hi.... i edited Theoracle.lua script with this:
But when i log in to the game, all the npc will reacte to this script...
But when i log in to the game, all the npc will reacte to this script...
Code:
local LEVEL = 8
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
local vocation = {}
local rook = {x=227, y=84, z=4}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function greetCallback(cid)
if(getPlayerLevel(cid) < LEVEL) then
npcHandler:say('CHILD! COME BACK WHEN YOU HAVE GROWN UP!', cid)
return false
elseif getPlayerVocation(cid) > 0 then
npcHandler:say("YOU ALREADY HAVE A VOCATION!", cid)
return false
else
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
talkState[talkUser] = 0
return true
end
end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, 'yes') and talkState[talkUser] == 0 then
if isPremium(cid) == TRUE then
npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
else
npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
end
talkState[talkUser] = 2
elseif talkState[talkUser] == 0 then
npcHandler:unGreet(cid)
elseif msgcontains(msg, 'sorcerer') and talkState[talkUser] == 2 then
npcHandler:say("A SORCERER! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
talkState[talkUser] = 3
vocation[talkUser] = 1
elseif msgcontains(msg, 'druid') and talkState[talkUser] == 2 then
npcHandler:say("A DRUID! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
talkState[talkUser] = 3
vocation[talkUser] = 2
elseif msgcontains(msg, 'paladin') and talkState[talkUser] == 2 then
npcHandler:say("A PALADIN! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
talkState[talkUser] = 3
vocation[talkUser] = 3
elseif msgcontains(msg, 'knight') and talkState[talkUser] == 2 then
npcHandler:say("A KNIGHT! ARE YOU SURE? THIS DECISION IS IRREVERSIBLE!", cid)
talkState[talkUser] = 3
vocation[talkUser] = 4
elseif talkState[talkUser] == 2 then
npcHandler:say("{KNIGHT}, {PALADIN}, {SORCERER}, OR {DRUID}?", cid)
talkState[talkUser] = 2
elseif msgcontains(msg, 'yes') and talkState[talkUser] == 3 then
npcHandler:say("SO BE IT!", cid)
talkState[talkUser] = 0
doPlayerSetVocation(cid, vocation[talkUser])
npcHandler:releaseFocus(cid)
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
doTeleportThing(cid, rook)
doSendMagicEffect(rook, CONST_ME_TELEPORT)
elseif talkState[talkUser] == 3 then
npcHandler:unGreet(cid)
end
return TRUE
end
npcHandler:setMessage(MESSAGE_GREET, '|PLAYERNAME|, ARE YOU PREPARED TO FACE YOUR DESTINY?')
npcHandler:setMessage(MESSAGE_WALKAWAY, 'COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!')
npcHandler:setMessage(MESSAGE_FAREWELL, 'COME BACK WHEN YOU ARE PREPARED TO FACE YOUR DESTINY!')
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())