• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Transform ring script problem and question

sasukebartioso

New Member
Joined
Aug 3, 2011
Messages
10
Reaction score
0
ive found this script today:
local outfit =
{
-- Girls
{
lookType = 12,
lookHead = 19,
lookBody = 53,
lookLegs = 92,
lookFeet = 79,
lookAddons = 0
},
-- Boys
{
lookType = 12,
lookHead = 19,
lookBody = 79,
lookLegs = 3,
lookFeet = 81,
lookAddons = 0
}
}
local coinID = ITEM_GOLD_COIN
local wastingInterval = 1000
local wastingQuantity = 0
local triggerQuantity = 0
local warnOnLowSupply = TRUE
local lowSupplyMargin = 200
local storage = 50780
-- Config << --
local condition1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)
setConditionParam(condition1, CONDITION_PARAM_SKILL_FIST, 120)
setConditionParam(condition1, CONDITION_PARAM_SKILL_FISHING, 120)
setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 120)
setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 120)
setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 120)
setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 120)
setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 120)
setConditionParam(condition1, CONDITION_PARAM_SKILL_FISHING, 120)
setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 120)
setConditionParam(condition1, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 180)
setConditionParam(condition1, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 180)
local condition2 = createConditionObject(CONDITION_HASTE)
setConditionParam(condition2, CONDITION_PARAM_TICKS, -1)
setConditionFormula(condition2, 2.5, 0, 3.0, 0)
local area = createCombatArea({
{0, 0, 0, 1, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 2, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 0, 0, 0}
})
local animCombat =
{
createCombatObject(),
createCombatObject()
}
local sexyEffect =
{
CONST_ME_FIREWORK_RED,
CONST_ME_FIREWORK_YELLOW,
CONST_ME_MAGIC_RED,
CONST_ME_MAGIC_GREEN
}
setCombatParam(animCombat[2], COMBAT_PARAM_EFFECT, CONST_ME_HOLYAREA)
setCombatParam(animCombat[2], COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatParam(animCombat[1], COMBAT_PARAM_EFFECT, CONST_ME_FIREWORK_RED)
setCombatParam(animCombat[1], COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatArea(animCombat[2], area)
setCombatArea(animCombat[1], area)
local function StopSuperForm(cid)
if (getPlayerStorageValue(cid, storage) == 1) then
setPlayerStorageValue(cid, storage, 0)
doRemoveCondition(cid, CONDITION_OUTFIT)
doRemoveCondition(cid, CONDITION_ATTRIBUTES)
doRemoveCondition(cid, CONDITION_HASTE)
end
return TRUE
end
local function SuperForm(cid, sexIndex)
if (isCreature(cid)) then
if (getPlayerStorageValue(cid, storage) == 1) then
local goldLeft = getPlayerItemCount(cid, coinID)
if (goldLeft >= wastingQuantity) then
local position = getCreaturePosition(cid)
doPlayerRemoveItem(cid, coinID, wastingQuantity)
doSendMagicEffect(position, sexyEffect[sexIndex + 2])
doSendMagicEffect(position, sexyEffect[sexIndex])
if (goldLeft <= lowSupplyMargin and warnOnLowSupply == TRUE) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_RED, "Coins left: " ..(goldLeft - wastingQuantity) .. "!")
end
addEvent(SuperForm, wastingInterval, cid, sexIndex)
else
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Your bangle has been destroyed!")
doPlayerRemoveItem(cid, 2127, 1)
return StopSuperForm(cid)
end
end
end
end
function onEquip(cid, item, slot)
if (getPlayerItemCount(cid, coinID) > triggerQuantity and getPlayerStorageValue(cid, storage) ~= 1) then
local sexIndex = getPlayerSex(cid) + 1
doCombat(cid, animCombat[sexIndex], numberToVariant(cid))
doSetCreatureOutfit(cid, outfit[sexIndex], -1)
setPlayerStorageValue(cid, storage, 1)
doAddCondition(cid, condition1)
doAddCondition(cid, condition2)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
doPlayerAddMana(cid, getPlayerMaxMana(cid) - getPlayerMana(cid))
doPlayerRemoveItem(cid, coinID, triggerQuantity)
SuperForm(cid, sexIndex)
elseif (getPlayerStorageValue(cid, storage) == 1) then
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You cannot equip this now!")
else
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You do not have enough coins!")
end
return TRUE
end
function onDeEquip(cid, item, slot)
return StopSuperForm(cid)
end

and nothing is wrong with this..except i dont want to change into a demon or anything.I just want to stay in the same outfit and get this firework effect on me every second or so.
i also want different vocations to have different firework colour like knight would have FIREWORK_YELLOW sorc FIREWORK_RED etc.

please help me if you can
 
Last edited:
Back
Top