Can somebody explain me this. I’m coming from TFS 0.4, and now in TFS 1.4.2 I don’t even know how to create a simple reward quest ike where clicking on a body gives you an item.
I tried using RME as usual by setting the Action ID to 2000, then a Unique ID, and adding items to the Contents, but it just doesn’t work.
Switching to scripts, I looked at the default Annihilator script 'quests.lua', and I noticed that storage values are different. Back in TFS 0.4, you would normally use storage values between 1000 and 65535, but now it looks like storage is tied directly to the item ID itself?
player:setStorageValue(item.uid, 1)
But what if I want to use the same item in multiple quests?
How should it look now in RME and in actions.xml?
I tried using RME as usual by setting the Action ID to 2000, then a Unique ID, and adding items to the Contents, but it just doesn’t work.
Switching to scripts, I looked at the default Annihilator script 'quests.lua', and I noticed that storage values are different. Back in TFS 0.4, you would normally use storage values between 1000 and 65535, but now it looks like storage is tied directly to the item ID itself?
player:setStorageValue(item.uid, 1)
But what if I want to use the same item in multiple quests?
How should it look now in RME and in actions.xml?