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Tibia In Unreal Engine?

Are you doing that single player + no TFS? Meh
 
Plan on making it multiplayer :o
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Working on path finding for monsters :P
 
Plan on making it multiplayer :o
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Working on path finding for monsters :P
Than start doing everything from scratch as multiplayer, as moving the logic from single player to dedicated server is pain in the ass if you plan to do that afterwards in UE.

Make sure everything is correctly replicated and made on the server side and that every client action is validated on the server side. Good luck.
 
All he will learn is that UE is the worst choice for this type of game.
He'd need to write several things for sure, which are built into the other engines. But looking at what he has (grid tile walking), he has already done some of these basic things.

UE is built with 3D shooters in mind- but it doesn't mean you can't create 2D things or other genres than shooters.
 
Always open to ideas btw and help :D haha tyty for the comments everyone \o

Im starting to learn beardth/griddy/A* path finding :o

in this video i worked out my collisions / getting blocked tile positions :o
 
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Always open to ideas btw and help :D haha tyty for the comments everyone \o

Im starting to learn beardth/griddy/A* path finding :o

in this video i worked out my collisions / getting blocked tile positions :o
I have done several projects in ue. Some in 2d some in 3d... I agree with Jeidi, its better to start doing replication from start... Otherwise you will be refactoring lot of code...

I would like to check your code if you are open to share
 
Yea sure i dont mind my projects a mess right now still playing around with stuff and learning xD if theres anything you would like to see let me know
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keep in mind i haven't touched C++ yet at all with this project Samco xD
 
Yea sure i dont mind my projects a mess right now still playing around with stuff and learning xD if theres anything you would like to see let me know
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keep in mind i haven't touched C++ yet at all with this project Samco xD
Yeah thats fine, even if everything is blueprints
 
For the love of satan, please use functions/macros.

The code will be cleaner, easier to update, and understand.

1746262902627.webp

Also, I guess you don't need and don't want to do all of that on tick
 
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Hmmmm idk how id do it with a tick :o

xD k i understand functions idk what macros are used for in unreal :o
 
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xD k i understand functions idk what macros are used for in unreal :o
Functions will fire and complete within the frame; macros can have delays. You use macros right now, such as "Branch", "Sequence", "Loops", etc. Macros don't support local variables as functions, and I'm not sure if you can call macros from other blueprints using another actor's reference.

If you can, use functions.
 
function YoBro(Shy,hmm)

if this == that then
bro im stuck if....
else
dont work without a function.
end
end
XD
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Screenshot 2025-05-03 051741.webp
 
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