• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Transparency in RME

jestem pro

That is the question
Joined
Apr 20, 2013
Messages
650
Solutions
14
Reaction score
87
Hi. I have a riddle and I can't answer myself. Is it possible to turn on transparency in RME? Because When I choose the path to OTClient files(.dat and .spr) then I load a map, everything looks like blurry.
(I have .dat and .spr files with function transparency)
 
If you are using the RME 3.0+, just add an 'otfi' file in the same folder of the 'dat/spr' and edit it.
you can find the otfi file at RME/tools/ or here.

or create a file named Tibia.otfi with the following contents:
Code:
DatSpr
  extended: false
  transparency: true
  frame-durations: false
  frame-groups: false

extended - support for increase the sprite amount (< 9.60 )
transparency - support for transparency.
frame-durations - support for enhanced animations.
frame-groups - support for outfit idle animation.
 
If you are using the RME 3.0+, just add an 'otfi' file in the same folder of the 'dat/spr' and edit it.
you can find the otfi file at RME/tools/ or here.

or create a file named Tibia.otfi with the following contents:
Code:
DatSpr
  extended: false
  transparency: true
  frame-durations: false
  frame-groups: false

extended - support for increase the sprite amount (< 9.60 )
transparency - support for transparency.
frame-durations - support for enhanced animations.
frame-groups - support for outfit idle animation.
nice.
 
Thank you man @EdMignari, but I didn't tell you which version I'm using. Sorry.
Tibia: 8.6
RME: 2.2
So will it be working on that version?

@edit Ok I'll compile better my own RME. Thanks for all.
 
Last edited:
@edit one more question if I can :D I compiled my own RME and added the file (tibia.otfi), but if I have in-game transparency water, so can I obtain such an effect in RME. Now the water is normal.(not transparency)
 
Back
Top