Itutorial
Legendary OT User
- Joined
- Dec 23, 2014
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Hello Otlanders,
I will start off by explaining the idea of the server and a little about myself. For as long as I can remember, and from what I am told. By the time I was 2 years old I was playing games, mainly on the computer. I am telling you this only so you understand that I know what a gamer wants to see and that I am completely devoted to the project I have started.
There is a lot of problems with open-tibia servers. The main one is keeping players interested. Which on a 2d game is no easy task. Over the years I have seen many events created and system to try to make the players have fun. I have seen war servers, high exp server, servers with pets, and custom over animated spells, Raids 24/7. The list goes on. Even with all of the events these servers are running they still can't find more then 1000 players and usually die out relatively fast.
So, why is it that even though these servers have so many different events and custom maps that people still get bored so fast? Well the answer is simple really. To start, Tibia has been around for years. People who play tibia have seen everything it has to offer. This makes the fun factor drop immensely. Simply because they are not wow'ed like they used to be when first experiencing the game. Along with that, and I have noticed this on real tibia as-well the time that is put into the game isn't really worth it.
If you remember back in the day on tibia before offline training and all of the other crap they have updated with running into a cyclops was no joke. Also, having 10k was something worthy of being pked for or begged to death, or maybe even a group of people throwing countless items on top of your depot if you were stupid enough to put it up there.
So, the two things that OT servers MUST focus on and I really haven't seen them do it is: 1)You don't need 10000 events to keep players interested.
2)When people play they want to feel like the time they spend isn't worthless. Meaning if they loot a bunch of gold and get some levels, they wont be passed up the next night by a new player.
Needless to say power gamers have a habit of wanting to be the highest level. They don't want to spend hours just to have someone pass them because they were sleeping.
Now, I have developed a server I have been working on for quite some time. There are hundreds of different things a player will be able to do. It is a very slow paced server. Some of you might say some people don't like that. Well, if there are enough players on they will join im sure. I am stuck at my development as of right now because I need (2) mappers. I am not skilled enough in mapping and I wouldn't accept my maps for the server.
The server is quest based (there will be teleports to monsters but grinding will take longer then questing) The only reason to grind is for gold if you don't want to run around doing quests. The further along in the quests you are the more your gameplay will change. Such as prices for selling/buying items, areas you can access or not access, different enchantments and much much more.
All abilities will be learned from books that can either be found around the map or received for a quest.
PvP system? Of course. There will be many ways you can customize your character giving an amazing PvP experience. Such as: Mages will be able to chose between mastering: fire, ice, electricity, earth and death. They will use state points to increase which tree they want to follow.
I will start off by explaining the idea of the server and a little about myself. For as long as I can remember, and from what I am told. By the time I was 2 years old I was playing games, mainly on the computer. I am telling you this only so you understand that I know what a gamer wants to see and that I am completely devoted to the project I have started.
There is a lot of problems with open-tibia servers. The main one is keeping players interested. Which on a 2d game is no easy task. Over the years I have seen many events created and system to try to make the players have fun. I have seen war servers, high exp server, servers with pets, and custom over animated spells, Raids 24/7. The list goes on. Even with all of the events these servers are running they still can't find more then 1000 players and usually die out relatively fast.
So, why is it that even though these servers have so many different events and custom maps that people still get bored so fast? Well the answer is simple really. To start, Tibia has been around for years. People who play tibia have seen everything it has to offer. This makes the fun factor drop immensely. Simply because they are not wow'ed like they used to be when first experiencing the game. Along with that, and I have noticed this on real tibia as-well the time that is put into the game isn't really worth it.
If you remember back in the day on tibia before offline training and all of the other crap they have updated with running into a cyclops was no joke. Also, having 10k was something worthy of being pked for or begged to death, or maybe even a group of people throwing countless items on top of your depot if you were stupid enough to put it up there.
So, the two things that OT servers MUST focus on and I really haven't seen them do it is: 1)You don't need 10000 events to keep players interested.
2)When people play they want to feel like the time they spend isn't worthless. Meaning if they loot a bunch of gold and get some levels, they wont be passed up the next night by a new player.
Needless to say power gamers have a habit of wanting to be the highest level. They don't want to spend hours just to have someone pass them because they were sleeping.
Now, I have developed a server I have been working on for quite some time. There are hundreds of different things a player will be able to do. It is a very slow paced server. Some of you might say some people don't like that. Well, if there are enough players on they will join im sure. I am stuck at my development as of right now because I need (2) mappers. I am not skilled enough in mapping and I wouldn't accept my maps for the server.
The server is quest based (there will be teleports to monsters but grinding will take longer then questing) The only reason to grind is for gold if you don't want to run around doing quests. The further along in the quests you are the more your gameplay will change. Such as prices for selling/buying items, areas you can access or not access, different enchantments and much much more.
All abilities will be learned from books that can either be found around the map or received for a quest.
PvP system? Of course. There will be many ways you can customize your character giving an amazing PvP experience. Such as: Mages will be able to chose between mastering: fire, ice, electricity, earth and death. They will use state points to increase which tree they want to follow.
Fire - high damage + minor burn dmg (bleeding effect)
Ice - medium damage, slow targets, freeze target
electricity - medium damage + high shock dmg (bleeding effect)
Earth - Enchantment mage for party + medium damage
Death - very high bleed abilities - minor damage (the longer you fight death the worse it becomes)
Vocations: Knight, Mage, Paladin, Rouge, Summoner (more to be determined)
Every class has a similar tree like that. Making each vocation and subclass unique. You will never know what type of fight you are walking into.
There will be dungeons that you will have to walk too. Multiple groups will be able to access each one so you shouldn't ever have to wait to enter one.
There will be NO donation set. There is no pay to win here.
Lastly the server is based off a good/bad system. When the player starts he will get to pick his path and that will depict where his journey starts. Other then the few teleports for grinding the map will only be walking (or boats rides).
The server will always update. My plan is to one day have more custom sprites then ones from tibia making a whole new game in the end.
If you have liked what you read and are skilled in mapping please, send me a PM or leave a comment here with some of your work. Once the map is complete and the systems are in, thats when the rest of the team will form and we will see a great thing grow.
You may ask (what makes you so special) Well, I am completely dedicated and have the money to sustain something like this. Even without donations.
There will be dungeons that you will have to walk too. Multiple groups will be able to access each one so you shouldn't ever have to wait to enter one.
There will be NO donation set. There is no pay to win here.
Lastly the server is based off a good/bad system. When the player starts he will get to pick his path and that will depict where his journey starts. Other then the few teleports for grinding the map will only be walking (or boats rides).
The server will always update. My plan is to one day have more custom sprites then ones from tibia making a whole new game in the end.
If you have liked what you read and are skilled in mapping please, send me a PM or leave a comment here with some of your work. Once the map is complete and the systems are in, thats when the rest of the team will form and we will see a great thing grow.
You may ask (what makes you so special) Well, I am completely dedicated and have the money to sustain something like this. Even without donations.
Payment:
Simple the more work you put in and the better quality the more you will be paid. I will not accept any "decent" maps. It must be your absolute best.
So, depending on your work. $1-100 a week. Paid weekly or by piece if that's what you want, however, the map isn't really in pieces so I guess by area.
Here is a short video showing some of the basic things you will see.
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edited main post. BUMP
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