ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
Hi! I have this temple NPC and I would like to request a feature, basically I need that the player says:
Also need that player has premium to request this transfer.
hi, transfer, yes
And then the player will be teleported and residenced to town 2.Also need that player has premium to request this transfer.
Lua:
local marks = {
[1]={{x=1019,y=975,z=7},"Father Zuke",MAPMARK_TEMPLE},
[2]={{x=1025,y=981,z=7},"Jassu",MAPMARK_STAR},
[3]={{x=0979,y=0962,z=5},"Rin",MAPMARK_STAR},
[4]={{x=989,y=964,z=5},"O'aka",MAPMARK_STAR},
[5]={{x=989,y=971,z=5},"Keyakku",MAPMARK_STAR},
[6]={{x=989,y=979,z=5},"Jassu",MAPMARK_STAR},
[7]={{x=976,y=978,z=5},"Clasko",MAPMARK_STAR},
[8]={{x=976,y=970,z=5},"Lucil",MAPMARK_STAR},
[9]={{x=977,y=962,z=4},"Tromell",MAPMARK_STAR},
[10]={{x=988,y=963,z=4},"Seymour",MAPMARK_STAR},
[11]={{x=975,y=978,z=4},"Henricus",MAPMARK_QUESTION},
[12]={{x=1022,y=977,z=8},"Amanda",MAPMARK_STAR},
[13]={{x=986,y=1003,z=7},"Tim, The Guard",MAPMARK_QUESTION},
[14]={{x=1048,y=999,z=7},"Walter, The Guard",MAPMARK_QUESTION},
[15]={{x=1061,y=950,z=5},"Kulag, The Guard",MAPMARK_QUESTION},
[16]={{x=1025,y=928,z=7},"Grof, The Guard",MAPMARK_QUESTION},
[17]={{x=961,y=950,z=6},"Miles, The Guard",MAPMARK_QUESTION},
[18]={{x=982,y=995,z=5},"Zaon",MAPMARK_STAR},
[19]={{x=991,y=982,z=7},"Padreia",MAPMARK_QUESTION},
[20]={{x=1168,y=1015,z=7},"Maroda",MAPMARK_QUESTION},
}
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
if table.contains({"fuck", "idiot", "asshole", "ass", "fag", "stupid", "tyrant", "shit", "lunatic"}, msg) then
npcHandler:say("Take this!", cid)
local player = Player(cid)
player:getPosition():sendMagicEffect(CONST_ME_EXPLOSIONAREA)
player:addCondition(condition)
npcHandler:releaseFocus(cid)
npcHandler:resetNpc(cid)
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
local player = Player(cid)
if msg == "marks" then
for i = 1, #marks do
player:addMapMark(marks[i][1],marks[i][3],marks[i][2],marks[i][4],marks[i][5],marks[i][6],marks[i][7],marks[i][8],marks[i][9],marks[i][10],marks[i][11],marks[i][12],marks[i][13],marks[i][14],marks[i][15],marks[i][16],marks[i][17],marks[i][18],marks[i][19],marks[i][20])
end
selfSay('Your world map has been marked with non-playable characters location.', cid)
player:getPosition():sendMagicEffect(CONST_ME_STEPSVERTICAL)
talkState[talkUser] = 0
elseif msg == "home" then
player:setTown(Town(1))
selfSay('From now on you have become a citizen of Kilika.', cid)
player:getPosition():sendMagicEffect(CONST_ME_YALAHARIGHOST)
talkState[talkUser] = 0
elseif msg == "mark" then
for i = 1, #marks do
-------------
player:addMapMark(marks[i][1],marks[i][3],marks[i][2],marks[i][4],marks[i][5],marks[i][6],marks[i][7],marks[i][8],marks[i][9],marks[i][10],marks[i][11],marks[i][12],marks[i][13],marks[i][14],marks[i][15],marks[i][16],marks[i][17],marks[i][18],marks[i][19],marks[i][20])
end
selfSay('Your world map has been marked with non-playable characters location.', cid)
player:getPosition():sendMagicEffect(CONST_ME_STEPSVERTICAL)
talkState[talkUser] = 0
elseif msg == "hometown" then
player:setTown(Town(1))
selfSay('From now on you have become a citizen of Kilika.', cid)
player:getPosition():sendMagicEffect(CONST_ME_YALAHARIGHOST)
talkState[talkUser] = 0
else
selfSay('I can only {mark} your world map, change your {hometown} or give you a {promotion}.', cid)
talkState[talkUser] = 0
end
return true
end
local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Last edited: