setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.8, 0)
View attachment 1334
My kaspersky found virus so cant download it.
if someone know a other way to download please help me.
PHP:setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1.3, -30, -1.8, 0)
This is SD dmg formula, have this formula anything to do with palladin and sorcerer damage? Why 300palladin (30mlvl) Hits only 200-300 dmg less with SD than 300sorcerer with 80mlvl!?
Is there any possibilty to change it in this formula?????
This is very sux balanced :/
View attachment 1334
My kaspersky found virus so cant download it.
if someone know a other way to download please help me.
View attachment 1334
My kaspersky found virus so cant download it.
if someone know a other way to download please help me.
I dont have that problem at all,
pallies on my server hit 650's with sds on monsters,
highest level pally is 183.
Dont know...but it works for me xD
----- 19/10/2008 15:26:13 - Virzelo (62.163.246.28) -----
Debug Assertion 8.31 Communication.cpp 2054
Sun Oct 19 15:25:53 2008
Windows Version: 5.1 build 2600 on 2 with Service Pack 3
Graphic Engine: DirectX5 (0)
Last Packet Types: 109 131 131 131 180 131 131 131 131 131
Last Packet: 131 029 128 079 126 011 003 131 029 128 079 126 011 003 131 029
Player Position: [32798,32330,11]
Player Name: Virzelo (Naken)
Player Action: 056 049 046 050 051 055 046 050 052 054 046 050 052 055 058 055 049 055 049
Player.cpp 360: exception occurred, reason:
Network.cpp 990: exception occurred (ErrorCode = 0), reason:
Control.cpp 1319: exception occurred (Type = 109) (MainWindow = 160442712), reason:
Communication.cpp 2070: exception occurred, reason:
Communication.cpp 2054: MoveCreature has been received for a coordinate where there is no bank as first object [bug0000484], reason:
sx: 8 sy: 5 sz: 2
Position: 1
zx: 8 zy: 4 zz: 2
dx: 0 dy: -1 dz: 0
abs_sx: 32798 abs_sy: 32329 abs_sz: 11
abs_zx: 32798 abs_zy: 32328 abs_zz: 11
Start Cylinder (1): (386,0) (99,268448753)
Start Cylinder (2): (386,0) (99,268448753)(-)(-)(-)(-)(-)(-)(-)(-)
Destination Cylinder (1): (2889,5) (2889,5)
Destination Cylinder (2): (2889,5) (2889,5)(-)(-)(-)(-)(-)(-)(-)(-)
ID: 268448753 Name: Vmo Quaang
RealX: 32798 RealY: 32328 RealZ: 11
DeltaX: 0 DeltaY: 0
Comment:
XML:
Lua:Code:<?xml version="1.0" encoding="UTF-8"?> <npc name="Fernando" script="data/npc/scripts/Fernando.lua" walkinterval="2000" floorchange="0" access="5" level="1" maglevel="1"> <health now="150" max="150"/> <look type="128" head="114" body="25" legs="78" feet="111" addons="1" corpse="2212"/> <parameters> <parameter key="module_shop" value="1" /> <parameter key="message_greet" value="Hello! Welcome to my shop, I buy and sell all sort of things, just look at the blackboards." /> <parameter key="module_keywords" value="1" /> <parameter key="keywords" value="offers;job;basement;diary;lily;perr" /> <parameter key="keyword_reply1" value="Look at the blackboards." /> <parameter key="keyword_reply2" value="I buy and sell all sort of things, just check the blackboards or ask me." /> <parameter key="keyword_reply3" value="Errhm...Thats my... Storage. Yeah, thats where i store... Errhm... Things..." /> <parameter key="keyword_reply4" value="My d-- -Clears throat- Errhm... Those are for lil' girl. Haha!" /> <parameter key="keyword_reply5" value="She's hot..." /> <parameter key="keyword_reply6" value="Ha! And they call ME gay..." /> <parameter key="shop_buyable" value="spear,2389,10;rapier,2384,15;sabre,2385,25;dagger,2379,5;hand axe,2380,8;axe,2386,20;short sword,2486,30;wooden shield,2512,15;studded shield,2526,50;coat,2651,8;jacket,2650,10;doublet,2485,16;leather armor,2467,25;leather legs,2649,10;leather helmet,2461,12;studded helmet,2482,62;chain helmet,2458,52;torch,2050,2;bag,1987,4;scroll,1949,5;shovel,2554,10;backpack,1988,10;sickle,2405,8;scythe,2550,12;rope,2120,50;fishing rod,2580,150;worm,3976,1" /> <parameter key="shop_sellable" value="katana,2412,35;mace,2398,30;sword,2376,25;hatchet,2388,25;sabre,2385,12;short sword,2406,10;axe,2386,7;rapier,2384,5;bone club,2449,5;hand axe,2380,4;spear,2389,3;studded club,2448,2;dagger,2379,2;copper shield,2530,50;plate shield,2510,40;brass shield,2511,25;studded shield,2526,16;wooden shield,2512,3;brass armor,2465,150;chain armor,2464,40;studded legs,2468,15;studded armor,2484,10;leather armor,2467,5;doublet,2485,3;leather legs,2649,2;viking helmet,2473,25;legion helmet,2480,22;studded helmet,2482,20;chain helmet,2458,12;leather helmet,2461,3;leather boots,2643,2;fishing rod,2580,30;rope,2120,8;scythe,2550,3;shovel,2554,2;sickle,2405,2;machete,2420,6" /> </parameters> </npc>
PHP:local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. if(not npcHandler:isFocused(cid)) then return false end local status = getPlayerStorageValue(cid,1000) if msgcontains(msg, 'addon') or msgcontains(msg, 'outfit') then if status == -1 then selfSayChannel(cid,'Do you like my backpack? I don\'t sell it, sorry. It\'s handmade from minotaur leather.') talk_state = 1 elseif status == 1 then selfSayChannel(cid,'Did you bring me 100 pieces of minotaur leathers?') talk_state = 3 else selfSayChannel(cid,'I already made a backpack for you.') end elseif msgcontains(msg, 'minotaur leather') and talk_state == 1 then selfSayChannel(cid,'If you get me the minotaur leather, I can make one for you, but it\'s not easy to get minotaur leather. Do you want me to make one for you?') talk_state = 2 elseif msgcontains(msg, 'pick') then selfSayChannel(cid,'Picks are not easy to get. So I only trade them for small axes. Do you want to trade?') talk_state = 4 ------------------------------------------------ yes ------------------------------------------------ elseif msgcontains(msg, 'yes') then if talk_state == 2 then selfSayChannel(cid,'Ok, then bring me 100 pieces minotaur leathers and I will do the backpack for you. Good luck!') setPlayerStorageValue(cid,1000,1) elseif talk_state == 3 then if getPlayerItemCount(cid,5878) >= 100 then selfSayChannel(cid,'Alright, Here is your new backpack, enjoy it!') doPlayerAddOutfit(cid, 128, 1) doPlayerAddOutfit(cid, 136, 1) setPlayerStorageValue(cid,1000,2) doPlayerTakeItem(cid,5878,100) else selfSayChannel(cid,'Hey! You only have '..getPlayerItemCount(cid,5878)..' minotaur leathers! Come back when you have 100!') end elseif talk_state == 4 then if getPlayerItemCount(cid,2559) >= 1 then selfSayChannel(cid,'Good! Take your pickaxe.') doPlayerAddItem(cid,2553,1) else selfSayChannel(cid,'Hey! You do not have a small axe!') end end talk_state = 0 ------------------------------------------------ no ------------------------------------------------ elseif msgcontains(msg, 'no') and talk_state >= 1 and talk_state <= 4 then selfSayChannel(cid,'Not good enough, is it?.') talk_state = 0 end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
17:48 Welcome to the Forgotten Server! Please choose your outfit.
17:49 /s Fernando
17:49 Talaturen [1]: hi
17:49 Fernando: Hello! Welcome to my shop, I buy and sell all sort of things, just look at the blackboards.
17:49 Talaturen [1]: trade
17:49 Fernando: Here's my offer, Talaturen. Don't you like it?
17:49 Talaturen [1]: bye
17:49 Fernando: Good bye, Talaturen!