I was struggling to get this working online. I changed a line in communication.cc and then changed the host table in the database to my WAN ip.
This made it work for me. I assume it should work with the regular line of code?
Adding my WAN to the host table in the database made the game server throw and error
Issue with non edited src when launching world server;
Not sure if this is due to the fact ive been running them in Terminals and not as services?
I was struggling with the whole computer freezing and had to manually power cycle to restart it when I had them as services.
This made it work for me. I assume it should work with the regular line of code?
Adding my WAN to the host table in the database made the game server throw and error
LUA:
From;
ServerAddress.sin_addr.s_addr = inet_addr(GameAddress);
To;
ServerAddress.sin_addr.s_addr = INADDR_ANY;
Issue with non edited src when launching world server;
Code:
Tibia Game-Server (c) by CIP Productions, 2003. InitSignalHandler: 21 Signalhandler eingerichtet (Soll=28) Verwende verkleinerte Bibliotheks-Stacks. Starte Game-Server... Pid=213786, Tid=213786 - horche an Port 7172 LaunchServer: Fehler 99 bei bind. error.log: LaunchServer: Fehler 99 bei bind. Bind Error Again -> Begin FloodBind :(
Not sure if this is due to the fact ive been running them in Terminals and not as services?
I was struggling with the whole computer freezing and had to manually power cycle to restart it when I had them as services.
