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The Forgotten Server v0.2 (Mystic Spirit)

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Finily i'm wait for this soh much, many thx for you man...

Hey Friend i'm found any bugs on it...

-- This Bless NPC
data/npc/scripts/bless.lua:33: attempt to compare number with nil
stack traceback:
data/npc/scripts/bless.lua:33: in function 'callback'
data/npc/lib/npcsystem/npchandler.lua:365: in function 'onCreatureSay'
data/npc/scripts/bless.lua:7: in function <data/npc/scripts/bless.lua:7>

-- This others NPCs
cannot open data/npc/scripts/default.lua: No such file or directory
[Warning - NpcScript::NpcScript] Can not load script: data/npc/scrip
ua
cannot open data/npc/scripts/default.lua: No such file or directory

-- And RUNES NPC don't speak and don't sell any runes or wands....

Can you fix it???? many thx
 
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Everytime I read a "is this 8.22" reply I die a little inside.
 
If I were to change from CONSOLE to GUI, can I just replace the console exe with the GUI exe?
Or do I have to use the whole GUI server?
 
Will be fixed in Patch 4 (don't expect it in a few minutes though, I want to check some other reports first), thanks.



Should already support 8.22.



It works fine for me, removed the monster Rat and started server:
Code:
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat
[12/08/2008  15:41:15] [Spawn::addMonster] Can not find Rat

I guess you have monsters in your spawn file with no name, most likely caused by the mapeditor you use.

@up
just replace the exe

@tala
okay ill go look into some more and test with the newest patch ill see what i find and i'm Using RME newest editor and thats what i used to convert to get to the new map format.
 
21:02 You see yourself. You are a god.
/a 3
You Cannot Execute this command.

Also why is it so laggy?

Anyone know any soulutions?
 
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:( am having an error with this console it is when someone dies,

This is the error;

PHP:
Lua script error: [Creaturescript interface]
data/creatures/scripts/playerdeath:onDeath

data/creaturescripts/playerdeath.lua:10: attempt to call field 'sqlite3' <a nil value>
stack traceback:

data/creaturescripts/playerdeath.lua:10: in function <
data/creaturescripts/playerdeath.lua:3>

Can anyone help me? Thanks, Tony
 
Check your Flags.
Make sure your ACCT is type 5.

aight it works thanks a lot!
My last problem is how the server lags, Its diff not my comp because i had a lot of server and it ran smoothly. Here the monsters and players in combat lag when fighting. Also another example would be when i open a quest chest, it takes about 5 secounds for it to tell me i recieved the item.
 
0.2 Patch 6 has been released.
 
Something is strange with the Rune npc, no matter how much you edit the number of charges of the runes he sells, he still gives you the default number of charges.
 
I still need help with this -
My last problem is how the server lags, Its diff not my comp because i had a lot of server and it ran smoothly. Here the monsters and players in combat lag when fighting. Also another example would be when i open a quest chest, it takes about 5 secounds for it to tell me i recieved the item.
 
23:03 You have 538 unjustified frags. The amount of unjustified frags will decrease after: 14 minutes.

Frags is getting buggy.
 
@up
just replace the exe

@tala
okay ill go look into some more and test with the newest patch ill see what i find and i'm Using RME newest editor and thats what i used to convert to get to the new map format.

I'm having the same issue at the moment and I think it's because I'm trying to spawn my npc's with the map-spawn.xml file. It has just occured to me after looking at the forgotten-spawn.xml file there are no npc's in it.

I'll edit this once I have worked it out.

edit
I think it best to ignore what I have said so far...

2nd edit
Ok, my issue with the following:
Code:
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find 
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find 
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find 
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find 
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find
Was due to RME not bringing over my NPC's when it converted my map to 8.2*. No matter what I tried I couldn't get it.
So I converted my map to 8.2* with RME and then copied over my back-up copy of map-spawn.xml then imported the NPC's back into RME.

Now I am getting:
Code:
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Norman - autowalk has been deprecated, use walkinterval.
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Carlos - autowalk has been deprecated, use walkinterval.
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Remere - autowalk has been deprecated, use walkinterval.
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Patton - autowalk has been deprecated, use walkinterval.
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Galdorg - autowalk has been deprecated, use walkinterval.
So I'll have to go in and edit my NPC's. I'm guessing I'll have to do it for the new trade system anyway. How exciting (grins evily).

By the way, With the first error I had 213 lines of that error even though I don't have 213 NPC's. Weird huh.

Anyway, hope it helps someone.

Cheers.
 
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well im useing simones map editor, i have to manually add the npcs and their look type into the creature file but i havent had any error's.

i do find some lag maybe its just the gui version?
sometimes i dont attack for 2 seconds.
 
I'm having the same issue at the moment and I think it's because I'm trying to spawn my npc's with the map-spawn.xml file. It has just occured to me after looking at the forgotten-spawn.xml file there are no npc's in it.

I'll edit this once I have worked it out.

edit
I think it best to ignore what I have said so far...

2nd edit
Ok, my issue with the following:
Code:
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find 
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find 
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find 
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find 
[13/08/2008  17:28:30] [Spawn::addMonster] Can not find
Was due to RME not bringing over my NPC's when it converted my map to 8.2*. No matter what I tried I couldn't get it.
So I converted my map to 8.2* with RME and then copied over my back-up copy of map-spawn.xml then imported the NPC's back into RME.

Now I am getting:
Code:
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Norman - autowalk has been deprecated, use walkinterval.
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Carlos - autowalk has been deprecated, use walkinterval.
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Remere - autowalk has been deprecated, use walkinterval.
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Patton - autowalk has been deprecated, use walkinterval.
[13/08/2008  17:48:14] [Notice - Npc::Npc] NPC Name: Galdorg - autowalk has been deprecated, use walkinterval.
So I'll have to go in and edit my NPC's. I'm guessing I'll have to do it for the new trade system anyway. How exciting (grins evily).

By the way, With the first error I had 213 lines of that error even though I don't have 213 NPC's. Weird huh.

Anyway, hope it helps someone.

Cheers.


http://otland.net/showthread.php?t=9208
you can use that to to replace autowalk with walkinterval. havent tested, but if you have lots of npcs it seems useful
 
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