Manx
New Member
Hello everyone, this time im posting the r7 minions
They need some fixes like loot, attacks but im posting them if somebody needs them.
Golgordan & Latrivan
Hellgorak
Annihilon
Madareth
Ushuriel
Zugurosh
::Credits::
--Manx
--Zer0
If you want to help post here the fixes and i will add you to the credits
If you like it and want to give me some rep Click here!
They need some fixes like loot, attacks but im posting them if somebody needs them.
Golgordan & Latrivan
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="Golgordan" race="fire" experience="10000" speed="350" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="108" body="100" legs="105" feet="114" corpse="6068"/>
<targetchange interval="7000" chance="10"/>
<strategy attack="90" defense="10"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="105" attack="100"/>
<attack name="death" interval="3000" chance="15" length="8" spread="0" min="-250" max="-850">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="11" length="5" spread="2" min="-300" max="-350">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="8" radius="6" target="0" min="-50" max="-955">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="2000" chance="15" radius="7" target="1" min="-50" max="-200">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="48" defense="54"/>
<elements>
<element icePercent="-10"/>
<element holyPercent="15"/>
<element physicalPercent="20"/>
<element firePercent="-5"/>
</elements>
<immunities>
<immunity death="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Latrivan your fool" yell="1"/>
</voices>
<loot/>
</monster>
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Latrivan" nameDescription="Latrivan" race="fire" experience="10000" speed="340" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="120" body="128" legs="121" feet="111" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="80" defense="20"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="120" attack="135"/>
<attack name="fire" interval="1000" chance="10" length="7" spread="0" min="-50" max="-850">
<attribute key="areaEffect" value="explosion"/>
</attack>
</attacks>
<defenses armor="35" defense="45"/>
<elements>
<element icePercent="-10"/>
<element energyPercent="35"/>
<element deathPercent="-12"/>
</elements>
<immunities>
<immunity fire="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
</voices>
<loot>
<item id="2148" count="100" chance="100000"/> --Gold
<item id="2148" count="50" chance="100000"/> -- Gold
<item id="2152" countmax="6" chance1="80000" chancemax="10000"/> --Platinum
<item id="2144" countmax="28" chance1="7777"/> --Black Pearls
<item id="7440" chance="17000"/> --Mastermind potion
<item id="2514" chance="4500"/> --mastermind shield
<item id="2171" chance="12222"/> --P ammy
<item id="1987" chance="100000">
<inside>
<item id="2151" countmax="13" chance1="6500" chancemax="0"/> --Talons
<item id="2470" chance="6555"/> --Golden Legs
<item id="2432" chance="8200"/> --Fire Axe
</inside>
</item>
</loot>
</monster>
Hellgorak
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellgorak" nameDescription="Hellgorak" race="blood" experience="10000" speed="360" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="19" body="96" legs="21" feet="81" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="130" attack="130"/>
<attack name="energy" interval="1000" chance="11" length="8" spread="0" min="-250" max="-819">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="manadrain" interval="2000" chance="14" radius="5" target="0" min="-90" max="-500">
<attribute key="areaEffect" value="stun"/>
</attack>
<attack name="fire" interval="1000" chance="11" radius="5" target="1" min="-50" max="-520">
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="0" max="-150">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="11" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="99"/>
<element energyPercent="99"/>
<element earthPercent="99"/>
<element holyPercent="99"/>
<element deathPercent="99"/>
<element firePercent="99"/>
<element drownPercent="-50"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="0">
<voice sentence="??" yell="1"/>
<voice sentence="??" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="80000" chancemax="8"/>
<item id="2148" countmax="100" chance1="80000" chancemax="10"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="7" chance1="3000" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>
Annihilon
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Annihilon" nameDescription="Annihilon" race="fire" experience="100000" speed="380" manacost="0">
<health now="60000" max="60000"/>
<look type="12" head="19" body="104" legs="96" feet="96" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="185" attack="175"/>
<attack name="death" interval="1000" chance="11" length="8" spread="0" min="0" max="-600">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="2000" chance="15" target="0" radius="4" min="-200" max="-700">
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="physical" interval="3000" chance="18" radius="5" target="1" min="-50" max="-255">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="2000" chance="15" radius="6" target="1" min="-50" max="-600">
<attribute key="areaEffect" value="firearea"/>
<attribute key="shootEffect" value="fire"/>
</attack>
</attacks>
<defenses armor="60" defense="55">
<defense name="healing" interval="1000" chance="14" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="20"/>
<element deathPercent="20"/>
<element firePercent="-15"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Annihilation!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2148" countmax="50" chance1="100000" chancemax="0"/>
<item id="2150" countmax="20" chance1="5515" chancemax="0"/> --Small amethyst
<item id="2520" chance="7000"/> --Fire AXe
<item id="1987" chance="100000">
<inside>
<item id="2158" chance="4300"/> --Blue gem
<item id="2520" chance="7600"/> --Demon shield
<item id="2165" chance="10000"/> --stealth ring
</inside>
</item>
</loot>
</monster>
Madareth
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Madareth" nameDescription="Madareth" race="fire" experience="100000" speed="380" manacost="0">
<health now="55000" max="55000"/>
<look type="12" head="77" body="116" legs="82" feet="79" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks/>
<defenses armor="48" defense="46"/>
<elements>
<element icePercent="15"/>
<element deathPercent="-10"/>
</elements>
<immunities>
<immunity energy="1"/>
<immunity fire="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="3000" chance="5">
<voice sentence="I am going to play with yourself!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/> --Gold
<item id="2514" chance="12650"/> --mastermind shield
<item id="2214" chance="8000"/> --Roh
<item id="1987" chance="100000">
<inside>
<item id="2520" chance="7650"/> --Demon shield
<item id="2145" chance1="5800"/> --small amethyst
</inside>
</item>
</loot>
</monster>
Ushuriel
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="Ushuriel" race="fire" experience="10000" speed="350" manacost="0">
<health now="50000" max="50000"/>
<look type="12" head="0" body="95" legs="19" feet="112" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="140" attack="145"/>
<attack name="physical" interval="1000" chance="10" length="10" spread="0" min="-250" max="-500">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="1000" chance="8" radius="5" target="0" min="-30" max="-760">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="death"/>
</attack>
<attack name="earth" interval="2000" chance="9" length="8" spread="0" min="-200" max="-585">
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="ice" interval="1000" chance="8" target="0" radius="6" min="0" max="-430">
<attribute key="areaEffect" value="icetornado"/>
</attack>
<attack name="drunk" interval="3000" chance="11" radius="6" target="0">
<attribute key="areaEffect" value="purplenote"/>
</attack>
<attack name="energycondition" interval="2000" chance="15" radius="4" target="0" min="-250" max="-250">
<attribute key="areaEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="50" defense="45">
<defense name="healing" interval="1000" chance="12" min="400" max="600">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices/>
<loot>
<item id="6300" chance="7777"/> --death ring
<item id="2195" chance="4444" /> -- Boh
<item id="2393" chance="3000"/> -- Giant sword
<item id="2432" chance="5555"/> -- Fire Axe
<item id="2402" chance="10000"/> --Silver dagger
<item id="2477" chance="6666" /> --Knight legs
<item id="2164" chance="7300"/> --might ring
<item id="1987" chance="100000">
<inside>
<item id="2150" countmax="17" chance1="6000" chancemax="0"/> --Small amethyst
<item id="2462" chance="9700"/>
<item id="7591" chance="17000"/> --GHP
<item id="7591" chance="9000"/> --GHP
<item id="2149" countmax="6" chance1="4388" chancemax="0"/>
<item id="2396" chance="6666"/> --Ice Rapier
<item id="2158" chance="4444"/> --Blue gem
<item id="2470" chance="6500"/> --Golden legs
<item id="2520" chance="9999"/> --Demon shield
</inside>
</item>
</loot>
</monster>
Zugurosh
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zugurosh" nameDescription="Zugurosh" race="fire" experience="10000" speed="340" manacost="0">
<health now="95000" max="95000"/>
<look type="12" head="2" body="35" legs="57" feet="91" corpse="6068"/>
<targetchange interval="5000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="120" attack="110"/>
<attack name="fire" interval="3000" chance="20" target="1" radius="4" min="-250" max="-850">
<attribute key="areaEffect" value="explosion"/>
</attack>
<attack name="death" interval="2000" chance="15" target="0" radius="4" min="-100" max="-350">
<attribute key="areaEffect" value="smallclouds"/>
</attack>
<attack name="manadrain" interval="1000" chance="13" radius="5" target="0" min="-60" max="-230">
<attribute key="areaEffect" value="watersplash"/>
</attack>
<attack name="death" interval="2000" chance="15" length="7" spread="0" min="0" max="-500">
<attribute key="areaEffect" value="mortarea"/>
</attack>
</attacks>
<defenses armor="45" defense="55">
<defense name="healing" interval="2000" chance="15" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="invisible" interval="1000" chance="5" duration="6000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-15"/>
<element energyPercent="-5"/>
<element earthPercent="-8"/>
<element firePercent="25"/>
</elements>
<immunities>
<immunity death="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="You will run out of resources soon enough!!" yell="1"/>
<voice sentence="One little mistake and your all are mine!"/>
<voice sentence="I sense your strength fading!"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2148" countmax="50" chance1="100000" chancemax="0"/>
<item id="6300" chance="7777"/> --death ring
<item id="2195" chance="4444" /> -- Boh
<item id="2393" chance="3000"/> -- Giant sword
<item id="2432" chance="5555"/> -- Fire Axe
<item id="2402" chance="10000"/> --Silver dagger
<item id="2477" chance="6666" /> --Knight legs
<item id="1987" chance="100000">
<inside>
<item id="2151" countmax="11" chance1="6000" chancemax="0"/>
<item id="2462" chance="9700"/>
<item id="2149" countmax="3" chance1="1428" chancemax="0"/>
<item id="2171" chance="2333"/>
<item id="2158" chance="4444"/> --Blue gem
<item id="2470" chance="6500"/> --Golden legs
<item id="2520" chance="9999"/> --Demon shield
</inside>
</item>
</loot>
</monster>
::Credits::
--Manx
--Zer0
If you want to help post here the fixes and i will add you to the credits
If you like it and want to give me some rep Click here!
Last edited: