RazorBlade
Retired Snek
I'm looking for a creaturescript that will activate upon entering an arena. When you enter, it'll summon two monsters (example, 2 dragons) and you have to kill them. Each time you kill one, the killcount will go up by 1 and a new one will be summoned. The goal is to kill as many as possible before the time, x, runs out. If possible, it'd be helpful if there was an animated text either in the center of the room, or above the players head that shows the remaining time (counting down in 2 second intervals, rather than every second, to eliminate spamming the player). There should be two storages, one for score and one for highscore. If your new score is higher than your highscore, then highscore becomes new score. This is so I can make an NPC check the value of highscore to allow them to move on to arena number 2, and so on.
As a bonus, if possible I'd like it so that you can't use spells or summon monsters (I have a special talkaction system for summoning specific creatures at specific levels, rather than utevo res, so just disabling spells wouldn't disable summoning) This makes it fair for knights and paladins since they don't have strong spells and summoning abilities like mages do.
Edit:
Forgot to mention the room needs to be cleared when the time runs out, and the player should be teleported out, as if that wasn't obvious
Hope someone can help
As a bonus, if possible I'd like it so that you can't use spells or summon monsters (I have a special talkaction system for summoning specific creatures at specific levels, rather than utevo res, so just disabling spells wouldn't disable summoning) This makes it fair for knights and paladins since they don't have strong spells and summoning abilities like mages do.
Edit:
Forgot to mention the room needs to be cleared when the time runs out, and the player should be teleported out, as if that wasn't obvious
Hope someone can help
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