Feature True dual wielding for TFS 1.x

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#81
ok, i dont know why dont each hit dont work here.

Ex. left hand fire sword and right hand ice sword. here only get hit the of ice sword.
 

Piquenoelmal

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#85
The image is sooo tiny, can you reupload, please?

Probably was because I already made changes in my .src, but I'll look at it.
 

Piquenoelmal

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#87
There is something wrong in your player.h
Pretty sure that is some "{" or "}" that you forgot to close.
Also, what is "SpecialSkill"? Is something that you add? If you want something like that, you have to declare like this:

C++:
specialSKill_t lastspecialskill =VALUE;
You can change the name "lasspecialskill" for something better, if you want.
 
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#88
Piquenoelmal, thanks for your files they were very helpful.
well, i have only one problem now.
Sem título6.png

weapon in the ammo slot.
 

Piquenoelmal

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#89
Piquenoelmal, thanks for your files they were very helpful.
well, i have only one problem now.
View attachment 32972

weapon in the ammo slot.
Heym that's great. Happy that worked for you! :)
This weapon in ammo slot is because the classicEquipmentSlots = true. It's normal to be in that way.

I think you have to make some "ifs" inside the code to limit this feature. I'll look into it later and give you an answer.
 
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#90
Heym that's great. Happy that worked for you! :)
This weapon in ammo slot is because the classicEquipmentSlots = true. It's normal to be in that way.

I think you have to make some "ifs" inside the code to limit this feature. I'll look into it later and give you an answer.
Hey bro, can you teach me to compile your sistem in OTX servers ? I need so much this dual wielding system! :(
 
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