leandroluck
New Member
- Joined
- Dec 24, 2010
- Messages
- 104
- Reaction score
- 1
Code:
local config = {
requiredLevel = 100,
daily = false,
centerDemonRoomPosition = Position(32799, 32829, 14),
playerPositions = {
Position(32759, 32868, 14),
Position(32759, 32869, 14),
Position(32759, 32870, 14),
Position(32759, 32871, 14),
Position(32759, 32872, 14),
},
newPositions = {
Position(32795, 32816, 14),
Position(32795, 32816, 14),
Position(32795, 32816, 14),
Position(32795, 32816, 14),
Position(32795, 32816, 14),
},
demonPositions = {
Position(32799, 32829, 14)
}
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if item.itemid == 9826 then
local storePlayers, playerTile = {}
for i = 1, #config.playerPositions do
playerTile = Tile(config.playerPositions[i]):getTopCreature()
if not playerTile or not playerTile:isPlayer() then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You need 5 players.")
return true
end
if playerTile:getLevel() < config.requiredLevel then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "All the players need to be level ".. config.requiredLevel .." or higher.")
return true
end
storePlayers[#storePlayers + 1] = playerTile
end
local specs, spec = Game.getSpectators(config.centerDemonRoomPosition, false, false, 3, 3, 2, 2)
for i = 1, #specs do
spec = specs[i]
if spec:isPlayer() then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "A team is already inside the quest room.")
return true
end
spec:remove()
end
for i = 1, #config.demonPositions do
Game.createMonster("nomateste", config.demonPositions[i])
end
local players
for i = 1, #storePlayers do
players = storePlayers[i]
config.playerPositions[i]:sendMagicEffect(CONST_ME_POFF)
players:teleportTo(config.newPositions[i])
config.newPositions[i]:sendMagicEffect(CONST_ME_ENERGYAREA)
players:setDirection(DIRECTION_EAST)
end
elseif item.itemid == 9825 then
if config.daily then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(RETURNVALUE_NOTPOSSIBLE))
return true
end
end
item:transform(item.itemid == 9826 and 9825 or 9826)
return true
end
I'm trying to edit this script more unsuccessfully
in this place has 5 sqm for the players to stay at the pull the lever who was in the sqm will take tp to the room
Last edited: