strutZ
Australian OT Member {AKA Beastn}
- Joined
- Nov 16, 2014
- Messages
- 1,391
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Hi Otland,
Just started playing around with scripting again with lockdown and all... I'm playing around with the new revscripts but i cant seem to understand it? I assumed they are basically modules you can add instead of registering the files on multiple scripts so i went ahead and tried it with a dpsCheck script i made awhile back. I have added the following:
/scripts/creaturescripts/dpsCheck.lua
reloaded the server and can see it has indeed registered:
But when the monster tries to load it it says:
Am i missing something? Can revscripts not be used in this way?
Just started playing around with scripting again with lockdown and all... I'm playing around with the new revscripts but i cant seem to understand it? I assumed they are basically modules you can add instead of registering the files on multiple scripts so i went ahead and tried it with a dpsCheck script i made awhile back. I have added the following:
/scripts/creaturescripts/dpsCheck.lua
Code:
local creatureevent = CreatureEvent("dpsCheck")
local dps = {}
local ms = 5000 -- time between dps checks
local function sayDPS(cid, guid)
local player = Player(cid)
if player then
local dps = math.floor((dps[guid].damage / (ms / 1000)) + 0.5)
player:say("DPS: ".. dps, TALKTYPE_MONSTER_SAY, false, player)
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "Your damage per second is "..dps)
end
dps[guid] = {damage = 0, event = false}
end
function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin)
if not attacker then
return primaryDamage, primaryType, secondaryDamage, secondaryType
end
if creature:getName() ~= 'Training Monk' then
return primaryDamage, primaryType, secondaryDamage, secondaryType
end
local player = attacker:getPlayer()
if player then
local guid = player:getGuid()
local cid = player:getId()
if not dps[guid] or not dps[guid].event then
dps[guid] = {damage = 0, event = true}
addEvent(sayDPS, ms, cid, guid)
end
dps[guid].damage = dps[guid].damage + (primaryDamage + secondaryDamage)
end
return primaryDamage, primaryType, secondaryDamage, secondaryType
end
creatureevent:register()
reloaded the server and can see it has indeed registered:
Code:
>> ["creaturescripts"]
> gs_wyda_death.lua [loaded]
> scarab_death.lua [loaded]
> dpsCheck.lua [loaded]
But when the monster tries to load it it says:
Code:
[Warning - Monster::Monster] Unknown event name: dpsCheck
Am i missing something? Can revscripts not be used in this way?