function doTraning(cid, position)
if (isPlayer(cid) and position == getThingPosition(cid)) then
for _, skill in ipairs({SKILL_FIST, SKILL_CLUB, SKILL_SWORD, SKILL_AXE, SKILL_DISTANCE, SKILL_SHIELD, SKILL_FISHING}) do
doPlayerAddSkillTry(cid, skill, math.random(0, 100))
end
addEvent(doTraning, 1000, cid, position)
end
end
function onStepIn(cid, item, position, fromPosition)
return addEvent(doTraning, 1000, cid, position)
end