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the items on start

mods\firstitems.xml
XML:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="First Items" version="1.0" author="Kaiser" contact="[email protected]" enabled="yes">
	<description><![CDATA[
		Custom Fist Items
	]]></description>
	<config name="firstitems_config"><![CDATA[
		config = {
			storage = 40046,
			items = {}
		}
	]]></config>
	<event type="login" name="FirstItems" event="buffer"><![CDATA[
		domodlib('firstitems_config')
		if(getPlayerStorageValue(cid, config.storage) > 0) then
			return
		end

		for _, id in ipairs(config.items) do
			doPlayerAddItem(cid, id, 1)
		end

		-- All Vocation
			-- BackPack -- Rope -- in Backpack
			doAddContainerItem(doPlayerAddItem(cid, 1988, 1), 2120, 1)
			-- Brass Armor -- Body
			doPlayerAddItem(cid, 2465, 1)
			-- Steel Helmet -- Head
			doPlayerAddItem(cid, 2457, 1)
			-- Bonelord Shield -- Right Hand
			doPlayerAddItem(cid, 2518, 1)

		-- Sorcerer (Weapon) -- Hand
		if isSorcerer(cid) then
			doPlayerAddItem(cid, 2190, 1) -- Wand of Vortex -- Left Hand
			doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT," "..getPlayerName(cid).." now have the first items of "..getPlayerVocationName(cid)..".")

		-- Druid (Weapon) -- Hand
		elseif isDruid(cid) then
			doPlayerAddItem(cid, 2182, 1) -- Snake Bite Rod -- Left Hand
			doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT," "..getPlayerName(cid).." now have the first items of "..getPlayerVocationName(cid)..".")

		-- Paladin - Warrior (Weapon) -- Hand
		elseif isPaladin(cid) then
			doPlayerAddItem(cid, 2389, 20) -- Spear -- Left Hand
			doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT," "..getPlayerName(cid).." now have the first items of "..getPlayerVocationName(cid)..".")

		-- Knight (Weapon) -- Hand
		elseif isKnight(cid) then
			doPlayerAddItem(cid, 8602, 1) -- Jagged Sword -- Left Hand
			doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT," "..getPlayerName(cid).." now have the first items of "..getPlayerVocationName(cid)..".")
		end

		-- All Vocation
			-- Brass Legs -- in Feet
			doPlayerAddItem(cid, 2478, 1)
			-- Leather Boots -- in Boots
			doPlayerAddItem(cid, 2643, 1)
			-- Scarf -- in Necklacke
			doPlayerAddItem(cid, 2661, 1)
			-- Platinum Coin -- in Arrows
			doPlayerAddItem(cid, 2152, 1)
			-- Health Potion -- in Backpack
			doPlayerAddItem(cid, 7618, 10)
			-- Shovel -- in Backpack
			doPlayerAddItem(cid, 2554, 1)
			-- Crystal Ring -- in Ring
			doPlayerAddItem(cid, 2124, 1)
			-- Mana Potion -- in Backpack
			doPlayerAddItem(cid, 7620, 15)

		-- Knight (Weapon) -- in Backpack
		if isKnight(cid) then
			doPlayerAddItem(cid, 8601, 1) -- Steel Axe
			doPlayerAddItem(cid, 2439, 1) -- Daramanian mace
		end

	setPlayerStorageValue(cid, config.storage, 1)
	]]></event>
</mod>

or,
data\creaturescripts\scripts\firstitems.lua
 
Mods will just mess up eventually like they all do. If you have a website, configure your samples like Loney told you to.
If not, however, the mod is always the alternative.
 
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