Not only here, there are many of that in the whole mapIt happens when players move on it? Try removing the ice under the bridge.
data\movements\movements.xml
see if they are added as StepIn or StepOut then try removing their ids.Nothing in movements.xmlCheck tile ids which are getting changed like this then in yourdata\movements\movements.xml
see if they are added as StepIn or StepOut then try removing their ids.
if you have just added a new script check if it is the reason. and check items.xml maybe its not clean version that decays from item id X yo item id YNothing in movements.xml
I already checked the items.xml and found nothing refer to make something like that.if you have just added a new script check if it is the reason. and check items.xml maybe its not clean version that decays from item id X yo item id Y
send your movements.xmlI already checked the items.xml and found nothing refer to make something like that.
then check if you have something changes tiles in globalevents by function onThink or recheck your movements.xmlI found it appears when ppl step on it. But I don't know when it shows up.
send your movements.xml
<!-- Snow footprint tiles -->
<movevent type="StepOut" itemid="670" event="script" value="snow.lua"/>
<movevent type="StepOut" itemid="6580-6593" event="script" value="snow.lua"/>
not sure about thisXML:<!-- Snow footprint tiles --> <movevent type="StepOut" itemid="670" event="script" value="snow.lua"/> <movevent type="StepOut" itemid="6580-6593" event="script" value="snow.lua"/>
maybe this is the reason?
itemid="6580-6593"
<?xml version="1.0" encoding="UTF-8"?>
<randomization>
<config defaultChance="0"/>
<!-- <palette itemid="101" randomize="5711;5726" chance="70"/>
<palette fromid="351" toid="353" randomize="352;354"/>
<palette fromid="708" toid="711" randomize="709;711"/>
<palette fromid="3153" toid="3157" randomize="3154;3157"/>
<palette fromid="7062" toid="7066" randomize="7063;7066"/>
<palette itemid="670" randomize="6580;6593"/>
<palette fromid="6580" toid="6593" randomize="6580;6593"/>
<palette itemid="671" randomize="6683;6686"/>
<palette fromid="6683" toid="6686" randomize="6683;6686"/>
<palette itemid="4405" randomize="4406;4421"/>
<palette itemid="4422" randomize="4423;4438"/>
<palette fromid="4526" toid="4541" randomize="4527;4541"/>
<palette itemid="4756" randomize="4527;4541"/>
<palette fromid="4608" toid="4619" randomize="4608;4619"/>
<palette fromid="4691" toid="4701" randomize="4692;4701"/>
<palette fromid="5405" toid="5410" randomize="5406;5410"/>
<palette fromid="6804" toid="6809" randomize="6805;6809"/> -->
</randomization>
not sure about thisin tfs 1.x it should be fromid="X" toid="Y" so try to block this comment and test and don't forget to search for snow.lua in your movement.xml maybe it is added one more time with incorrect IDCode:itemid="6580-6593"
TILE_SNOW = 670
TILE_FOOTPRINT_I = 6594
function onStepOut(cid, item, position, fromPosition)
if(isPlayerGhost(cid)) == false then
if(item.itemid == TILE_SNOW) then
doDecayItem(doCreateItem(TILE_FOOTPRINT_I, fromPosition))
else
doDecayItem(doCreateItem(item.itemid + 15, fromPosition))
end
end
return true
end
disable it like that?not sure about thisin tfs 1.x it should be fromid="X" toid="Y" so try to block this comment and test and don't forget to search for snow.lua in your movement.xml maybe it is added one more time with incorrect IDCode:itemid="6580-6593"
<!-- Snow footprint tiles -->
<movevent type="StepOut" itemid="670" event="script" value="snow.lua"/>
<!-- <movevent type="StepOut" itemid="6580-6593" event="script" value="snow.lua"/> -->
you can test without asking, yesdisable it like that?
Lua:<!-- Snow footprint tiles --> <movevent type="StepOut" itemid="670" event="script" value="snow.lua"/> <!-- <movevent type="StepOut" itemid="6580-6593" event="script" value="snow.lua"/> -->
Try to rebuild it again with your current rme in tibia client that's you are using because seems upgraded mapHello,
I saw a problem with tiles that is changes randomly, idk why. Any help?
TFS 0.3.7 rev5969
View attachment 39230
So I need to remap it again ?Try to rebuild it again with your current rme in tibia client that's you are using because seems upgraded map
Yep trySo I need to remap it again ?
It's hard to do something like that. It took much time. I just disabled the snow.lua. I still testing it.Yep try