I have a segment failure crash for the server.
Using gdb command this is the bug:
[New LWP 21841]
[New LWP 21840]
[New LWP 21843]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./theforgottenserver'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 Game::combatChangeHealth (this=0x84f2e0 <g_game>,
combatType=combatType@entry=COMBAT_FIREDAMAGE, attacker=attacker@entry=
0x0, target=target@entry=0x0, healthChange=healthChange@entry=-1,
hitEffect=hitEffect@entry=MAGIC_EFFECT_UNKNOWN,
hitColor=hitColor@entry=TEXTCOLOR_UNKNOWN, force=force@entry=false)
at game.cpp:4177
4177 game.cpp: No such file or directory.
Any ideas how to fix it?
Using gdb command this is the bug:
[New LWP 21841]
[New LWP 21840]
[New LWP 21843]
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Core was generated by `./theforgottenserver'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 Game::combatChangeHealth (this=0x84f2e0 <g_game>,
combatType=combatType@entry=COMBAT_FIREDAMAGE, attacker=attacker@entry=
0x0, target=target@entry=0x0, healthChange=healthChange@entry=-1,
hitEffect=hitEffect@entry=MAGIC_EFFECT_UNKNOWN,
hitColor=hitColor@entry=TEXTCOLOR_UNKNOWN, force=force@entry=false)
at game.cpp:4177
4177 game.cpp: No such file or directory.
Any ideas how to fix it?