hi i dont know much of programing but i cant make npc using the 8.21+ npc system sell more than 1 item at the time i dont know if its a bug of the ot? or my scrip is not working...
my scrip is:
local focuses = {}
local function isFocused(cid)
for i, v in pairs(focuses) do
if(v == cid) then
return true
end
end
return false
end
local function addFocus(cid)
if(not isFocused(cid)) then
table.insert(focuses, cid)
end
end
local function removeFocus(cid)
for i, v in pairs(focuses) do
if(v == cid) then
table.remove(focuses, i)
break
end
end
end
local function lookAtFocus()
for i, v in pairs(focuses) do
if(isPlayer(v) == TRUE) then
doNpcSetCreatureFocus(v)
return
end
end
doNpcSetCreatureFocus(0)
end
local itemWindow = {
{id=8473, subtype=1, buy=310},
{id=8472, subtype=1, buy=190},
{id=7591, subtype=1, buy=190},
{id=7588, subtype=1, buy=100},
{id=7618, subtype=1, buy=40},
{id=7590, subtype=1, buy=120},
{id=7589, subtype=1, buy=80},
{id=7620, subtype=1, buy=50},
{id=7634, subtype=1, sell=5},
{id=7635, subtype=1, sell=5},
{id=7636, subtype=1, sell=5},
{id=2182, subtype=1, buy=500, sell=100},
{id=2186, subtype=1, buy=1000, sell=500},
{id=2185, subtype=1, buy=5000, sell=1000},
{id=8911, subtype=1, buy=8000, sell=1500},
{id=2181, subtype=1, buy=10000, sell=2000},
{id=2183, subtype=1, buy=15000, sell=3000},
{id=8912, subtype=1, buy=18000, sell=3700},
{id=8910, subtype=1, buy=22000, sell=4200},
{id=2190, subtype=1, buy=500, sell=100},
{id=2191, subtype=1, buy=1000, sell=500},
{id=2188, subtype=1, buy=5000, sell=1000},
{id=8921, subtype=1, buy=8000, sell=1500},
{id=2189, subtype=1, buy=10000, sell=2000},
{id=2187, subtype=1, buy=15000, sell=3000},
{id=8920, subtype=1, buy=18000, sell=3700},
{id=8922, subtype=1, buy=22000, sell=4200},
{id=2268, subtype=100, buy=320},
{id=2273, subtype=100, buy=175},
{id=2271, subtype=100, buy=150},
{id=2274, subtype=100, buy=180},
{id=2302, subtype=100, buy=150},
{id=2304, subtype=100, buy=180},
{id=2292, subtype=100, buy=120},
{id=2288, subtype=100, buy=150},
{id=2311, subtype=100, buy=120},
{id=2315, subtype=100, buy=150},
{id=2313, subtype=100, buy=190},
{id=2293, subtype=100, buy=350},
{id=2261, subtype=100, buy=45},
{id=2278, subtype=100, buy=700},
{id=2260, subtype=1, buy=10},
}
local items = {}
for _, item in ipairs(itemWindow) do
items[item.id] = {buyPrice = item.buy, sellPrice = item.sell, subtype = item.subtype}
end
local function getPlayerMoney(cid)
return ((getPlayerItemCount(cid, 2160) * 10000) +
(getPlayerItemCount(cid, 2152) * 100) +
getPlayerItemCount(cid, 2148))
end
local onBuy = function(cid, item, subtype, amount)
if(items[item] == nil) then
selfSay("Ehm.. sorry... this shouldn't be there, I'm not selling it.", cid)
return
end
if(getPlayerMoney(cid) >= amount*items[item].buyPrice) then
local itemz, i = doPlayerAddItem(cid, item, subtype, amount)
if(i < amount) then
if(i == 0) then
selfSay("Sorry, but you don't have space to take it.", cid)
else
selfSay("I've sold some for you, but it seems you can't carry more than this. I won't take more money than necessary.", cid)
doPlayerRemoveMoney(cid, i*items[item].buyPrice)
end
else
selfSay("Thanks for the money!", cid)
doPlayerRemoveMoney(cid, amount*items[item].buyPrice)
end
else
selfSay("Stfu noob, you don't have money.", cid)
end
end
local onSell = function(cid, item, subtype, amount)
if(items[item] == nil) then
selfSay("Ehm.. sorry... this shouldn't be there, I'm not buying it.", cid)
end
if(subtype < 1) then
subtype = -1
end
if(doPlayerRemoveItem(cid, item, amount, subtype) == TRUE) then
doPlayerAddMoney(cid, items[item].sellPrice*amount)
selfSay("Here you are.", cid)
else
selfSay("No item, no deal.", cid)
end
end
function onCreatureAppear(cid)
end
function onCreatureDisappear(cid)
if(isFocused(cid)) then
selfSay("Hmph!")
removeFocus(cid)
if(isPlayer(cid) == TRUE) then --Be sure he's online
closeShopWindow(cid)
end
end
end
function onCreatureSay(cid, type, msg)
if((msg == "hi") and not (isFocused(cid))) then
selfSay("Welcome, ".. getCreatureName(cid) ..".", cid, TRUE)
selfSay("Do you want to see my {wares}?", cid)
addFocus(cid)
elseif((isFocused(cid)) and (msg == "wares" or msg == "trade")) then
selfSay("Pretty nice, right?", cid)
openShopWindow(cid, itemWindow, onBuy, onSell)
elseif((isFocused(cid)) and (msg == "bye" or msg == "goodbye" or msg == "cya")) then
selfSay("Goodbye!", cid, TRUE)
closeShopWindow(cid)
removeFocus(cid)
end
end
function onPlayerCloseChannel(cid)
if(isFocused(cid)) then
selfSay("Hmph!")
closeShopWindow(cid)
removeFocus(cid)
end
end
function onPlayerEndTrade(cid)
selfSay("It was a pleasure doing business with you.", cid)
end
function onThink()
for i, focus in pairs(focuses) do
if(isCreature(focus) == FALSE) then
removeFocus(focus)
else
local distance = getDistanceTo(focus) or -1
if((distance > 4) or (distance == -1)) then
selfSay("Hmph!")
closeShopWindow(focus)
removeFocus(focus)
end
end
end
lookAtFocus()
end