ConditionType_t2 conditionType2 = CONDITION_PARALYZE2;
if(speedChange > 0){
conditionType2 = CONDITION_HASTE;
if(aggressive == AUTO)
aggressive = NO;
}
else if(aggressive == AUTO)
aggressive = YES;
if(ConditionSpeed* condition = dynamic_cast<ConditionSpeed*>(Condition::createCondition(
CONDITIONID_COMBAT, conditionType2, duration))) {
condition->setFormulaVars((speedChange / 1000.), 0, (speedChange / 1000.), 0);
if(!outfits.empty())
condition->setOutfits(outfits);
combat->setCondition(condition);
combat->setParam(COMBATPARAM_AGGRESSIVE, aggressive);
}