Make a detailed map is hard, I know, but for me, the hardest part is to make a coherent map with such a good gameplay. If you look at Cipsoft map, you can understand what I mean, they have balanced hunts (distance from city, size of the hunt, which monsters they put in there). The Cipsoft map lacks of details, I know, but I cannot deny how balanced their map is.
So, I wonder if you guys have any tips for making a map with a nice gameplay. I'd love to see pictures of how you guys make transitions of one area to another, etc (example: leaving the city and tracing a route to a hunt).
I managed to make a little town with a nice gameplay, but the island is not huge, so it is quite easy. Things get complicated in the main continent...
There is an example of my town. The coloured lines are the routes for the hunting/quest areas.
So, I wonder if you guys have any tips for making a map with a nice gameplay. I'd love to see pictures of how you guys make transitions of one area to another, etc (example: leaving the city and tracing a route to a hunt).
I managed to make a little town with a nice gameplay, but the island is not huge, so it is quite easy. Things get complicated in the main continent...
There is an example of my town. The coloured lines are the routes for the hunting/quest areas.