name="manadrain" interval="1000" chance="20" target="1" range="7" radius="3" min="-50" max="-125">
		<attribute key="areaEffect" value="teleport"/>		
		<attribute key="shootEffect" value="energyball"/>
	</attack>
    <attack name="firefield" interval="1000" chance="20" range="7" radius="3" target="1">
		<attribute key="shootEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="2000" chance="15" length="8" spread="0" min="-150" max="-250">
		<attribute key="areaEffect" value="fireattack"/>
    </attack>
 
  </attacks>
  <defenses armor="25" defense="25">
    <defense name="healing" interval="1000" chance="15" min="60" max="230">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    <defense name="invisible" interval="2000" chance="10" duration="4000">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
 
  </defenses>
  <elements>
	<element earthPercent="-95"/>
	<element physicalPercent="1"/>
	<element icePercent="5"/>
	<element holyPercent="-20"/>
	<element deathPercent="-1"/>
  </elements>
  <immunities>
    <immunity energy="1"/>
    <immunity fire="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Mannnaaasss!!!"/>
    <voice sentence="Exevo Gran Mas Flam!!"/>
  </voices>
  <loot>
    <item id="2148" countmax="70" chance1="100000" chancemax="0"/>
	<item id="2148" countmax="44" chance1="100000" chancemax="0"/>
  </loot>
</monster>
 
Back
Top