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Monster The inquisition Bosses

Manx

New Member
Joined
Jul 25, 2008
Messages
174
Reaction score
1
Location
Mty ,Nl ,Mexico
Hello everyone, this time im posting the r7 minions :D

They need some fixes like loot, attacks but im posting them if somebody needs them.


Golgordan & Latrivan
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="Golgordan" race="fire" experience="10000" speed="350" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="108" body="100" legs="105" feet="114" corpse="6068"/> 
<targetchange interval="7000" chance="10"/>
<strategy attack="90" defense="10"/>

<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="85"/>
	<flag runonhealth="0"/>
</flags>

<attacks>
	<attack name="melee" interval="2000" skill="105" attack="100"/>
	<attack name="death" interval="3000" chance="15" length="8" spread="0" min="-250" max="-850">
		<attribute key="areaEffect" value="mortarea"/>
	</attack>
	<attack name="poisoncondition" interval="1000" chance="11" length="5" spread="2" min="-300" max="-350">
		<attribute key="areaEffect" value="poison"/>
	</attack>
	<attack name="physical" interval="1000" chance="8" radius="6" target="0" min="-50" max="-955">
		<attribute key="areaEffect" value="groundshaker"/>
	</attack>
	<attack name="fire" interval="2000" chance="15" radius="7" target="1" min="-50" max="-200">
		<attribute key="areaEffect" value="firearea"/>
	</attack>
</attacks>

<defenses armor="48" defense="54"/>

<elements>
	<element icePercent="-10"/>
	<element holyPercent="15"/>
	<element physicalPercent="20"/>
	<element firePercent="-5"/>
</elements>

<immunities>
	<immunity death="1"/>
</immunities>

<voices interval="5000" chance="10">
	<voice sentence="Latrivan your fool" yell="1"/>
</voices>

<loot/>
</monster>

PHP:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Latrivan" nameDescription="Latrivan" race="fire" experience="10000" speed="340" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="120" body="128" legs="121" feet="111" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="80" defense="20"/>

<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="85"/>
	<flag runonhealth="0"/>
</flags>

<attacks>
    <attack name="melee" interval="2000" skill="120" attack="135"/>
    <attack name="fire" interval="1000" chance="10" length="7" spread="0" min="-50" max="-850">
        <attribute key="areaEffect" value="explosion"/>
    </attack>
</attacks>

<defenses armor="35" defense="45"/>

<elements>
    <element icePercent="-10"/>
    <element energyPercent="35"/>
    <element deathPercent="-12"/>
</elements>

<immunities>
	<immunity fire="1"/>
</immunities>

<voices interval="5000" chance="10">
	<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
</voices>

<loot>
	<item id="2148" count="100" chance="100000"/> --Gold
	<item id="2148" count="50" chance="100000"/> -- Gold
	<item id="2152" countmax="6" chance1="80000" chancemax="10000"/> --Platinum
	<item id="2144" countmax="28" chance1="7777"/> --Black Pearls
	<item id="7440" chance="17000"/> --Mastermind potion
	<item id="2514" chance="4500"/> --mastermind shield
	<item id="2171" chance="12222"/> --P ammy
	<item id="1987" chance="100000">
		<inside>
			<item id="2151" countmax="13" chance1="6500" chancemax="0"/> --Talons
			<item id="2470" chance="6555"/> --Golden Legs
			<item id="2432" chance="8200"/> --Fire Axe
		</inside>
	</item>
</loot>
</monster>

Hellgorak
PHP:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellgorak" nameDescription="Hellgorak" race="blood" experience="10000" speed="360" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="19" body="96" legs="21" feet="81" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="85"/>
	<flag runonhealth="0"/>
</flags>
<attacks>
    <attack name="melee" interval="2000" skill="130" attack="130"/>
    <attack name="energy" interval="1000" chance="11" length="8" spread="0" min="-250" max="-819">
        <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
    <attack name="manadrain" interval="2000" chance="14" radius="5" target="0" min="-90" max="-500">
        <attribute key="areaEffect" value="stun"/>
    </attack>
    <attack name="fire" interval="1000" chance="11" radius="5" target="1" min="-50" max="-520">
        <attribute key="areaEffect" value="firearea"/>
    </attack>
	<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="0" max="-150">
		<attribute key="areaEffect" value="poff"/>
	</attack>
</attacks>
<defenses armor="70" defense="65">
	<defense name="healing" interval="1000" chance="11" min="400" max="900">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
</defenses>
<elements>
    <element icePercent="99"/>
	<element energyPercent="99"/>
	<element earthPercent="99"/>
    <element holyPercent="99"/>
    <element deathPercent="99"/>
    <element firePercent="99"/>
	<element drownPercent="-50"/>
</elements>
<immunities>
	<immunity lifedrain="1"/>
	<immunity paralyze="1"/>
	<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="0">
	<voice sentence="??" yell="1"/>
	<voice sentence="??" yell="1"/>
</voices>
<loot>
	<item id="2148" countmax="100" chance1="80000" chancemax="8"/>
	<item id="2148" countmax="100" chance1="80000" chancemax="10"/>
	<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
	<item id="2143" countmax="7" chance1="3000" chancemax="0"/> --White pearl
	<item id="2514" chance="1650"/> --mastermind shield
	<item id="7590" chance="7000"/> --great mana potion
	<item id="7591" chance="7000"/> --great health potion
	<item id="1987" chance="100000">
		<inside>
			<item id="7431" chance="1400"/> --Demonbone
			<item id="2421" chance="1100"/> --thunder hammer
			<item id="7368" countmax="25" chance="100000"/> --stars
		</inside>
	</item>
</loot>
</monster>

Annihilon
PHP:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Annihilon" nameDescription="Annihilon" race="fire" experience="100000" speed="380" manacost="0">
<health now="60000" max="60000"/>
<look type="12" head="19" body="104" legs="96" feet="96" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="85"/>
	<flag runonhealth="0"/>
</flags>
<attacks>
    <attack name="melee" interval="2000" skill="185" attack="175"/>
    <attack name="death" interval="1000" chance="11" length="8" spread="0" min="0" max="-600">
        <attribute key="areaEffect" value="mortarea"/>
    </attack>
    <attack name="death" interval="2000" chance="15" target="0" radius="4" min="-200" max="-700">
        <attribute key="areaEffect" value="icearea"/>
    </attack>
    <attack name="physical" interval="3000" chance="18" radius="5" target="1" min="-50" max="-255">
        <attribute key="areaEffect" value="groundshaker"/>
    </attack>
    <attack name="fire" interval="2000" chance="15" radius="6" target="1" min="-50" max="-600">
        <attribute key="areaEffect" value="firearea"/>
		<attribute key="shootEffect" value="fire"/>
    </attack>
</attacks>
<defenses armor="60" defense="55">
	<defense name="healing" interval="1000" chance="14" min="400" max="900">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
	<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
		<attribute key="areaEffect" value="blueshimmer"/>
	</defense>
</defenses>
<elements>
    <element icePercent="20"/>
    <element deathPercent="20"/>
    <element firePercent="-15"/>
</elements>
<immunities>
	<immunity lifedrain="1"/>
	<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
	<voice sentence="Annihilation!" yell="1"/>
</voices>
<loot>
	<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
	<item id="2148" countmax="50" chance1="100000" chancemax="0"/>
	<item id="2150" countmax="20" chance1="5515" chancemax="0"/> --Small amethyst
	<item id="2520" chance="7000"/> --Fire AXe
	<item id="1987" chance="100000">
		<inside>
			<item id="2158" chance="4300"/> --Blue gem
			<item id="2520" chance="7600"/> --Demon shield
			<item id="2165" chance="10000"/> --stealth ring
		</inside>
	</item>
</loot>
</monster>

Madareth
PHP:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Madareth" nameDescription="Madareth" race="fire" experience="100000" speed="380" manacost="0">
<health now="55000" max="55000"/>
<look type="12" head="77" body="116" legs="82" feet="79" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>

<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="85"/>
	<flag runonhealth="0"/>
</flags>

<attacks/>

<defenses armor="48" defense="46"/>

<elements>
	<element icePercent="15"/>
	<element deathPercent="-10"/>
</elements>

<immunities>
	<immunity energy="1"/>
	<immunity fire="1"/>
	<immunity invisible="1"/>
</immunities>

<voices interval="3000" chance="5">
        <voice sentence="I am going to play with yourself!" yell="1"/>
</voices>


<loot>
	<item id="2148" countmax="100" chance1="100000" chancemax="0"/> --Gold
	<item id="2514" chance="12650"/> --mastermind shield
	<item id="2214" chance="8000"/> --Roh
	<item id="1987" chance="100000">
		<inside>
			<item id="2520" chance="7650"/> --Demon shield
			<item id="2145" chance1="5800"/> --small amethyst
		</inside>
	</item>
</loot>

</monster>

Ushuriel
PHP:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="Ushuriel" race="fire" experience="10000" speed="350" manacost="0">
<health now="50000" max="50000"/>
<look type="12" head="0" body="95" legs="19" feet="112" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="85"/>
	<flag runonhealth="0"/>
</flags>

<attacks>
	<attack name="melee" interval="2000" skill="140" attack="145"/>
	<attack name="physical" interval="1000" chance="10" length="10" spread="0" min="-250" max="-500">
		<attribute key="areaEffect" value="mortarea"/>
	</attack>
	<attack name="death" interval="1000" chance="8" radius="5" target="0" min="-30" max="-760">
		<attribute key="areaEffect" value="mortarea"/>
		<attribute key="shootEffect" value="death"/>
	</attack>
	<attack name="earth" interval="2000" chance="9" length="8" spread="0" min="-200" max="-585">
		<attribute key="areaEffect" value="smallplants"/>
	</attack>
	<attack name="ice" interval="1000" chance="8" target="0" radius="6" min="0" max="-430">
		<attribute key="areaEffect" value="icetornado"/>
	</attack>
	<attack name="drunk" interval="3000" chance="11" radius="6" target="0">
		<attribute key="areaEffect" value="purplenote"/>
	</attack>
	<attack name="energycondition" interval="2000" chance="15" radius="4" target="0" min="-250" max="-250">

		<attribute key="areaEffect" value="energy"/>
	</attack>
</attacks>

<defenses armor="50" defense="45">
	<defense name="healing" interval="1000" chance="12" min="400" max="600">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
	<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
		<attribute key="areaEffect" value="blueshimmer"/>
	</defense>
</defenses>

<immunities>
	<immunity lifedrain="1"/>
	<immunity paralyze="1"/>
	<immunity invisible="1"/>
</immunities>

<voices/>

<loot>
    <item id="6300" chance="7777"/> --death ring
    <item id="2195" chance="4444" /> -- Boh
    <item id="2393" chance="3000"/> -- Giant sword
    <item id="2432" chance="5555"/> -- Fire Axe
    <item id="2402" chance="10000"/> --Silver dagger
    <item id="2477" chance="6666" /> --Knight legs
	<item id="2164" chance="7300"/> --might ring
    <item id="1987" chance="100000">
		<inside>
			<item id="2150" countmax="17" chance1="6000" chancemax="0"/> --Small amethyst
			<item id="2462" chance="9700"/>
			<item id="7591" chance="17000"/> --GHP
			<item id="7591" chance="9000"/> --GHP
			<item id="2149" countmax="6" chance1="4388" chancemax="0"/>
			<item id="2396" chance="6666"/> --Ice Rapier
			<item id="2158" chance="4444"/> --Blue gem
			<item id="2470" chance="6500"/> --Golden legs
			<item id="2520" chance="9999"/> --Demon shield
		</inside>
	</item>
</loot>

</monster>

Zugurosh
PHP:
 <?xml version="1.0" encoding="UTF-8"?>
<monster name="Zugurosh" nameDescription="Zugurosh" race="fire" experience="10000" speed="340" manacost="0">
<health now="95000" max="95000"/>
<look type="12" head="2" body="35" legs="57" feet="91" corpse="6068"/>
<targetchange interval="5000" chance="15"/>
<strategy attack="100" defense="0"/>

<flags>
	<flag summonable="0"/>
	<flag attackable="1"/>
	<flag hostile="1"/>
	<flag illusionable="0"/>
	<flag convinceable="0"/>
	<flag pushable="0"/>
	<flag canpushitems="1"/>
	<flag canpushcreatures="1"/>
	<flag targetdistance="1"/>
	<flag staticattack="85"/>
	<flag runonhealth="0"/>
</flags>

<attacks>
    <attack name="melee" interval="2000" skill="120" attack="110"/>
    <attack name="fire" interval="3000" chance="20" target="1" radius="4" min="-250" max="-850">
        <attribute key="areaEffect" value="explosion"/>
    </attack>
    <attack name="death" interval="2000" chance="15" target="0" radius="4" min="-100" max="-350">
        <attribute key="areaEffect" value="smallclouds"/>
    </attack>
    <attack name="manadrain" interval="1000" chance="13" radius="5" target="0" min="-60" max="-230">
        <attribute key="areaEffect" value="watersplash"/>
    </attack>
	<attack name="death" interval="2000" chance="15" length="7" spread="0" min="0" max="-500">
		<attribute key="areaEffect" value="mortarea"/>
	</attack>
</attacks>

<defenses armor="45" defense="55">
	<defense name="healing" interval="2000" chance="15" min="400" max="900">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
	<defense name="invisible" interval="1000" chance="5" duration="6000">
		<attribute key="areaEffect" value="blueshimmer"/>
	</defense>
</defenses>

<elements>
    <element icePercent="-15"/>
    <element energyPercent="-5"/>
    <element earthPercent="-8"/>
	<element firePercent="25"/>
</elements>

<immunities>
	<immunity death="1"/>
	<immunity paralyze="1"/>
	<immunity invisible="1"/>
</immunities>

<voices interval="5000" chance="10">
	<voice sentence="You will run out of resources soon enough!!" yell="1"/>
	<voice sentence="One little mistake and your all are mine!"/>
	<voice sentence="I sense your strength fading!"/>
</voices>

<loot>
    <item id="2148" countmax="100" chance1="100000" chancemax="0"/>
    <item id="2148" countmax="50" chance1="100000" chancemax="0"/>
    <item id="6300" chance="7777"/> --death ring
    <item id="2195" chance="4444" /> -- Boh
    <item id="2393" chance="3000"/> -- Giant sword
    <item id="2432" chance="5555"/> -- Fire Axe
    <item id="2402" chance="10000"/> --Silver dagger
    <item id="2477" chance="6666" /> --Knight legs
    <item id="1987" chance="100000">
		<inside>
			<item id="2151" countmax="11" chance1="6000" chancemax="0"/>
			<item id="2462" chance="9700"/>
			<item id="2149" countmax="3" chance1="1428" chancemax="0"/>
			<item id="2171" chance="2333"/>
			<item id="2158" chance="4444"/> --Blue gem
			<item id="2470" chance="6500"/> --Golden legs
			<item id="2520" chance="9999"/> --Demon shield
		</inside>
	</item>
</loot>
</monster>

::Credits::
--Manx
--Zer0


If you want to help post here the fixes and i will add you to the credits :)


If you like it and want to give me some rep Click here!
 
Last edited:
Hellgorak summon a creature that use "Drown Missile" xD
 
yepp if you want ill put that monster later, i still have to change a lot of things but i put the attacks like global
 
I see that these monsters have in all servers of today ... but are equal in all I think Loot is nothing like ... who has changed the name and color as it was before a morgaroth ...
 
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